tag:blogger.com,1999:blog-5479847193762153273.post2511344273604478057..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: GDS3 — Jay's Trial 2 Answers 51-75Unknownnoreply@blogger.comBlogger25125tag:blogger.com,1999:blog-5479847193762153273.post-15807096820862705002018-01-28T00:33:06.762-05:002018-01-28T00:33:06.762-05:00That one's weird enough that I wouldn't re...That one's weird enough that I wouldn't rely on it as the only precedent for "choice", even though the mechanic is very similar to Menacing Ogre.lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-89972523167250302362018-01-28T00:24:45.490-05:002018-01-28T00:24:45.490-05:00It seems, upon a quick Magic Online test run, that...It seems, upon a quick Magic Online test run, that you are correct. My bad, sorry for doubting you!KingRitzhttps://www.blogger.com/profile/13236555527666561613noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-32226682708276797922018-01-28T00:15:29.373-05:002018-01-28T00:15:29.373-05:00This comment has been removed by the author.KingRitzhttps://www.blogger.com/profile/13236555527666561613noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-78381511092269997872018-01-27T23:58:38.001-05:002018-01-27T23:58:38.001-05:00Comprehensive rules 704.3
The creature dies befor...Comprehensive rules 704.3<br /><br />The creature dies before the triggers go on the stack. This wraths your board if there's nothing else to target. Then it comes back and reanimates anything else you had, or itself. If you pick itself, you get a 1 card infinite death and etb trigger combo.Anonymoushttps://www.blogger.com/profile/03728704016985622244noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-14468327270861650752018-01-27T23:53:03.780-05:002018-01-27T23:53:03.780-05:0053 is the question I'm most interested in read...53 is the question I'm most interested in reading the actual answer to. I could really see this going either way between graveyard and fixed number based on what else is in the set. Like, if this guy is in Shadows Over Inistrad, the graveyard interactions become a lot more important and the token artifact interactions are a lot less because those are cantrip clues anyway. If the card is in Kaladesh the graveyard is more a Play Design issue (Amonkhet interactions) and being able to sac Fabricate tokens to it for profit is better. I think ultimately what pushes me over towards fixed number is that this design would make a lot more sense in a set like Kaladesh or Ixalan than Innistrad. Wobbleshttps://www.blogger.com/profile/11494097707732649864noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-20587562091503365552018-01-27T21:04:26.919-05:002018-01-27T21:04:26.919-05:00The "they" was also really ambiguous her...The "they" was also really ambiguous here. Technically, grammatically speaking, in response to the question "Why doesn’t common often have seven-mana instants and sorceries?" the word "they" would seem to refer just to "seven-mana instants and sorceries" -- the preceding noun phrase. And indisputably, these are not hard to design. The common ones, are, sure. And maybe the wording was meant for "they" to refer to common ones. But that's just not how the question was worded, since "common" is not included in that noun phrase. I will now take off my "GMAT tutor" hat and admit that I have no idea whether they were trying to be this particular about the wording.KingRitzhttps://www.blogger.com/profile/13236555527666561613noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-77460386122063785802018-01-27T20:15:32.235-05:002018-01-27T20:15:32.235-05:00What about Goblin Game?What about Goblin Game?Doug Kenthttps://www.blogger.com/profile/11099708938705613144noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-17373982820485634942018-01-27T20:13:52.206-05:002018-01-27T20:13:52.206-05:00Yeah, Jay which is why I thought it was a bad answ...Yeah, Jay which is why I thought it was a bad answer, but if you look at 7 mana instant and sorceries almost all of them are deal 4 damage gain 4 life or close to it, which brought me to hard to design.Doug Kenthttps://www.blogger.com/profile/11099708938705613144noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-33208155150879746352018-01-27T18:37:28.127-05:002018-01-27T18:37:28.127-05:00This comment has been removed by the author.KingRitzhttps://www.blogger.com/profile/13236555527666561613noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-79270728760084081292018-01-27T18:02:52.454-05:002018-01-27T18:02:52.454-05:00Ok. I agreed on all of these except I screwed up t...Ok. I agreed on all of these except I screwed up the rarity questions.<br /><br />I kept thinking the which set questions were trick questions because they seemed too obvious, but I gave the obvious answers anyway.Jack (cartesiandaemon)https://www.blogger.com/profile/08258267965242039995noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-88021075789766308372018-01-27T17:33:39.221-05:002018-01-27T17:33:39.221-05:00Also, if there are no creatures in the graveyard t...Also, if there are no creatures in the graveyard then it will ETB, die instantly to state-based effects, be forced to target itself, and wipe your entire board by cloning them into 0/0s.Sagehttps://www.blogger.com/profile/02090253014943762842noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-90919182401487976492018-01-27T17:31:32.271-05:002018-01-27T17:31:32.271-05:00Or win it with anything good that triggers on crea...Or win it with anything good that triggers on creature ETB/LTB/etc.KingRitzhttps://www.blogger.com/profile/13236555527666561613noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-17013120305327339692018-01-27T17:31:06.444-05:002018-01-27T17:31:06.444-05:00Also note for 56 that as a 0/0 creature two of the...Also note for 56 that as a 0/0 creature two of these with no other creature in graveyards draw the game. Definitely that's an issue.KingRitzhttps://www.blogger.com/profile/13236555527666561613noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-17652650249251821092018-01-27T16:38:23.511-05:002018-01-27T16:38:23.511-05:0053 was the one I kept thinking through while worki...53 was the one I kept thinking through while working out at the gym. I was thrown that one of the options wasn't to require the creature tap to work. So then, after realizing they intentionally want players to activate it multiple times I realized this won't actually work with artifact token decks, which is obviously where it's supposed to fit. So I made the same choice here.<br /><br />Unfortunately, though, I figured the multiple triggers meant that this thing needed to be be mythic rare. Larcenthttps://www.blogger.com/profile/02637510675812632748noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-76491553295983046092018-01-27T16:32:53.753-05:002018-01-27T16:32:53.753-05:00I had all the same answers as Jay in this batch, b...I had all the same answers as Jay in this batch, but 72 was the one I dithered on the most for the same reasons you did. More and more convinced you’re right, though.Anonymoushttps://www.blogger.com/profile/15941977219304581236noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-73158963916054736142018-01-27T16:20:57.131-05:002018-01-27T16:20:57.131-05:0052. I wavered about rarity with cards like duskwat...52. I wavered about rarity with cards like duskwatch recruiter and etherium astrolabe, but came to the conclusion that recruiter was pushed, and this card really ought to be a rare, even setting aside the fact that it's selection not advantage.<br /><br />53. Play design would be more likely to make the little tweaks like +1 toughness or granting haste. Putting artifacts into play turns this into something resembling tinker on a stick, which sounds all kinds of broken. Putting the cards into the graveyard is also dangerous, plus the card doesn't actually reveal which makes me more certain this was a throw-away answer the writer didn't review before finalizing the question. Locking the number both simplifies the card and locks its upper bound, while also making the card have more uses with things like clue tokens. Agreed.<br /><br />55. This guy inspires magical christmas land thoughts, which is one of the marquis elements of mythic rares. Agreed!<br /><br />56. 0/0 creatures with EtB effects are sorceries that are too cute by half. I agree.<br /><br />58. Comprehensive rules 206.1 "The expansion symbol indicates which Magic set a card is from. It’s a small icon normally printed below the right edge of the illustration. It has no effect on game play"<br /><br />68. I agonized over this one. Something Maro says over and over is commons are hard to design. That was my first instinct. But that's all commons. So I did a gatherer search cross-referencing instant/sorceries by cmc and rarity. There is a stark trend of the cmc increasing with the rarity. But that only confirms the question. I looked a little deeper and many rare expensive sorceries/instants are souped up common effects. I finally settled on it being too hard to design expensive instant/sorceries which both justify their cost and their rarity, which pushed me more to 'too impactful' as the specific additional restriction they have over all commons (which are already hard to design). Agreed.<br /><br />70. Maro specifically calls out Morph and Energy as linear mechanics, although I can't remember the articles, which made this one pretty clear cut for me.<br /><br />72. The only other answer which comes close was 'to make them different' but cards can be different with the same cost, and in fact can be more different for the same cost than they can for the same effect at different costs. Agreed, but it took me longer.<br /><br />73. Restrictions breed creativity. The color pie is one of Magic's primary sets of restrictions. I wrote one of my essays on this. I would be extra sad if I got this wrong because it means I fundamentally misunderstand one of the core tenants of magic.<br /><br />74. Currently the only one covered in the comprehensive rules (Un-rules don't count) is secret choices. Menacing Ogre is a splashy example, but a subtler example is simultaneous discard.<br /><br />75. There's a pretty clear trend of instants being the least common type starting at CMC 5. They are about half as common as the next most scarce type of enchantments. From design perspective, I can think of a lot more space around paying oodles of mana for a permanent effect than a one shot one that doesn't say "You Win The Game" Agreed.<br /><br />Same answers for 70 of 75. Hopefully that means we both made it (fingers crossed!)Anonymoushttps://www.blogger.com/profile/03728704016985622244noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-10284158747710814102018-01-27T16:17:51.781-05:002018-01-27T16:17:51.781-05:00I answered identically on all of these.
Thanks fo...I answered identically on all of these.<br /><br />Thanks for doing this! It's made me feel much, much better about my own answers.Carl Duzetthttps://www.blogger.com/profile/07786232615099927217noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-92068085017993340872018-01-27T16:09:24.676-05:002018-01-27T16:09:24.676-05:00It's funny because sometimes "it's ha...It's funny because sometimes "it's hard to do" is Wizards' for "so we don't do it much" and sometimes it's Wizards' for "but we've got the best, most passionate people and aren't afraid of a little hard work."Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-50691662288183842122018-01-27T15:54:27.360-05:002018-01-27T15:54:27.360-05:00Hmm, we need to investigate this further. Maybe th...Hmm, we need to investigate this further. Maybe this weekend's design challenge could be "design a 7+ mana common instant or sorcery"?lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-69325834675554256612018-01-27T15:53:06.147-05:002018-01-27T15:53:06.147-05:00The rules give "choice" a specific meani...The rules give "choice" a specific meaning, which we see on cards like Dispossess, Arcane Adaptation, and Menacing Ogre. "Search for a card" doesn't count.lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-37875549938258306612018-01-27T15:41:37.559-05:002018-01-27T15:41:37.559-05:00For 68 I did choose hard to design, but it felt li...For 68 I did choose hard to design, but it felt like such a bad answer, but MARO always says commons are hard to design, and instant and sorceries are even harder to design.Doug Kenthttps://www.blogger.com/profile/11099708938705613144noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-60658491771115430752018-01-27T15:28:38.115-05:002018-01-27T15:28:38.115-05:00I agreed with all except 72, where I put "To ...I agreed with all except 72, where I put "To make the cards different". I felt that I went with the broader answer most of the time when I had a choice as those were mostly the correct answers in GDS2. I'm willing to be wrong on this one.<br /><br />I was on the fence about the rarity of the UB Reanimate/Clone because of Deceiver of Forms, but I ultimately felt like it was definitely cool enough to be mythic (and at least cooler than, say, Trapjaw Tyrant).<br /><br />Also, I had found a source that said Morph was 'very linear'. <br /><br />Feeling great.Sagehttps://www.blogger.com/profile/02090253014943762842noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-59774846417721393952018-01-27T15:08:57.482-05:002018-01-27T15:08:57.482-05:0054. I'm more confident about blue-black being ...54. I'm more confident about blue-black being right. Green only does this as creatures making other creatures copies of themselves. When it's on other spells its blue.<br />68. Less confident about "impactful" being right. I was actually considering "hard to design [subject to common constraints]" for a while.<br />72. I disagreed on this one! Based on reading Maro's Drive to Work on the mana system, I concluded "To make the cards different" was a better answer.<br />75. I also said instant, but I was less confident. The case for "enchantment" is that it often doesn't impact the board on the same turn. Omniscience is the only 10+ cost CMC enchantment and there are actually several more 9+ CMC instants.<br /><br />Otherwise I was in agreement.lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-71968388414388740252018-01-27T15:06:02.791-05:002018-01-27T15:06:02.791-05:00They also just did that secrey choice Cat and secr...They also just did that secrey choice Cat and secret choices were done in CSN Not standard I know but still shows its possible in black border.Jim Harborhttps://www.blogger.com/profile/15420559252122305117noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-56000235069029761742018-01-27T15:01:29.674-05:002018-01-27T15:01:29.674-05:00Technically every tutor is a secret choice. Like ...Technically every tutor is a secret choice. Like demonic tutor.Doug Kenthttps://www.blogger.com/profile/11099708938705613144noreply@blogger.com