tag:blogger.com,1999:blog-5479847193762153273.post1164641905283596615..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: Tesla: Animated ShortUnknownnoreply@blogger.comBlogger38125tag:blogger.com,1999:blog-5479847193762153273.post-44410916050103832762014-10-21T08:47:00.668-04:002014-10-21T08:47:00.668-04:00Working on creatures is a little weird. I think a ...Working on creatures is a little weird. I think a flavor tie-in would be to make the creature an artifact in addition to its other types, but that's a lot of words, and most of these auras aren't worth it except you're getting a free creature out of the deal. <br />Possibly the mechanic should be zendikon like and return the artifact to your hand? <br /><br />Unkillable Monstrosity 2BB<br />Enchantment - Aura<br />Enchant artifact<br />Animate (As long this enchants a non-creature artifact, enchanted artifact is a 3/3 creature. Equipment that's a creature can't be attached. When enchanted artifact Fies, return it to your hand.) <br />Enchanted creature gets +0/+2 and has intimidate.Zachhttps://www.blogger.com/profile/14318011531403551812noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-86574367554079053622014-10-20T16:07:38.501-04:002014-10-20T16:07:38.501-04:00Oh. If we put animate on any black aruas, we'v...Oh. If we put animate on any black aruas, we've given black a way to kill artifacts.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-71088656770667450522014-10-20T16:04:38.892-04:002014-10-20T16:04:38.892-04:00Though the mechanic would be quite bad in most env...Though the mechanic would be quite bad in most environments.Zachhttps://www.blogger.com/profile/14318011531403551812noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-78888562953814431332014-10-20T16:03:16.417-04:002014-10-20T16:03:16.417-04:00This effect would be a good in a set where we want...This effect would be a good in a set where we want big non-creature artifacts anyway - I don't think it's a reason for us to design those cards, but it might help those cards be successful in their Limited/constructed environment.<br /><br />Also, Ensoul Artifact was bad because you weren't playing many artifacts in M15 Limited, because most artifacts were bad and there weren't that many. Mathwise, you probably need 8 artifacts in your deck to play one of these.Zachhttps://www.blogger.com/profile/14318011531403551812noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-21865511784370981332014-10-20T15:59:08.637-04:002014-10-20T15:59:08.637-04:00Just noticed this post! Thanks for trying it out ...Just noticed this post! Thanks for trying it out all. <br />One of my intentions when making the cards was to make artifacts interact with the board more. Artifacts and Animate cards can be more powerful because every deck has ways to interact with creatures. <br /><br />This might be more of a second set thing, but I imagine there could be some interesting drawback cards.<br /><br />Trinket Killer B<br />Enchantment Aura (U)<br />Enchant artifact<br />Animate (Cool text)<br />Enchanted creature gets -1/-1. <br />4B: Return CARDNAME from your graveyard to your hand.Zachhttps://www.blogger.com/profile/14318011531403551812noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-86970006775004008532014-10-19T11:06:58.401-04:002014-10-19T11:06:58.401-04:00Enchant non-Aura permanent isn't as clean as E...Enchant non-Aura permanent isn't as clean as Enchant artifact, but I think it's as clean as Enchant artifact or creature, especially since the non- it references is on the card itself. New players won't have to ask what an Aura is because it's the card's subtype.Nich Graysonhttps://www.blogger.com/profile/08686832423418814443noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-65371691532195141752014-10-17T14:13:06.839-04:002014-10-17T14:13:06.839-04:00The flat bonus isn't quite as clean, but I hav...The flat bonus isn't quite as clean, but I have no trouble imagining the gameplay bearing it out. Given that the two things we want to avoid are auras and equipment, I'm tempted to wrap it into "Enchant permanent not attached to another permanent" or something, but I haven't found a version without astronomical comprehension complexity.Juleshttps://www.blogger.com/profile/13784920130399590671noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-34434754640051175962014-10-17T14:01:31.867-04:002014-10-17T14:01:31.867-04:00Geeze, a simpler version could just be non-Aura. N...Geeze, a simpler version could just be non-Aura. No need to create a new Artifact type.<br /><br />Rotor Jitter 1U<br />Enchantment Artifact - Aura<br />Enchant non-Aura permanent<br />Animate (Enchanted permanent is a creature in addition to its other types and has base power and base toughness each equal to its converted mana cost. Animated permanents can't attach.)<br />Enchanted permanent gets +1/+1 and has flying.Nich Graysonhttps://www.blogger.com/profile/08686832423418814443noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-41071178777255822842014-10-17T12:10:42.689-04:002014-10-17T12:10:42.689-04:00These could target any non creature permanent you ...These could target any non creature permanent you control by providing a small P/T boost. So lands are possible to enchant in a pinch, but Artifacts are already more attractive targets because they have mana costs. Additionally, I see a neat Artifact/Aura flavor in these that would help keep the artifact count in the set high, while flavoring them more as augmentations than magical animation. One more thing, the idea of enchanting another animate enchantment is something I want to take off the table, so I suggest a new Artifact type and writing out that these can't enchant that type.<br /><br />Here's an Enchantment Artifact version I would be excited to try out:<br /><br />Roter Jitter 1U<br />Enchantment Artifact - Aura Bauble<br />Enchant non-Bauble permanent<br />Animate (Enchanted permanent is a creature in addition to its other types and has base power and base toughness each equal to its converted mana cost. Animated permanents can't attach.)<br />Enchanted permanent gets +1/+1 and has flying.Nich Graysonhttps://www.blogger.com/profile/08686832423418814443noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-39006039550039999882014-10-16T19:27:39.359-04:002014-10-16T19:27:39.359-04:00I was thinking that, but it's hard to make it ...I was thinking that, but it's hard to make it so it's useful when it hits lands, but exciting when it hits artifacts...Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-87947832931096662782014-10-16T15:11:24.043-04:002014-10-16T15:11:24.043-04:00The obvious choice would be to also hit lands, tho...The obvious choice would be to also hit lands, though I suspect the gameplay of that would be awful.Tommy Occhipintihttps://www.blogger.com/profile/13495646355536064735noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-19577591691288364872014-10-16T14:23:44.082-04:002014-10-16T14:23:44.082-04:00I'm not thrilled by any of these designs, to b...I'm not thrilled by any of these designs, to be honest. I think it is key to remember Wong's axiom: "Don't do two bad things to do a good thing." [I think, by the way, that design really needs to learn this.]<br /><br />A tact I like better would be to put an artifact cost reducing mechanic in the set, so that the CMC of artifacts is much higher than their actual cost. Tommy Occhipintihttps://www.blogger.com/profile/13495646355536064735noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-58398436718303436062014-10-16T13:25:28.875-04:002014-10-16T13:25:28.875-04:00Maybe the question is, these cards might not be pl...Maybe the question is, these cards might not be playable if the _only_ thing they do is animate artifacts, so they need to have another mode. But enchanting creatures may not be the only possible alternative -- is there another that fits the concept better?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-87392034271069335302014-10-16T13:18:24.928-04:002014-10-16T13:18:24.928-04:00For the charge counter version, I'm assuming m...For the charge counter version, I'm assuming most of the artifacts in the set use them regardless.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-18192265759230252192014-10-16T12:17:09.985-04:002014-10-16T12:17:09.985-04:00I'm still not convinced that we want the norma...I'm still not convinced that we want the normal creature aura base case. That's not the exciting part of these cards; it's pulling focus. Maybe it's impossible to to develop this mechanic only working for artifacts, but I think we should try that first.Juleshttps://www.blogger.com/profile/13784920130399590671noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-17225148558322425712014-10-16T12:09:42.585-04:002014-10-16T12:09:42.585-04:00For non-repeatable implementations it's really...For non-repeatable implementations it's really awkward to leave the counters lying around. I vastly prefer a single card for this mechanic.Juleshttps://www.blogger.com/profile/13784920130399590671noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-9897009890016837642014-10-16T12:08:20.568-04:002014-10-16T12:08:20.568-04:00That is a potential issue (which Jay's propose...That is a potential issue (which Jay's proposed locked P/T solves). Even with this version, I'm not concerned about A. Off the top of my head:<br /><br />Time-Card Station {5}<br />Artifact<br />Whenever a nontoken creature enters the battlefield under your control, put a 1/1 colorless Construct artifact creature token onto the battlefield.<br /><br />Junkyard Heap {5}<br />Artifact<br />At the beginning of your upkeep, you may draw a card. If you do, discard a card.<br /><br />Springboard {5}<br />Artifact<br />Sacrifice ~: Attacking creatures gain flying until end of turn.<br /><br />etc.Juleshttps://www.blogger.com/profile/13784920130399590671noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-49576028319422369252014-10-16T11:45:52.777-04:002014-10-16T11:45:52.777-04:00Yeah.Yeah.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-119124037811121032014-10-16T11:45:21.445-04:002014-10-16T11:45:21.445-04:00Better gameplay? Possibly. But it muddies the mess...Better gameplay? Possibly. But it muddies the message pretty severely.Juleshttps://www.blogger.com/profile/13784920130399590671noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-13811221829086799032014-10-16T11:44:20.449-04:002014-10-16T11:44:20.449-04:00I'm not in love with the flavor match either, ...I'm not in love with the flavor match either, but I think it could be workable if we felt that it was a perfect mechanical fit. For instance, Animate could represent the advent of artificial intelligence in a Tesla where humanity's golden age results in their own doom.Juleshttps://www.blogger.com/profile/13784920130399590671noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-36977889124115815452014-10-16T11:44:15.260-04:002014-10-16T11:44:15.260-04:00I like this better. Using "enchant artifact o...I like this better. Using "enchant artifact or creature" is important. The base use of these cards is as an aura for your creatures. The secondary use is to get a 'free' creature out of any artifacts you have lying around, perhaps when you have no creatures to enchant otherwise, or just want more.<br /><br />It'll be a fine line finding cards that are appealing enough to play for the default case, but not broken in the bonus case.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-87638981405461131042014-10-16T11:39:50.507-04:002014-10-16T11:39:50.507-04:00Agreed.Agreed.Juleshttps://www.blogger.com/profile/13784920130399590671noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-9543213519594987552014-10-16T11:39:08.031-04:002014-10-16T11:39:08.031-04:00There are two contexts in which inexperienced play...There are two contexts in which inexperienced players are likely to encounter these cards:<br /><br />1. Playing with more experienced opponents (e.g. FNM). Someone can explain the interaction, and unlike Oblivion Ring it doesn't feel like cheating, so I'm not concerned about this case.<br /><br />2. Playing with other inexperienced players. I think there's a decent chance they'll see the cards as clearly intended for noncreature artifacts and never consider the creature interaction, making for some lenticular design. If I'm both wrong about that AND they get confused, then we have a problem.<br /><br />I don't have real data, but I think we're actually likely to cause more trouble with harder to parse text than the unknown interaction.Juleshttps://www.blogger.com/profile/13784920130399590671noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-15428295949910702752014-10-16T11:38:10.676-04:002014-10-16T11:38:10.676-04:00Hmm...
Animate 2 (Put two charge counters on targ...Hmm...<br /><br />Animate 2 <i>(Put two charge counters on target permanent. Until EOT, it becomes a creature in addition to its other types w/ base P/T each equal to the number of charge counters on it.)</i><br /><br />or a single card:<br />Golem Master {2}{U}<br />Creature-Artificer (rare)<br />{X}{X}, {T}: Put X charge counters on target artifact. Until EOT, it becomes a creature in addition to its other types w/ base P/T each equal to the number of charge counters on it.<br />2/2Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-86109775944617256452014-10-16T01:20:28.243-04:002014-10-16T01:20:28.243-04:00Would making it 3/3 and cheaper work/be fair/not b...Would making it 3/3 and cheaper work/be fair/not be too dangerous?<br /><br />Flying Kettles 1U<br />Enchantment - Aura (C)<br />Enchant artifact or creature<br />Animate <i>(As long as this enchants a noncreature artifact, enchanted artifact is a 3/3 creature. Equipment that's a creature can't equip things.)</i><br />Enchanted creature has flying.<br /><br />Glorious Spoon W<br />Enchantment - Aura (C)<br />Enchant artifact or creature<br />Animate <i>(As long as this enchants a noncreature artifact, enchanted artifact is a 3/3 creature. Equipment that's a creature can't equip things.)</i><br />Enchanted creature has lifelink.<br /><br />I'm imagining a set with lots of artifacts like Ichor Wellspring or Necrogen Censer that could benefit from this. I do agree though that tap abilities and equipment are a problem, and perhaps this mechanic doesn't work. We can try to look for tap abilities:<br /><br />Infernal Spork 1B<br />Enchantment - Aura (C)<br />Enchant artifact or creature<br />Animate <i>(As long as this enchants a noncreature artifact, enchanted artifact is a 3/3 creature. Equipment that's a creature can't equip things.)</i><br />Whenever enchanted creature becomes tapped, target player loses 1 life.<br /><br />Or activated abilities in general:<br /><br />Psychadelic Egg Beater RR<br />Enchantment - Aura (R)<br />Enchant artifact or creature<br />Animate<br />Whenever an ability of enchanted creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.<br /><br />Here making the enchantee a creature makes it more vulnerable to dying and thus lets us push the power a bit more.<br /><br />I don't know why I named them all after utensils.<br /><br />Feedback appreciated as always.Anonymoushttps://www.blogger.com/profile/11393054869276886509noreply@blogger.com