tag:blogger.com,1999:blog-5479847193762153273.post1755673450099167070..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: Designing Suvnica, Week 11: Five-Card CycleUnknownnoreply@blogger.comBlogger35125tag:blogger.com,1999:blog-5479847193762153273.post-82444710770453073072013-08-25T14:13:54.818-04:002013-08-25T14:13:54.818-04:00That already exists: it's Living Plane, which ...That already exists: it's Living Plane, which costs 2GG and is on the reserved list.Circéushttps://www.blogger.com/profile/09840777830724271371noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-74857847924528277182013-08-20T15:36:39.749-04:002013-08-20T15:36:39.749-04:00Requiring "same color" and "multico...Requiring "same color" and "multicolor" seems too restrictive. I would delete one requirement or the other-- the cycle remains interesting either way.lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-19163725468470734642013-08-20T15:34:45.136-04:002013-08-20T15:34:45.136-04:00Absolute Territory breaks the cycle by being total...Absolute Territory breaks the cycle by being totally optional. I'd make it just "All lands are 1/1 creatures that are still lands", which is pretty reasonable at 2G. Otherwise, I like these.lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-47110281982472432872013-08-20T15:30:01.928-04:002013-08-20T15:30:01.928-04:00I agree-- looking at it again, the return-to-hand ...I agree-- looking at it again, the return-to-hand trigger is a bit clunky. How about replacing that phrase with "Then you may name a different [type] card"? That does more or less the same thing, except that you don't have to re-cast the enchantment, so the power level goes up a bit.lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-18001784899525467122013-08-20T13:19:15.086-04:002013-08-20T13:19:15.086-04:00Absolute Territory 2G
Enchantment
All lands have &...Absolute Territory 2G<br />Enchantment<br />All lands have "2:This becomes a 3/3 creature until end of turn. It's still a land."<br /><br />Absolute Rage 1R<br />Enchantment<br />All creatures have haste and attack each turn if able.<br /><br />Absolute Effervescence 3U<br />Enchantment<br />All creatures have "when this becomes the target of a spell or ability, sacrifice it."<br /><br />Absolute Pain 4B<br />Enchantment<br />All spells have, "as an additional cost to cast this, pay 2 life."<br /><br />Absolute Faith W<br />Enchantment<br />All artifacts have, "At the beginning of your upkeep, pay 1 or sacrifice this."Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-92082777094569806452013-08-20T10:47:21.812-04:002013-08-20T10:47:21.812-04:00I like the choice+trigger a lot. The effects are t...I like the choice+trigger a lot. The effects are too tame to warrant the guessing game, and getting them back again just sounds cumbersome.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-34674210261394810302013-08-20T10:45:44.214-04:002013-08-20T10:45:44.214-04:00Oops. I completely missed the rare requirement. My...Oops. I completely missed the rare requirement. My bad.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-60661069219470941042013-08-20T09:08:05.089-04:002013-08-20T09:08:05.089-04:00Set three cycle: I must admit I wasn't really ...Set three cycle: I must admit I wasn't really paying too much attention to the final choice of how the block would be designed, and the guilds in each, but if we're going L-L-S then set three probably needs buildarounds.<br /><br />Gaze into Life 2W<br />Enchantment (R)<br />Whenever you cast a multicolored white spell, you gain 1 life for each of its colors.<br /><br />Gaze into Spirit 2U<br />Enchantment (R)<br />Whenever you cast a multicolored blue spell, target player puts two cards from the top of his or her library into his or her graveyard for each of its colors.<br /><br />Gaze into Darkness 2B<br />Enchantment (R)<br />Whenever you cast a multicolored black spell, target player loses 1 life for each of its colors.<br /><br />Gaze into Triumph 2R<br />Enchantment (R)<br />Whenever you cast a multicolored red spell, discard a card, then draw a card for each of its colors.<br /><br />Gaze into Within 2G<br />Enchantment (R)<br />Whenever you cast a multicolored green spell, put a +1/+1 counter on target creature for each of that spell's colors.<br /><br />(Hell it could be monocolored spells, but that depends on the needs of the format. If we're still considering Tesla to be the set after Survica, that might be a good idea I suppose.)The Cozenhttps://www.blogger.com/profile/14423143235491678819noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-70692936841126532012013-08-20T03:56:52.354-04:002013-08-20T03:56:52.354-04:00Cool.
There could also be prophecies about somethi...Cool.<br />There could also be prophecies about something other than specific cards played, such as the amount of life lost, number of cards put into grave, etc.Chahhttps://www.blogger.com/profile/15574587448667619081noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-79702106673366128592013-08-20T03:47:57.975-04:002013-08-20T03:47:57.975-04:00Protection from creatures with lower converted man...Protection from creatures with lower converted mana cost sounds like a very caste-y mechanic to use somewhere. Maybe it doesn't need to be full protection, just damage prevention or a blocking restriction.Chahhttps://www.blogger.com/profile/15574587448667619081noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-85365189850011935082013-08-20T01:08:06.516-04:002013-08-20T01:08:06.516-04:00We've been tossing around ideas about fate'...We've been tossing around ideas about fate's role on Suvnica. What about a five-card cycle that involves making prophecies?<br /><br />Prophecy of Battle- W<br />Enchantment (Rare)<br />When ~ enters the battlefield, name a creature card.<br />When then named creature attacks you, put a 1/1 white Soldier creature token onto the battlefield. Then return ~ to its owner's hand.<br /><br />Prophecy of Plans- U<br />Enchantment (Rare)<br />When ~ enters the battlefield, name an instant or sorcery card. When an opponent casts the named card, draw a card. Then return ~ to its owner's hand.<br /><br />Prophecy of Doom- B<br />Enchantment (Rare)<br />When ~ enters the battlefield, name a permanent card.<br />When the named card is put into an opponent's graveyard from the battlefield, that player discards a card. Then return ~ to its owner's hand.<br /><br />Prophecy of Feuds- R<br />Enchantment (Rare)<br />When ~ enters the battlefield, name a nonbasic land card.<br />When an opponent plays the named card, ~ deals 3 damage to that opponent. Then return ~ to its owner's hand.<br /><br />Prophecy of Arrival- G<br />Enchantment (Rare)<br />When ~ enters the battlefield, name a creature card.<br />When the named card enters the battlefield under an opponent's control, you gain 4 life. Then return ~ to its owner's hand.<br /><br />I like these because they create interesting choices and tend to discourage 4-ofs in deck construction. They should play like conditional, powered-down Meddling Mages. I'm not at all sure about the power level, though.lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-15828476410363564332013-08-19T22:23:40.306-04:002013-08-19T22:23:40.306-04:00In a vacuum, yeah, but it breaks the cycle.In a vacuum, yeah, but it breaks the cycle.zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-38932093672564637632013-08-19T21:50:55.274-04:002013-08-19T21:50:55.274-04:00Neither discrimination cycle feels especially rare...Neither discrimination cycle feels especially rare.zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-71111454040776657512013-08-19T21:48:55.518-04:002013-08-19T21:48:55.518-04:00Cone of three different things - Red
~ deals 3 to ...Cone of three different things - Red<br />~ deals 3 to target creature, destroy two target artifacts, and one target creature can't block this turn. (This effect will give Development migraines. Migraines cannot be prevented and are not removed when this monstrosity changes zones.)<br /><br />zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-69768862158671342062013-08-19T21:45:35.682-04:002013-08-19T21:45:35.682-04:00Target player singles his or her life total is my ...Target player singles his or her life total is my new favorite Johnny toy.zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-42121176854258735712013-08-19T17:58:08.935-04:002013-08-19T17:58:08.935-04:00It is a shame that lifelink doesn't stack anym...It <i>is</i> a shame that lifelink doesn't stack anymore. <br /><br />Cone of Light might actually work, but Incremental Blight probably needs reworking unless we do -1/-1 counters in the set. Cone of Thought could be made into a bad Ambition's Cost? Target player draws 3 loses 3, target player draws 2 loses 2, target player draws 1 loses 1. <br /><br />It makes the cycle looser, but blue could potentially have: "Put target creature third from the top of its owner's library. Put another target creature second from the top of its owner's library. Put target creature on top of its owner's library", which is very strong but could work at rare.Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-52221064660933346292013-08-19T17:47:25.902-04:002013-08-19T17:47:25.902-04:00Either one could work. I was picturing these creat...Either one could work. I was picturing these creatures as something like a master in a guild of craftsmen, where there are lesser creatures that are under their wing. The way to reinforce that sort of guildliness would be to have a cycle of cards, like:<br /><br />Sparkmage Apprentice 1R (common)<br />Hammercraft Journeyman 2R (uncommon)<br />Damage dealt by ~ can't be prevented.<br />2/3<br />Bellowing Master 3RR (rare)<br /><br />But that's probably too vague. The smarter thing to do with this flavor would probably be to make cycles within the "guilds" we have, if the color pairs turn out to be that. I would like to figure out some way to highlight or reward playing with small creatures, but I don't think I've cracked it yet.Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-44839279801319658172013-08-19T17:40:39.421-04:002013-08-19T17:40:39.421-04:00Cone of Really Bad Life Gain 3WW
Cone of Crippling...Cone of Really Bad Life Gain 3WW<br />Cone of Crippling Disenchantment 3WW<br />Cone of Pathetic Milling 3UU<br /><br />Cone of Ice 3UU<br />Tap three target creatures. They don't untap during their controller's next untap step. Two of them don't untap during the untap step after that. One doesn't untap during the untap step after that.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-12147210147900986952013-08-19T17:34:09.032-04:002013-08-19T17:34:09.032-04:00Discrimination is a big factor in caste life.
Rob...Discrimination is a big factor in caste life.<br /><br />Robe of Austerity W<br />Aura<br />Enchant a creature with CMC 4+<br />Enchanted creature has protection from CMC 3-.<br /><br />Robe of Ascension U<br />Aura<br />Enchant a creature with CMC 4+<br />Enchanted creature gets +1/+0 and has flying.<br /><br />Robe of Power B<br />Aura<br />Enchant a creature with CMC 4+<br />Enchanted creature has intimidate.<br />Sacrifice a creature: Enchanted creature gets +1/+1 until EOT.<br /><br />Robe of Brilliance R<br />Aura<br />Enchant a creature with CMC 4+<br />Whenever enchanted creature blocks or becomes blocked, ~ deals 2 damage to those creatures.<br /><br />Robe of Purity G<br />Aura<br />Enchant a creature with CMC 4+<br />Enchanted creature gets +0/+2 and has hexproof.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-74481503371818820592013-08-19T17:33:47.623-04:002013-08-19T17:33:47.623-04:00Cone of Flight 3UU
Target creature gains flying, f...Cone of Flight 3UU<br />Target creature gains flying, flying, and flying. Another target creature gains flying, and flying. Target creature gains flying.<br /><br />Cone of Light 3WW<br />Instant<br />Target creature gets +3/+3 until end of turn. Another target creature gets +2/+2 until end of turn. A third target creature gets +1/+1 until end of turn.Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-67240068611024696752013-08-19T17:28:22.088-04:002013-08-19T17:28:22.088-04:00Discrimination is a big factor in caste life.
Dee...Discrimination is a big factor in caste life.<br /><br />Deem Weak 1B<br />Aura<br />Enchant green or white creature<br />When ~ ETB, draw a card.<br />Enchanted creature gets -3/-3<br /><br />Deem Boring R<br />Aura<br />Enchant white or blue creature<br />When ~ ETB, draw a card.<br />Enchanted creature can't block and must attack if able.<br /><br />Deem Misguided G<br />Aura<br />Enchant blue or black creature<br />When ~ ETB, draw a card.<br />Enchanted creature loses all activated and triggered abilities.<br /><br />Deem Dangerous 1W<br />Aura<br />Enchant black or red creature<br />When ~ ETB, draw a card.<br />Enchanted creature can't attack.<br /><br />Deem Stupid 1U<br />Aura<br />Enchant red or green creature<br />When ~ ETB, draw a card.<br />Enchanted creature doesn't untap during its controller's untap step.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-496564083481095292013-08-19T17:20:59.352-04:002013-08-19T17:20:59.352-04:00The 'Cone' cycle fits the caste theme loos...The 'Cone' cycle fits the caste theme loosely, by emphasizing tiers of things.<br />Cone of Flames<br />Bestial Menace or Incremental Growth<br />Incremental Blight<br /><br />Cone of Thought 3UU<br />Target player draws three cards. Another target player draws two cards. Any target player draws a card.<br /><br />Cone of Life 3WW<br />Target player triples his or her life. Another target player doubles his or her life. (And someone singles his or her life, which is dumb.)<br /><br />Might need work.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-88494735191759847532013-08-19T17:10:24.203-04:002013-08-19T17:10:24.203-04:00Comrade's Gambit might as well target any walk...Comrade's Gambit might as well target any walker.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-17351684658241500852013-08-19T17:09:50.537-04:002013-08-19T17:09:50.537-04:00I just wrote (and subsequently deleted) a bit expl...I just wrote (and subsequently deleted) a bit explaining how this wants to be a "super-cycle." Heh.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-25183656965784063762013-08-19T16:55:40.851-04:002013-08-19T16:55:40.851-04:00Undercity Prowl 1B
Instant
Target creature gets -2...Undercity Prowl 1B<br />Instant<br />Target creature gets -2/-2 UEOT.<br />If you control a multicolored creature, draw a card.<br /><br />Garden Visit 1G<br />Instant<br />Target creature gets +2/+2 (+3/+3?) UEOT.<br />If you control a multicolored creature, draw a card.<br /><br />Solarium Stroll 1W<br />Instant<br />Prevent all damage target creature would deal this turn.<br />If you control a multicolored creature, draw a card.<br /><br />Canal Parade 1U<br />Instant<br />Target creature can't be bocked this turn.<br />If you control a multicolored creature, draw a card.<br /><br />Ravine Charge 1R<br />Instant<br />~ deals 2 damage to target creature or player.<br />If you control a multicolored creature, draw a card.Circéushttps://www.blogger.com/profile/09840777830724271371noreply@blogger.com