tag:blogger.com,1999:blog-5479847193762153273.post3053432417275310660..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: Weekend Art Challenge 021216—multiplayer mechanicsUnknownnoreply@blogger.comBlogger52125tag:blogger.com,1999:blog-5479847193762153273.post-20958344109218858112016-02-15T13:01:25.819-05:002016-02-15T13:01:25.819-05:00The problem I am seeing is that you want a big eno...The problem I am seeing is that you want a big enough reward that a player might choose to hurt themselves for it but not too big for the players who aren't risking anything.<br /><br />Would this be more fun if opponents had to decide before you declared who you were attacking? That way people will be less willing to jump on while players are on equal footing. The wording is a little weird if you want to controller to be able to choose not to give the option on turns he is not attacking, but it is doable. <br /><br />Or you could let any opponent boost it but then let the player being attacked decide which of those players get the mana? This could lead to some deals of "If you give me the mana this time I won't boost it against you for the rest of the game"Anonymoushttps://www.blogger.com/profile/04658299210469303843noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-34503647283873428562016-02-15T04:58:49.203-05:002016-02-15T04:58:49.203-05:00First art:
Wanted Warlord-3RR
Creature-Human Barb...First art:<br /><br />Wanted Warlord-3RR<br />Creature-Human Barbarian-Rare<br />Whenever a creature deals damage, it deals double that damage instead.<br />Bounty- The player that kills CARDNAME may have creatures they control gain double strike until end of turn.<br />2/4<br />---------------------------------<br />Second art:<br /><br />Political Debate-3UU<br />Sorcery-uncommon<br />Target player draws three cards.<br />At home in the crowd (CARDNAME costs 1 less to cast for each opponent there is unless they each take two damage.) <br /><br />I definitely need a better name for the mechanic, but I can't think of a good one right now. Zeno Ragehttps://www.blogger.com/profile/03364010535833286615noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-67306578828028935712016-02-15T04:46:12.837-05:002016-02-15T04:46:12.837-05:00Both mechanics are doing 2 different things. Mine ...Both mechanics are doing 2 different things. Mine can be swingy like you said(my example wasn't quite perfect either.) Meanwhile Blood money does the exact opposite by slowing down the game. People won't want to attack you if you can just chump block and force them to receive the penalty. Zeno Ragehttps://www.blogger.com/profile/03364010535833286615noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-78866351392961617682016-02-15T04:20:38.754-05:002016-02-15T04:20:38.754-05:00Both mechanics are doing 2 different things. Mine ...Both mechanics are doing 2 different things. Mine can be swingy like you said(my example wasn't quite perfect either.) Meanwhile Blood money does the exact opposite by slowing down the game. People won't want to attack you if you can just chump block and force them to receive the penalty. Zeno Ragehttps://www.blogger.com/profile/03364010535833286615noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-81381097405448957552016-02-14T21:15:29.844-05:002016-02-14T21:15:29.844-05:00I can see where you're coming from on removing...I can see where you're coming from on removing the retrace. I was trying to spice it up a little, but it's better without.<br /><br />Triumph of Battle {RW}<br />Instant (u)<br />Triumph — If an opponent was dealt damage this turn, put a +1/+1 counter on each creature you control.Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-77318184227990356982016-02-14T09:32:00.793-05:002016-02-14T09:32:00.793-05:00I like Blood Money, a very clever and simple polit...I like Blood Money, a very clever and simple politic mechanic.<br />@Zeno: Bounty is very (too much?) swingy in 1v1. Either I beat you with my undercosted big creature or you kill it <i>and</i> get a reward.P for Pizzahttps://www.blogger.com/profile/05000340281390449308noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-74967141545626938892016-02-14T08:00:31.794-05:002016-02-14T08:00:31.794-05:00First art
Risen Victor {2}{R}
Creature - Human War...First art<br /><b>Risen Victor</b> {2}{R}<br />Creature - Human Warrior (Rare)<br />First strike<br /><i>Rise to the Challenge</i> — 4RR: Risen Victor deals X damage to up to three target creatures, where X is the number of creatures on the battlefield. You may only activate this ability once each game and only if Risen Victor is attacking.<br />3/2<br /><br />This mechanic rewards having many creatures, so it can work in 1v1 but is much more powerful in multiplayer. It is restricted to single use per game to make it more dramatic and to represent the flavor "when the going gets tough, the tough get going". Memory issues should be alleviated by the great scale and memorability of the effects. Therefore, the mechanic has not a lot of design space, and I envision it as one or two cycles at mythic or rare.P for Pizzahttps://www.blogger.com/profile/05000340281390449308noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-26200747420511754142016-02-14T05:30:55.425-05:002016-02-14T05:30:55.425-05:00I'm actually quite enjoying this challenge. My...I'm actually quite enjoying this challenge. My favorite of Anastase's so far.Jenesishttps://www.blogger.com/profile/05356037137564501914noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-54866941825046651142016-02-14T05:26:23.273-05:002016-02-14T05:26:23.273-05:00Did you mean "player or planeswalker"?
...Did you mean "player or planeswalker"?<br /><br />Aside from having weird implications with effects that care about who the "defending player" is, this probably works fine, but it's wordier than I'd like and feels too red historically to be cycled out.Jenesishttps://www.blogger.com/profile/05356037137564501914noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-38355853844572975492016-02-14T05:23:14.147-05:002016-02-14T05:23:14.147-05:00I'm not convinced that giving your opponent th...I'm not convinced that giving your opponent the option of even nicer stuff is the way to make tribute less feel-bad in duels.<br /><br />I like triumph, but wouldn't pair it with retrace. "Good things for me if you attack someone else" works better when everyone else can't see it coming.Jenesishttps://www.blogger.com/profile/05356037137564501914noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-47846359301511804182016-02-14T03:27:47.702-05:002016-02-14T03:27:47.702-05:00Triumph of Battle {1}{RW}
Instant (u)
Triumph — If...Triumph of Battle {1}{RW}<br />Instant (u)<br /><i>Triumph</i> — If an opponent was dealt damage this turn, put a +1/+1 counter on each creature you control.<br />Retrace<br /><br />"Bloodthirst for spells" should let you capitalize on cross-table attacks in multiplayer.<br /><br />Bountiful Emissary {W}<br />Creature - Human Monk (r)<br />Lifelink<br />Tribute 5 (<i>As this creature enters the battlefield, an opponent of your choice may put five +1/+1 counters on it.</i>)<br />When CARDNAME enters the battlefield, the player who paid tribute gains 20 life. If tribute wasn’t paid, you gain 3 life.<br />1/1<br /><br />I'm tempted to cut the last line, but playing tribute both ways should mean it plays better in duels.Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-1342914136866283472016-02-13T19:06:17.291-05:002016-02-13T19:06:17.291-05:00Would it be simpler to say "2R: The next time...Would it be simpler to say "2R: The next time this would deal combat damage to a creature or planeswalker, it deals that much combat damage to a different creature or planeswalker instead" rather than trying to change who its attacking?Jack (cartesiandaemon)https://www.blogger.com/profile/08258267965242039995noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-70146935056778833662016-02-13T16:59:08.593-05:002016-02-13T16:59:08.593-05:00I'm pretty sure weird stuff happens if a creat...I'm pretty sure weird stuff happens if a creature is being blocked by a creature that isn't controlled by the defending player.<br /><br />It also adds a strategic/political dimension - say I want to kill player B, but he has a bunch of blockers, so I attack player C and promise to maneuver if he doesn't block. Does he trust me or does he block anyway? Maneuver will always have a mana cost, so it's never a completely free decision to make.<br /><br />In 1v1, you can play head games with opponents who want to chump to protect a planeswalker, but not their life total.<br /><br />Incidentally, the not-ninjutsu wording is specifically in response to critique from a couple WACs ago. You can activate it before blockers are declared, but it doesn't really do anything except against Ghostly Prison-style effects.Jenesishttps://www.blogger.com/profile/05356037137564501914noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-75669228636702444712016-02-13T16:04:22.609-05:002016-02-13T16:04:22.609-05:00Brawl could probably fit well in each of the enemy...Brawl could probably fit well in each of the enemy color pairs? That way its fight-iness could be done with the R & G in UR/UG, and it's definitely not out of the question on a WB card.Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-25171568168443017682016-02-13T16:00:59.092-05:002016-02-13T16:00:59.092-05:00I like Maneuver. What is lost if we take out its s...I like Maneuver. What is lost if we take out its second line?Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-82696212283542078342016-02-13T13:20:19.834-05:002016-02-13T13:20:19.834-05:00Oh, I forgot about strive. Yeah, I guess it is, ex...Oh, I forgot about strive. Yeah, I guess it is, except that the flavor is different and it's harder to counter.lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-31081415043411454422016-02-13T10:37:09.389-05:002016-02-13T10:37:09.389-05:00I have something similar to this in a set that I&#...I have something similar to this in a set that I'm working on, except I called it Bounty. And it rewarded the player that killed it. For instance: <br /><br />Treasonous Politician-1WW<br />Vigilance <br />Bounty- The player that kills CARDNAME may have all other players skip their next attack step. <br />3/5Zeno Ragehttps://www.blogger.com/profile/03364010535833286615noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-20655925656888551952016-02-13T05:45:40.129-05:002016-02-13T05:45:40.129-05:00First Art
Pre-Battle Speech
Instant
3R
Creatures t...First Art<br />Pre-Battle Speech<br />Instant<br />3R<br />Creatures target player controls get +2/+1 and gain menace UEOT.<br />Finishing Blow - When an opponent falls to 5 life or below, you may return ~ from your graveyard to your hand.<br /><br />Second Art<br />Trade Agreement<br />Sorcery<br />1U<br />Draw two cards.<br />Treaty - target other player also draws a card.Jack (cartesiandaemon)https://www.blogger.com/profile/08258267965242039995noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-21077548493755869582016-02-13T04:53:31.813-05:002016-02-13T04:53:31.813-05:00Declaration of War {3}{R}{R}
Sorcery (rare, first...Declaration of War {3}{R}{R}<br /><br />Sorcery (rare, first art)<br /><br />After this phase there is an additional combat phase followed by an additional main phase. At the beginning of that main phase, untap all creatures that attacked this turn.<br /><br />At the beginning of the next turn's first main phase, that turn's controller may copy this spell.<br /><br /><br />In the vein of the Tempting Offer cycle, the Declarations all have the "At the beginning of the next turn's [something] phase, that turn's controller may copy this spell" rider, optionally with "that player may choose new targets for the copy" if necessary. Effects should be generally useful but of varying value depending on situation; ramp for basics, a Painful Truths effect, 10+ point lifegain, and making a token copy of something spring to mind. I don't think this could stretch far beyond one cycle, but it doesn't have to.Czynskihttps://www.blogger.com/profile/08748129560867347304noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-32759781754716951472016-02-13T04:21:46.134-05:002016-02-13T04:21:46.134-05:00Oh, and that's using the second art.Oh, and that's using the second art.Czynskihttps://www.blogger.com/profile/08748129560867347304noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-81895088012874568412016-02-13T04:18:16.127-05:002016-02-13T04:18:16.127-05:00*their next combat step, and this is probably unco...*their next combat step, and this is probably uncommon but could be pushed to common if necessary for the needs of the set.Czynskihttps://www.blogger.com/profile/08748129560867347304noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-16174855292536072172016-02-13T04:15:16.625-05:002016-02-13T04:15:16.625-05:00Respected Figure {1}{W}{W}
Creature - Human Monk...Respected Figure {1}{W}{W}<br /><br />Creature - Human Monk<br /><br />Vigilance<br /><br />Blood Money: the killer skips their next attack step. <i>(When this creature dies, the controller of the effect that destroyed it or last dealt damage to it is the killer.)</i><br /><br />1/4<br /><br />The mechanic fits least well in white, and especially needs a better name. (B > R > G > U > W in terms of how well it fits.)Czynskihttps://www.blogger.com/profile/08748129560867347304noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-36020144135142147862016-02-12T23:43:04.255-05:002016-02-12T23:43:04.255-05:00Art A - "Combat"
Agile Vanguard 2R
Creat...Art A - "Combat"<br />Agile Vanguard 2R<br />Creature - Ogre Warrior (C)<br />Haste<br />Maneuver 1R (1R: Assign this attacking creature to attack a different player or planeswalker. Activate this ability only if this creature isn’t blocked.)<br />3/2<br /><br />Art B - "Main Phases"<br />Grand Entreaty 3U<br />Sorcery (C)<br />Target player draws a card for each player. (Players outside your range of influence don’t count toward the total.)<br /><br />("For each player" is the mechanic, ala Benediction of Moons.)Jenesishttps://www.blogger.com/profile/05356037137564501914noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-10638005687818194322016-02-12T23:24:59.637-05:002016-02-12T23:24:59.637-05:00Isn't reciprocate basically just strive?Isn't reciprocate basically just strive?Jenesishttps://www.blogger.com/profile/05356037137564501914noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-69135816991441267712016-02-12T21:59:08.800-05:002016-02-12T21:59:08.800-05:00Oops, forgot rarity on Show of Fealty. Uncommon, I...Oops, forgot rarity on Show of Fealty. Uncommon, I suppose.lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.com