tag:blogger.com,1999:blog-5479847193762153273.post2337264132075343771..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: GDS3 Challenge 1: One Last JobUnknownnoreply@blogger.comBlogger12125tag:blogger.com,1999:blog-5479847193762153273.post-56343523553733624042018-05-22T05:36:17.256-04:002018-05-22T05:36:17.256-04:00Jeremy,
I'm coming here to comment on your th...Jeremy, <br />I'm coming here to comment on your thread because your submission was really the one I preferred. <br />My favorite part was the "different names matter" that you tried to capture in your designs. <br />If pushed for Constructed, it could potentially change the way people think about their deckbuilding, and carefully think about the number of cards rather than "auto-include 4-of the strongest cards".<br />I think Clever Disguise made sense a an aura and filled that theme, and Impersonate was really smart too, not to mention a great top-down design. <br />I agree the Land thing was hard - especially considering the Rogue's Passage issue you mentioned - but maybe tipping into the "vault" or "secret base" trope a bit more might have been really resonant?<br /><br />Wishing you luck for the next challenges!Anonymoushttps://www.blogger.com/profile/13844704659156701220noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-2286970093773206602018-05-22T03:53:05.698-04:002018-05-22T03:53:05.698-04:00I don't like the combination of caring about R...I don't like the combination of caring about Rogues with different names and Rogue tokens. I think it would lead to player confusion for people not up on the details of token names.Hymanhttps://www.blogger.com/profile/00321282556662287118noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-81878626605950578352018-05-18T08:47:33.918-04:002018-05-18T08:47:33.918-04:00Re: your first point, this challenge was cards tha...Re: your first point, this challenge was cards that cared about a particular creature type, so I think we really had to answer the question, "How do _____ work together?" HavelockVhttps://www.blogger.com/profile/12698268009797139251noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-42493198092764012872018-05-18T07:03:26.029-04:002018-05-18T07:03:26.029-04:00Oh, interesting.
I loved the heist theme, I wasn&...Oh, interesting.<br /><br />I loved the heist theme, I wasn't sure how well differently-named would work, but it seems it worked well!<br /><br />Yeah, I loved Impersonation. I liked Clever Disguise too, I wasn't quite sure how I would have templated the name change, but I thought "have a name change to increase the number of differently named rogues" and "avoid legendary creatures when changing names" were pretty obvious, I'm not sure why the judges hesitated over them.<br /><br />(Aggravatingly, it would probably be better as making the creature a rogue than requiring a rogue, but the terms of the challenge torpedoed a lot of decisions like that.)<br /><br />I think both the land and the legendary artifact fell into "great idea, but could do with more iteration" but the judges seemed to mostly accord with that assessment, and that seems ok if the submission is overall strong.Jack (cartesiandaemon)https://www.blogger.com/profile/08258267965242039995noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-76143339227007063662018-05-18T01:56:42.518-04:002018-05-18T01:56:42.518-04:00Like I said, it could probably create fun situatio...Like I said, it could probably create fun situations when it comes up is upside of it being a little bit of a roundabout way to support different names matters I can vividly imagine a situation in my mind where someone is playing the names matter rogue deck, cast impersonate, then they realize they turned on an ability and go "Holy cow, that's awesome!", pure gravy upside on a card that's strong and fun to play on its own. I feel like that kind of situation is less likely to happen with token stuff though.Enziohttps://www.blogger.com/profile/10155129964324823831noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-18856678680154288942018-05-18T01:27:42.123-04:002018-05-18T01:27:42.123-04:00Re: your third paragraph, I admit that's an is...Re: your third paragraph, I admit that's an issue for Backstreet Maneuver but I think Impersonate is fine because the effect is splashy enough that players who don't get it gives you +1 name will still put it in their decks. <br /><br />It's okay if someone doesn't understand all the ways to get small edges from a card when they first see it, as long as they recognize a way they can use it; that's lenticular design.Jeremy Geisthttps://www.blogger.com/profile/07249133114127608655noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-36188537163890065172018-05-17T22:58:00.672-04:002018-05-17T22:58:00.672-04:00Really strong designs for your mechanical identity...Really strong designs for your mechanical identity. I think the variety of ways you make it matter is interesting.<br /><br />I would say one thing that really bugs me is, I don't feel like building a team like this feels that rogue-like! Comparing some other general identity, for example, "being hard to block", feels like something a rogue does. I know you were trying to capture a specific trope space, and I think it would have worked had it just been a single card referencing the specific trope of getting a heist gang together, so maybe it works. just when I think "rogue" I don't think "he wants to a variety of teammates".<br /><br />Other thing is while you do some cool things to make the names matter, I'm not sure how many the average player playing might get. Something like the clones and copying obviously supports this mechanic, but is someone just playing going to realize that? An upside is that it creatures moments of revelation when they do, and maybe i'm just underestimating people.<br /><br />I think the general different names matter is a very fertile space for design. The way it colors deck building and card evaluation is extremely novel. It increases variety in gameplay as well, and there's perhaps some potential for interesting ways to manipulate the as-fan with collation technology. I also think if it were a more general mechanic it'd be easier to use, but perhaps without a narrowed band of usage (such as "rogues"), it's too easy to use?Enziohttps://www.blogger.com/profile/10155129964324823831noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-17535572567151253332018-05-17T22:45:38.025-04:002018-05-17T22:45:38.025-04:00I didn't have any actual cards brainstormed, i...I didn't have any actual cards brainstormed, it's pretty much what I described up there.Jeremy Geisthttps://www.blogger.com/profile/07249133114127608655noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-73132260643659205202018-05-17T21:48:57.778-04:002018-05-17T21:48:57.778-04:00Wow, I missed a lot actually. That's embarrass...Wow, I missed a lot actually. That's embarrassing.Jeremy Geisthttps://www.blogger.com/profile/07249133114127608655noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-40654877323320559352018-05-17T21:29:15.252-04:002018-05-17T21:29:15.252-04:00Some more: Goblin Burrows, Griffin Canyon, Starlit...Some more: Goblin Burrows, Griffin Canyon, Starlit Sanctum, Swarmyard, Unholy Grotto, Tomb of Urami and the pretty recent Haven of the Spirit Dragon.DoubleFriedhttps://www.blogger.com/profile/06386302763923508205noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-20801174601252749552018-05-17T21:24:08.793-04:002018-05-17T21:24:08.793-04:00There's definitely a few more lands that care ...There's definitely a few more lands that care about creature types. (I'm thinking of Elephant Graveyard, Wirewood Lodge, Riptide Laboratory, and I'm sure there's more)<br /><br />Really strong submission though, but I'm sure you've heard that a ton at this point. :)DoubleFriedhttps://www.blogger.com/profile/06386302763923508205noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-55290331485238866682018-05-17T20:13:21.922-04:002018-05-17T20:13:21.922-04:00Absolutely love the thematic take you took to the ...Absolutely love the thematic take you took to the tribe. Your thoughts on the cultural cachet and resonance of classes is very insightful, I hadn't considered that at all!<br /><br />I also find it interesting you started brainstorming before the challenge. What other stuff did you come up with? I wonder if anyone else did the same.<br /><br />I think you did a great job avoiding usual tribal strategies. It helped you push towards innovative design in many ways, while also differentiating you from other competitors, <i>and</i> helping you avoid the pitfalls of other takes on tribal. There were great risks in this approach, but it worked out great!<br /><br />It's so great to hear you think so openly about your weaknesses. That's a big part of a great designer.<br /><br />I got The Crow and Squirrel quickly. I think it was a nice take on a tribal land. I agree, that's the trickiest constraint of this challenge, besides perhaps the mythics.<br /><br />Diamond Falcon was a very flavorful design but definitely tricky. I think overcosting it was a smart move, given the casual appeal of donating and the design overall.Inanimatehttps://www.blogger.com/profile/13739701478436262740noreply@blogger.com