Friday, January 8, 2021

Weekend Design Challenge 010821 - Saga

Hey Artisans! Click through to see this weekend's design challenge. Your mission is to design a custom magic card that follows the guidelines. Over the course of the weekend, give feedback to your fellow designers on their designs and incorporate their feedback to iterate on your own. I'll try to offer some feedback of my own starting on Monday.

Kaldheim is the third plane (after Dominaria and Theros) to have Saga cards made about its history. Choose another plane that's been the setting of a Magic set and design an appropriate Saga for it. For bonus points, use 12 or fewer words for each chapter.

Good luck and have fun!

13 comments:

  1. Trials of the Gods (mythic)
    5WB
    Enchantment – Saga
    I – Put three +1/+1 counters on target creature you control.
    II – Choose up to one creature. Destroy the rest.
    III – Sacrifice a creature you control. If you do, draw cards equal to its power.

    ReplyDelete
    Replies
    1. This looks more like Black Green than White black to me. chapter one is a typical green effect (white tends to put counters on multiple creatures, black tend to wary from set to set.) chapter two is literally just duneblast. chapter three is a greater good type effect, which is Green black as far as i see it

      Delete
    2. I love the roller-coaster of "Make a big creature", "Duneblast lets it survive", and "Nope, sorry, it's dead too. Here's some gold." Great work finding a bottom-up, fun-to-play sequence of chapters that also fits with the Amonkhet story.

      As a mythic top-down saga color identity can be somewhat flexible. I'd cast my vote for GW because the green fits well with I and III (Greater Good).

      Delete
    3. I agree that it feels more GW, especially in Amonket.

      Delete
  2. Saga of the Firemind WURBG
    Enchantment - Saga
    I - Draw three cards, then discard 2 cards
    II - Sacrifice a creature, you can't loose the game this turn.
    III - Return all exactly two colored cards in your graveyard into play.

    ReplyDelete
    Replies
    1. "You can't lose the game this turn" is such cool text for a Saga. Unfortunately you can still fall below 1 life and die on the next upkeep as a state-based effect, so maybe Angel's Grace / Worship text is needed here instead. I also like how I fills your graveyard for III. I is a little vague but otherwise this fits the story very well.

      To be unrealistically nitpicky about color identity: what's green about this?

      Delete
    2. The same thing that is green about Niv-Mizzet Reborn? I guess the revivify part is slightly green?

      I agree that about II

      I would change it to: Sacrifice a creature. If you do, your life cannot drop bellow 1 this turn.

      But it reads less cool :(

      Delete
  3. based on the threefold sun of ixalan.

    The cycles of the sun 1WRG
    Enchantment - Saga
    I - Search your library for a human or a dinosaur card, reveal it, put it into your hand, then shuffle your library
    II - You gain 2 life for each creature you control
    III - CARDNAME deals 3 damage to all players, creatures, and planeswalkers

    ReplyDelete
    Replies
    1. There's some tension here where you probably can't cast the creature you got from I in time to count toward II, unless it's small and therefore likely to die to III. Is there a flavor reason not to order this III-I-II? Or is the tension part of what makes the card interesting? I do kind of like that aspect of it.

      Delete
    2. If it went III I II, I would prefer it to deal less damage to be just an enrage triggerer.

      Delete
    3. Yeah, the order is a flavor reason, its based on the threefold sun of Ixalan. it being Kinjalli, the Wakening Sun(some flavor text: "The people of the Sun Empire worship the sun in three aspects. Kinjalli is the Wakening Sun, who created humans from clay and baked them in the sun’s warmth." [on kinjalli's caller] and "“Kinjalli’s encompassing rays herald new life in the moment of the sun’s dawning.”
      —Chitlati, Lightning Rider" [On wakening sun's avatar]), Ixalli, the Verdant Sun(some flavor text: "The people of the Sun Empire worship the sun in three aspects. Ixalli is the Verdant Sun, who fosters growth in all things." [on Ixalli's Keeper] and "“Ixalli’s fertile rays enliven us all. Each of us is a testament to the sun’s strength and love.”
      —Chitlati, Lightning Rider" [on Verdant sun's avatar], and Tilonalli, the Burning Sun(some flavor text: "“Tilonalli’s searing rays carry the spark of life’s eventual destruction as all light fades.”
      —Chitlati, Lightning Rider" [on Burning sun's avatar].

      i wantet to capture A: the wakening sun, which first created the humans (tutoring), B: the verdant sun, that fosters life (gain life for your creatures), and C: the burning sun, which causes destruction (wrath effect, triggers enrage on ixalan's dinosaurs)

      Delete
  4. Unsealing of the Eye 2WBG
    Enchantment - Saga
    I - Each player exiles a nonland permanent they control.
    II - Each player exiles a card from their hand.
    III - Return all permanent cards in exile to the battlefield under their owner's control. Those permanents become colorless (this effect does not end at end of turn.)

    ReplyDelete
    Replies
    1. This is for the Eye of Ugin on Zendikar, right? Seeing it in WBG feels weird-- IIRC the Eye's magic was R if anything. I guess mechanically it's representing the imprisoned Eldrazi and has W for flickering, B for hand disruption, G for... the Elvish Piper effect? What kind of deck would be looking to play this? It's not gelling for me but I'm probably missing something.

      Delete