tag:blogger.com,1999:blog-5479847193762153273.post3515006332435403432..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: CCDD 022714—EvadeUnknownnoreply@blogger.comBlogger15125tag:blogger.com,1999:blog-5479847193762153273.post-36178530313846747532014-02-28T20:18:47.301-05:002014-02-28T20:18:47.301-05:00I like it!I like it!Basshttps://www.blogger.com/profile/14796834860620921124noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-40388863192283096162014-02-28T16:09:37.894-05:002014-02-28T16:09:37.894-05:00If you never need both effects at once, and someti...If you never need both effects at once, and sometimes you really don't want both effects at the same time (e.g. "in response to your attack, I Lightning Bolt your attacker), making the spell modal is a great way to make players feel <i>smarter</i> for using it correctly.Anonymoushttps://www.blogger.com/profile/17647677781801914930noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-59687660607574548132014-02-28T15:02:55.097-05:002014-02-28T15:02:55.097-05:00This comment has been removed by the author.Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-69443222388724250782014-02-28T15:02:42.333-05:002014-02-28T15:02:42.333-05:00Smokescreen Rogue 1U
Creature - Rogue (c)
1U: Remo...Smokescreen Rogue 1U<br />Creature - Rogue (c)<br />1U: Remove CARDNAME from combat.<br />2/1 <br /><br />Doesn't seem very fun to me. Better to just have:<br /><br />Smokescreen Rogue 1U<br />Creature - Coward Rogue<br />U: Return ~ to its owner's hand.<br />1/1Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-50436621074187497742014-02-28T14:33:20.991-05:002014-02-28T14:33:20.991-05:00Ugh. Invisible Stalker 2.0 looks miserable: Not as...Ugh. Invisible Stalker 2.0 looks miserable: Not as hard to block (but still must be blocked), and it can block ALL day long.<br />One time effect!Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-32000250760549272962014-02-28T12:51:28.238-05:002014-02-28T12:51:28.238-05:00So maybe a card like:
Smokescreen Rogue 1U
Creatu...So maybe a card like:<br /><br />Smokescreen Rogue 1U<br />Creature - Rogue<br />U: Remove CARDNAME from combat. CARDNAME gains hexproof UEOT.<br />1/1Anonymoushttps://www.blogger.com/profile/00635539352914988972noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-72058751512703043482014-02-28T12:14:01.709-05:002014-02-28T12:14:01.709-05:00It also gives blue another combat mechanic that is...It also gives blue another combat mechanic that isn't just another form of evasion (e.g. "protection from not-color" that WotC seems to be trying to shoehorn into blue these days).Jenesishttps://www.blogger.com/profile/05356037137564501914noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-84369125561272713942014-02-28T11:21:20.891-05:002014-02-28T11:21:20.891-05:00I'm swayed. Blue does make more sense here.I'm swayed. Blue does make more sense here.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-60590448959632122542014-02-28T11:15:01.524-05:002014-02-28T11:15:01.524-05:00I agree. The way that I am looking at this card a...I agree. The way that I am looking at this card are the following two scenarios:<br /><br />Scenario A<br />My creature goes into attack / block. something happens (a combat trick or something else) and now combat will be un-favorable for my creature so i cast this on it to save it<br /><br />I think that in this scenario, the flavor of the card best fits blue. something like a rogue that attacks and finds himself in trouble so he drops a smokebomb and "poofs" from combat, and no-body can target/find them.<br /><br />I think that in this scenario, if a green creature found himself in unfavorable combat, they would more likely get +X/+0 until end of turn or something to show the flavor of an animal that feels backed into a corner / is fighting for its life. <br /><br />Scenario B:<br />I play this on my opponents attacking or surprise blocking (flash) creature<br /><br />In this case, I feel that this is a very blue ability, basically bubbling the creature for a turn and messing with combat. This scenario does not feel very green to me, being a targeted way to mess with creature combat. <br /><br />That said, I really like this card idea, and think it could be an interesting blue card.Anonymoushttps://www.blogger.com/profile/00635539352914988972noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-27652986492531471552014-02-28T10:15:06.128-05:002014-02-28T10:15:06.128-05:00You would never need both effects at once. That do...You would never need both effects at once. That doesn't make their pairing invalid because both effects serve the same goal. It is a thematic redundancy.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-89969222606366353142014-02-27T23:13:18.789-05:002014-02-27T23:13:18.789-05:00This seems like it wants to be blue.This seems like it wants to be blue.lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-51059509340626788292014-02-27T20:26:56.008-05:002014-02-27T20:26:56.008-05:00The optimal use here is to remove one of my oppone...The optimal use here is to remove one of my opponent's two blockers that are blocking my creature. But it's kind of weird that I'm giving that creature hexproof.<br /><br />I'm trying to think of circumstances when you want both effects at the same time on the same creature, and I can't. Making this modal would probably be an improvement.Anonymoushttps://www.blogger.com/profile/17647677781801914930noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-31036712015121666582014-02-27T17:48:40.258-05:002014-02-27T17:48:40.258-05:00If you're going for a Flicker surprise blockin...If you're going for a Flicker surprise blocking is relevant as well. What about going with the Beast Within/Terastodon approach?<br /><br />Inedible Form 1G<br />Instant<br />As an additional cost to cast ~, sacrifice a creature.<br />Put a green Ooze creature token onto the battlefield with power and toughness equal to the sacrificed creature's power.<br /><br />Also plays nice with Giant Growth.Juleshttps://www.blogger.com/profile/13784920130399590671noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-69121431660214083322014-02-27T17:19:50.064-05:002014-02-27T17:19:50.064-05:00I'm not so much proposing changing "remov...I'm not so much proposing changing "remove from combat" from white to green as bleeding it for this card, which is meant to be a particular flavor of "don't kill this." Hexproof and regenerate would match green better mechanically, but thematically, this is green's flicker effect. <br />I guess? <br />Hmm.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-68359594786261122712014-02-27T17:00:03.040-05:002014-02-27T17:00:03.040-05:00I'm not convinced that this ability needs to b...I'm not convinced that this ability needs to be in green. Fog's pretty good precedence. That said, if something's coming out of white and into green I'd rather leave this in white and give green the Heart of Light/Ghostly Possession wording which is closer to Fog and nearly functionally identical.Juleshttps://www.blogger.com/profile/13784920130399590671noreply@blogger.com