tag:blogger.com,1999:blog-5479847193762153273.post1800483304335272326..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: CCDD 061818—GDS3 SlickUnknownnoreply@blogger.comBlogger14125tag:blogger.com,1999:blog-5479847193762153273.post-5158254852019133372018-06-19T13:12:45.945-04:002018-06-19T13:12:45.945-04:00Renown used the +1/+1 counter to help prevent memo...Renown used the +1/+1 counter to help prevent memory issues. The dragon doesn't, but it's designed in such a way that you're not going to have problems remembering whether it has done damaged or not. And because it's a legend, you don't have to worry about having several of them out and not being able to remember which is hexproof. It's an elegant way of handling without using counters.Larcenthttps://www.blogger.com/profile/02637510675812632748noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-48200887333795059922018-06-19T13:03:14.674-04:002018-06-19T13:03:14.674-04:00Yeah. Devin's is "Opponents must pay [cos...Yeah. Devin's is "Opponents must pay [cost] to block or target this creature" and that's really good.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-63772876738825013552018-06-19T12:17:57.988-04:002018-06-19T12:17:57.988-04:00Some of them read really weird because their a cos...Some of them read really weird because their a cost your opponent has to pay:<br /><br />Lubricated Elemental 1GG<br />Creature — Elemental<br />Slick - An opponent puts a +1/+1 counter on a creature they control.<br />3/3Markushttps://www.blogger.com/profile/12068835592259699836noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-24626046645621546412018-06-19T12:15:47.383-04:002018-06-19T12:15:47.383-04:00This is one place where informal reminder text giv...This is one place where informal reminder text gives you an excellent cheat. You can just do "Spells and abilities that target this creature cost N more." You don't even have to bother with the cast/activate differentiation because reminder text isn't rules text. Markushttps://www.blogger.com/profile/12068835592259699836noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-51058519215993329842018-06-19T12:12:21.661-04:002018-06-19T12:12:21.661-04:00For a sense of how often convergent design happens...For a sense of how often <a href="http://hyperbolegames.com/node/102" rel="nofollow">convergent design</a> happens:<br />I designed <a href="http://goblinartisans.blogspot.com/2013/09/ccdd-090513attuned.html" rel="nofollow">attuned</a> in 2013.<br />Nich Grayson designed <a href="http://goblinartisans.blogspot.com/2015/05/weekend-art-challenge-review-052215kelsm.html" rel="nofollow">deepsea</a> in 2015.<br />I designed slick in April.<br />Devin Green designed <a href="https://twitter.com/RabbitBodyguard/status/1007684563257233409" rel="nofollow">vile</a> just a few days ago.<br />And that's just the folks in this community.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-2553566606709996692018-06-19T11:54:25.245-04:002018-06-19T11:54:25.245-04:00Yeah, you can absolutely have non-mana payments.Yeah, you can absolutely have non-mana payments.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-82129846726353308912018-06-19T11:51:38.036-04:002018-06-19T11:51:38.036-04:00I like the static ability on Soapy Veil, but the a...I like the static ability on Soapy Veil, but the activated ability is problematic for the same reason instants that grant Slick are. Is there something different that pairs well with it either mechanically or thematically?Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-26849370558262164082018-06-19T11:50:03.044-04:002018-06-19T11:50:03.044-04:00I would prefer to increase the cost of abilities t...I would prefer to increase the cost of abilities too, but the template on <a rel="nofollow">Kopala, Warden of Waves</a> is prohibitive for a keyword. There's likely reminder text (like <a href="https://twitter.com/RabbitBodyguard/status/1007684563257233409" rel="nofollow">Devin's</a>) that can do it better. That said, I'm okay with it not affecting abilities because those require more setup and tend to be less efficient already.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-52295542443070745452018-06-19T11:33:57.105-04:002018-06-19T11:33:57.105-04:00Yeah, I've toyed with something very similar (...Yeah, I've toyed with something very similar (sometimes the evasion version, sometimes the hexproof version, I think I tried both together but I'm not sure).<br /><br />I haven't playtested it, but it looks like a really good niche to me: a combination of a combat mechanic, and a replacement for hexproof. My biggest worry is that it will be all or nothing, but I think most of the game, even 1 mana more matters to the opponent, and less useful later on is a problem most creatures have. I even like the splashy higher numbers on rare demons or similar: they've not completely unstoppable but might need the opponent to topdeck more lands.<br /><br />I went back and forth on the flavour. Sometimes I wanted "just so tough spells bounce off" (as both abilities are more useful on stompy creatures). But something sneaky and evasive also makes a lot of sense (especially if it's commonly in G and U).Jack (cartesiandaemon)https://www.blogger.com/profile/08258267965242039995noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-29507399857133194522018-06-19T02:29:42.953-04:002018-06-19T02:29:42.953-04:00Renound played heavily in this space, although s d...Renound played heavily in this space, although s drawback for renouned is an interesting choice.Wobbleshttps://www.blogger.com/profile/11494097707732649864noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-10188793212868339922018-06-18T22:58:10.124-04:002018-06-18T22:58:10.124-04:00You mentioned just briefly but I perked up when I ...You mentioned just briefly but I perked up when I saw the "hexproof if it hasn't done damage yet" tech on the new Palladia-Mors dragon they spoiled from the Core Set. I've been looking for a way to represent a creature ability triggering only once in a game, and I intend to fiddle with that text wording for my own designs.<br /><br />In my own case, it's a way to trigger token creature creation. So that made me think of this:<br /><br />Slippery Underbrush 2GG (Uncommon)<br />Enchantment<br />Token creatures you control have Slick 1.Larcenthttps://www.blogger.com/profile/02637510675812632748noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-66471303757537812862018-06-18T21:41:05.741-04:002018-06-18T21:41:05.741-04:00Caustic Knight BB
Creature - Knight (U)
Slick 2 li...Caustic Knight BB<br />Creature - Knight (U)<br />Slick 2 life<br />2/2<br /><br />(Does this work in the rules? It could instead use Phyrexian black mana.)Anonymoushttps://www.blogger.com/profile/04859843425566999305noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-37858442101857823362018-06-18T21:08:13.065-04:002018-06-18T21:08:13.065-04:00Soapy Veil is a Rare Enchantment Soapy Veil is a Rare Enchantment Axxlehttps://www.blogger.com/profile/16978784390180005187noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-79642936017480547762018-06-18T21:07:25.271-04:002018-06-18T21:07:25.271-04:00Slick currently does not affect abilities opponent...Slick currently does not affect abilities opponent's control. Is that intentional? The other critique I have on Slick is that it's not immediately intuitive whether I have to pay per blocker or per blocked creature.<br /><br />I think that being able to create an intuitive mechanic that is a perfect fit for fixing a problematic feature of the game is a great attribute to have for a designer. It's unfortunate none of the challenges really let you show something like this off.<br /><br />----------------------------------------------<br /><br />Soapy Veil 3UG<br /><br />Creatures you control have "Slick 1" (It can't be blocked unless defending player pays 1. Spells that target it cost your opponents 1 more to cast)<br /><br />2: Target creature you control gains "Slick 1" (Opponents have to pay 1 more)Axxlehttps://www.blogger.com/profile/16978784390180005187noreply@blogger.com