tag:blogger.com,1999:blog-5479847193762153273.post268297348739752861..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: Weekend Art Challenge 091914—Code GeassUnknownnoreply@blogger.comBlogger38125tag:blogger.com,1999:blog-5479847193762153273.post-47060208687273533362014-09-22T14:53:25.210-04:002014-09-22T14:53:25.210-04:00I'm rendering the 5 submissions for review.I'm rendering the 5 submissions for review.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-12385767885807567282014-09-22T08:47:03.526-04:002014-09-22T08:47:03.526-04:00You're right, the art is of Lelouch, the comma...You're right, the art is of Lelouch, the commander of the Black Knights, so not quite what you'd expect on a common. I'll try to coordinate better with Jay for the next challenge :) <br /><br />The Abet mechanic ends up weirdly similar to banding. Which is no bad thing: banding had good gameplay, it was just far too confusing, so separating out parts of it into individual mechanics is a good thing. I'd want to sync up the Abet number with the creature's power, both for flavour and in order to make it feel not too bad to be using your creature for abet rather than directly in combat.<br /><br />I'm not hugely keen on sorcery-speed tap abilities (like Outlast in Khans of Tarkir), so I might want to tweak that somehow. I wonder if your proposed rider "when abetted creature deals combat damage to a player, untap this" could be factored into the main mechanic definition?AlexChttps://www.blogger.com/profile/05674122775216494431noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-67493718014833715112014-09-22T08:37:51.644-04:002014-09-22T08:37:51.644-04:00Wow, I hadn't actually expected to try to capt...Wow, I hadn't actually expected to try to capture multiple stages of the Black Knights' progression on the same card. It's a pretty compelling idea though. It'd certainly give One Big Turn, if you can hold out as far as 7 mana. (It gives curious flavour if you cast fresh Rebels after activating Revolution on some previous ones.)<br /><br />I'm not sure the idea of "stall until 7 mana, then charge" is quite compatible with how I was picturing the rest of the set playing out. <br /><br />Adding DFCs is quite a big step, for logistical reasons, but I'm sure we could find other mechanics to make use of DFCs if I do let them get into the set. The anime has several characters with secret identities, or who emerge from some kind of transformation, and DFCs are great for reflecting that kind of thing.AlexChttps://www.blogger.com/profile/05674122775216494431noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-1464084665653055902014-09-22T08:33:43.441-04:002014-09-22T08:33:43.441-04:00Thanks all for your suggestions! In a very frustra...Thanks all for your suggestions! In a very frustrating quirk of timing, my home internet connection was down all weekend, so I wasn't able to be contributing feedback during the weekend :( <br /><br />I'm really excited by the prospect of getting to contribute to other Artisans' designs, and very grateful to have a good crop of suggestions for mechanics for the Black Knights here. I'll be trying to give several of these a playtest!AlexChttps://www.blogger.com/profile/05674122775216494431noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-49499708233966937442014-09-22T08:31:13.278-04:002014-09-22T08:31:13.278-04:00Nifty. Basically ends up working like battalion-fo...Nifty. Basically ends up working like battalion-for-2, especially in this set where almost all the creature cards unfortunately have to be Human. Perhaps we can make it "attacks with another Rebel". The design space is pretty similar to battalion, and the cards may end up looking fairly similar too, especially at common and uncommon. That might not be especially much of a problem.AlexChttps://www.blogger.com/profile/05674122775216494431noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-19176308671509058922014-09-22T08:25:47.142-04:002014-09-22T08:25:47.142-04:00Excellent!
Pity the Strategist can't work un...Excellent! <br /><br />Pity the Strategist can't work under this new wording. Perhaps it could be "At end of combat on your turn"? <br /><br />Anyway, this has excellent flavour and looks like it should have good gameplay in a pleasingly small number of words. It's somewhat "win-more", but that effect ought to be mitigated by the rest of the set with its focus on combat tricks, similar to how the Gatecrash designers put in lots of ways to allow you to reach a state where you can make a Battalion attack this turn but not every turn, like Act of Treason, Mugging, and so on.AlexChttps://www.blogger.com/profile/05674122775216494431noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-7634870525669426702014-09-22T08:22:08.649-04:002014-09-22T08:22:08.649-04:00Very interesting idea. I agree with both of you: i...Very interesting idea. I agree with both of you: if the opponent's got more creatures then normally you won't want to be attacking, but that lets you put rather powerful effects on the trigger for when you do. The problem is that the opponent would often be happy to just declare no blockers and swing back for devastating. It might be possible to carefully craft some creature designs which would abet this situation somehow.<br />AlexChttps://www.blogger.com/profile/05674122775216494431noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-45674380759678364392014-09-22T08:13:53.471-04:002014-09-22T08:13:53.471-04:00Awesome thoughts, Aura! Thanks a lot for the big b...Awesome thoughts, Aura! Thanks a lot for the big brainstorm :D<br /><br />You're right that the Geass mechanic I've got on Multiverse does need a way to track it. Exiling the instant/sorcery under the creature it affects is a very sensible approach, and I can probably rig something similar for Auras.<br /><br />I really like your first Overthrow; it's like reverse Dominance, playing into the feeling of being the underdog. Not sure how it'd play in Limited, but I could give it some further investigation.<br /><br />A variation of Raid is definitely a possibility. Having started work on this set shortly before Khans preview cards came out, the similarity between Raid+Prowess+Morph and things I was considering for the Code Geass set was somewhat disconcerting. If Raid, or a tweak on it like your final Overthrow, is the right thing to use then I should probably just use it. <br /><br />The Sabotage idea of getting creatures for a discount if your opponent does various things is intriguing. Hidden information is an area that plays well with the flavour I'm going for, so yes, I could see using that idea.AlexChttps://www.blogger.com/profile/05674122775216494431noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-73584757606339957192014-09-22T08:05:15.184-04:002014-09-22T08:05:15.184-04:00Thanks! I didn't go into it on the main intro ...Thanks! I didn't go into it on the main intro page because I was trying to keep it short. Green is actually rather hard to find human factions that identify with it; my plan is to treat green as meaning "traditionalist", so the traditionalist Japanese end up green, as do Tohdoh and his Four Holy Swords. (This actually suggests bushido as a green mechanic, which flavour-wise is a little weird but mechanics-wise works wonderfully - it's like a Rootwalla that triggers in the combat step, how green can you get?)<br /><br />Blue is also tricky. The Black Knights and Britannians both have a number of scientists and researchers designing their Knightmares, so I'm thinking the black-white Britannians and the red Black Knights with their green allies will both touch blue for their R&D base: Lloyd, Cécile, Rakshata, and their technicians. The other idea is that many of the cunning majors, captains, and other wily military tacticians could be blue... it's a bit of a stretch, but if I find an instants-themed mechanic that would help it a lot.AlexChttps://www.blogger.com/profile/05674122775216494431noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-6844868403745753312014-09-21T19:50:20.382-04:002014-09-21T19:50:20.382-04:00I'll try this mechanic out again, with a new n...I'll try this mechanic out again, with a new name:<br /><br />Overthrow--Whenever CARDNAME attacks with a creature that shares a creature type with it,...<br /><br />So for this specifically:<br /><br />The People's Sword 2RR<br />Creature - Human Rebel (C)<br /><i>Overthrow</i>--Whenever The People's Sword attacks with a creature that shares a creature type with it, it gets +2/+2 until end of turn.<br />3/3<br /><br />The name is bad, but whatever. Feedback appreciated as always.Anonymoushttps://www.blogger.com/profile/11393054869276886509noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-48612626246510253342014-09-21T17:39:34.280-04:002014-09-21T17:39:34.280-04:00This might just be worse than a Led By Example (in...This might just be worse than a Led By Example (in secret Ferocious) threshold mechanic.Zachhttps://www.blogger.com/profile/14318011531403551812noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-72907363326916839432014-09-21T16:16:33.228-04:002014-09-21T16:16:33.228-04:00Good point.Good point.lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-69831324437662003402014-09-21T15:06:58.270-04:002014-09-21T15:06:58.270-04:00Submission.
Raid leader. 1R.
Creature - Human Reb...Submission.<br /><br />Raid leader. 1R.<br />Creature - Human Rebel (common)<br />2/1.<br />Abet 1 ({T}: If target creature attacks this turn, it gets +1/+0 and gains trample UEOT.)<br /><br />I decided to forgo a closer connection to the art to showcase the common-est form of the mechanic. The art might fit better on an uncommon with something like "when abetted creature deals combat damage to a player, untap this", maybe with abet 2.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-77080715637936561552014-09-21T13:35:41.858-04:002014-09-21T13:35:41.858-04:00Distortion Strike reprint here I come!Distortion Strike reprint here I come!Tommy Occhipintihttps://www.blogger.com/profile/13495646355536064735noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-18010648064079220122014-09-21T12:58:24.312-04:002014-09-21T12:58:24.312-04:00Agreed. New wording:
Rebel Recruiter 2R
Creature-...Agreed. New wording:<br /><br />Rebel Recruiter 2R<br />Creature- Human Rebel (Common)<br />3/1<br />Overthrow-- At the end of your turn, if an opponent lost 4 or more life this turn, put a 1/1 red Human Rebel creature token onto the battlefield.lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-73111776664034719892014-09-21T10:09:07.022-04:002014-09-21T10:09:07.022-04:00I think saying "you have to be alive to overt...I think saying "you have to be alive to overthrow someone" is fine so one could just say "Overthrow -- At the end of your turn, if an opponent has lost 4 or more life this turn, [effect]" like Sygg. I do understand this is a pretty different mechanic from the one you originally suggested, but it is a lot cleaner!Tommy Occhipintihttps://www.blogger.com/profile/13495646355536064735noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-29036231362775980182014-09-21T10:02:39.106-04:002014-09-21T10:02:39.106-04:00The nice thing about past rebels is that just putt...The nice thing about past rebels is that just putting the creature type "Rebel" on them makes them backwards compatible to some extent. If that was a serious issue one could make it "Revolutionary" but I'd rather casual players have the option to dig this guy up with Ramosian Sergeant. Tommy Occhipintihttps://www.blogger.com/profile/13495646355536064735noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-23234818134686911532014-09-21T08:11:25.673-04:002014-09-21T08:11:25.673-04:00I'm not sure what you're planning on doing...I'm not sure what you're planning on doing with green and blue in this setting. I think green could ally with red pretty easily (protecting their homeland), so here's a green-red mechanic:<br />Inspired Protectors 3G<br />Led by example - If you control a creature with greater power than CARDNAME, CARDNAME gains "When this creature attacks, regenerate target creature."<br />2/4Zachhttps://www.blogger.com/profile/14318011531403551812noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-2155537207850045002014-09-21T03:52:52.662-04:002014-09-21T03:52:52.662-04:00That's true, but "fewer creatures" b...That's true, but "fewer creatures" by itself isn't a red ability. Red is second only to white in how much it likes flooding the board with cheap creatures.<br /><br />Also, having it be a significant restriction justifies fairly powerful effects even on low-rarity cards for draft. Which makes them read well.Czynskihttps://www.blogger.com/profile/06571024598754991621noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-75381754588453748332014-09-21T01:06:14.429-04:002014-09-21T01:06:14.429-04:00The "fewer creatures" thing is plenty in...The "fewer creatures" thing is plenty interesting without tying it to attacking / blocking or any particular type of trigger. The situations in which you're OK with attacking into a greater number of creatures are also worryingly few. I'd be inclined to just say "Overthrow-- If you control fewer creatures than an opponent, [ability]" and use it give creatures stat bonuses, ETB triggers, and that sort of thing.lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-28366140768369123162014-09-21T01:03:03.452-04:002014-09-21T01:03:03.452-04:00If they're going to be Rebels it would be nice...If they're going to be Rebels it would be nice if they had some backwards compatibility with the other Rebels in Magic. That said, the mechanic idea is very cool and stands up well on its own.lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-18988291991153213092014-09-20T23:12:09.315-04:002014-09-20T23:12:09.315-04:00The idea here is for all Rebels to be doublefaced ...The idea here is for all Rebels to be doublefaced and have the Revolution ability on the front (though arguably not all of them would need it?) Activating Revolution is expensive (7 mana) but flips all your rebels, and hopefully gives you One Big Turn. 7 Mana is expensive enough that even getting there is a tenuous proposition and requires careful planning by both players. <br /><br />It is, of course, essential that rebels not be rebels on the back side so they don't flip back if you have multiple revolutions. Tommy Occhipintihttps://www.blogger.com/profile/13495646355536064735noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-27065199992032009292014-09-20T22:34:46.110-04:002014-09-20T22:34:46.110-04:00This is another setting where I would disagree. Yo...This is another setting where I would disagree. You have colors, abilities, and creature types available to distinguish the factions-- why add in something so transparently artificial and incompatible with everything else in Magic?<br /><br />If you want to do faction-matters, my first instinct would be to bring back the Rebels vs. Mercenaries conflict, which provides cool tribal effects and seems pretty close to this world's story.lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-21448134585291101232014-09-20T22:31:35.180-04:002014-09-20T22:31:35.180-04:00The timing is weird, I agree. The first question t...The timing is weird, I agree. The first question to answer is whether we want the overthrow ability to trigger if the creature dies. If not then it's safe to say something like "At the end of each turn, if an opponent lost 4 or more life this turn, EFFECT"-- though that makes Rebel Strategist unfortunately not work. Otherwise, I think it's best to trigger on the combat damage itself, since it's weird to say something like "whenever an opponent takes his/or her fourth point of damage this turn".lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-38720610149946704012014-09-20T15:36:49.917-04:002014-09-20T15:36:49.917-04:00I'm going to change this slightly to:
Freedom...I'm going to change this slightly to:<br /><br />Freedom FIghter 1R<br />Creature - Human Rebel (C)<br /><br />Revolution (7: Transform all rebels you control.)<br /><br />2/1<br /><br />-----<br /><br />Respected Soldier<br />Creature -- Human Soldier (C)<br /><br />When this creature transforms into ~, target creature can't block this turn.<br /><br />2/3Tommy Occhipintihttps://www.blogger.com/profile/13495646355536064735noreply@blogger.com