tag:blogger.com,1999:blog-5479847193762153273.post361303051421646733..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: Weekend Design Challenge 081718 — Over the CounterUnknownnoreply@blogger.comBlogger72125tag:blogger.com,1999:blog-5479847193762153273.post-10362572453362798792018-08-24T18:05:42.706-04:002018-08-24T18:05:42.706-04:00Can't say enough how much I appreciate this fe...Can't say enough how much I appreciate this feedback!<br /><br />I've been fiddling with "dreaming" mechanics as a way to represent Lorwyn's unique dream-flavor - Elementals (or Giants!) entering the battlefield more like Enchantments, sleeping with their static abilities affecting the board until they awaken and can actually attack. That worked well for Theros' Gods, but stretching it to lower rarity requires some flexibility. Dreamstrike, on the other hand, can represent tricksy things like traps and Fae thought-stealers, but can also generally represent a less-lethal spin on creature combat. <br /><br />Both, sadly, lean even further into "clog comprehension with overlapping effects from permanents on the board" problems that Lorwyn already had, but - that's why it's a work in progress. Also at the last second I switched this card to a Lizard because I love <a rel="nofollow">Torpid Moloch</a>.Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-29390963416070700372018-08-21T10:10:54.409-04:002018-08-21T10:10:54.409-04:00You'd absolutely have to print a card with sec...You'd absolutely have to print a card with secret and lie counters, like they did in Amonkhet.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-91803764735052404342018-08-20T18:37:20.531-04:002018-08-20T18:37:20.531-04:00Could use transform for all of these. Don’t know i...Could use transform for all of these. Don’t know if that’s just a cleaner (albeit tokenless) solution.Anonymoushttps://www.blogger.com/profile/15941977219304581236noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-62175666211971532672018-08-20T17:47:29.950-04:002018-08-20T17:47:29.950-04:00This is an interesting angle but it seems unnecess...This is an interesting angle but it seems unnecessarily hard to execute in play to me. Counters have to be subdivided twice (secrets and lies,then face ups and face downs) which is a lot of stuff and I think most people use dice for counters or sometimes beads and obviously those can't really be "face down". Even coins are not easy to see at a glance from across the table id imagine.<br /><br />I think hidden information like conspiracies has a place in standard magic however and the hidden choice between two modes is a simpler execution of the more complex choose a card name and write it down with card that cares of conspiracy. I like that angle.Enziohttps://www.blogger.com/profile/10155129964324823831noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-2042172175620115252018-08-20T17:39:36.624-04:002018-08-20T17:39:36.624-04:00I was actually conceconcepting a mechanic like thi...I was actually conceconcepting a mechanic like this for a hypothetical Kaladesh set, and my answer was to have something built into the frame design for cards that "toggled" like the card I based the idea on (Togglodyte). I had a few other stipulations as well (cards didn't switch on or off on their own to make sure things didnt get too fiddly or hard to track, similar to transform cards) and its not perfect (you have to solve for what happens with proliferate-- I believe my answer was proliferating them did nothing but add a meaningless counter, the card was just in state 1 or state 2 and the counter was only placed on its section of the card as a reminder of which it was in like monstrosity). But it may be better to do something like your design based on how they executed sagas.Enziohttps://www.blogger.com/profile/10155129964324823831noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-67960952220841127952018-08-20T17:30:16.353-04:002018-08-20T17:30:16.353-04:00I was thinking this most limited formats don't...I was thinking this most limited formats don't generally involve getting creatures with multiple +1/+1 counters on them, because generally its multiple card investments to do so, which is why I felt this probably works better than the absorb mechanic itself-- generally you have to actually try and add multiple counters, so perhaps the payoff of getting a creature that hard to deal with is worth it. But I could be totally underestimating it.Enziohttps://www.blogger.com/profile/10155129964324823831noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-5685934077723862332018-08-20T16:57:05.903-04:002018-08-20T16:57:05.903-04:00A couple reasons why I would be against that:
- M...A couple reasons why I would be against that:<br /><br />- Making it come back in enchantment form is much harder to deal with, since control decks would need to be able to handle both enchantments and creatures. (Imagine wrathing 2-3 creatures with spiritform away, just to be stuck with that many enchantments) At least the way it is, all the creature removal is always live.<br /><br />- It's also potentially wordier and more confusing to bring back as an enchantment. I could see it being done as a double-faced card, but you might not want to have to do that.rkohn1357https://www.blogger.com/profile/13571769648433004272noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-34405343713295593472018-08-20T15:57:38.607-04:002018-08-20T15:57:38.607-04:00More like gold.More like gold.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-88434336246588589362018-08-20T15:56:45.846-04:002018-08-20T15:56:45.846-04:00Textier still, but:
Dreamstrike (This deals damag...Textier still, but:<br /><br />Dreamstrike <i>(This deals damage to creatures in the form of dream counters. Creatures with dream counters on them don't untap. Anyone can pay {1} to remove a dream counter.)</i><br />Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-74277790490144466142018-08-20T15:51:27.986-04:002018-08-20T15:51:27.986-04:00Ha, Treat, this is fantastic! I love the idea of f...Ha, Treat, this is fantastic! I love the idea of face down and face up counters! Amazing!<br /><br />This is especially exciting to me because I've been working on a mechanic that this could go very, very well with. How excellent!<br /><br />The #1 problem with this mechanic is definitely wordiness. I also can't imagine a common implementation off the top of my head. I'll have to consider it. But "face down counter" has potential, I am sure of it.Inanimatehttps://www.blogger.com/profile/13739701478436262740noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-24404575221877972902018-08-20T15:49:16.812-04:002018-08-20T15:49:16.812-04:00I want to broaden this out to a spell counter (cza...I want to broaden this out to a spell counter (czall it 'chant,' whatever) that works like Eternal's ultimate: Your creature is holding a spell card you can cast once. That's solid.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-34423579004830948222018-08-20T15:47:18.385-04:002018-08-20T15:47:18.385-04:00It feels like it's coming back in enchantment ...It feels like it's coming back in enchantment form, and I just want it to do that.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-25860801203784591912018-08-20T15:43:12.356-04:002018-08-20T15:43:12.356-04:00This seems like a solid angle. I can't imagine...This seems like a solid angle. I can't imagine wanting to allow more than one or so on a given creature, though. Maybe these should be ablative? <i>(Remove an armor counter from ~: Prevent the next 1 damage that would be dealt to ~.)</i>Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-25556488171182139742018-08-20T14:46:02.477-04:002018-08-20T14:46:02.477-04:00Flavor!
(Eye flavor... ew.)Flavor!<br />(Eye flavor... ew.)Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-75566478331953750562018-08-20T14:44:51.370-04:002018-08-20T14:44:51.370-04:00The most efficient to read is just "add a cou...The most efficient to read is just "add a counter. an odd number is 'on'" but that leaves a bunch of useless counters. We can have the rules automatically remove pairs of toggle counters just as it does +1 and -1 counters, but writing that out it expensive.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-33811933991073063482018-08-20T14:42:27.096-04:002018-08-20T14:42:27.096-04:00Mission Plan U
Enchantment (unc)
When ~ ETB, Put a...Mission Plan U<br />Enchantment (unc)<br />When ~ ETB, Put a secret counter and a lie counter each face-down on two target creatures.<br />Remove a secret counter from a creature you control: It gets +X/+X until EOT. Whenever it deals damage to a player this turn, draw X cards. X is the number of face-down counters you control.<br /><br />Mysterious Bug 1GU<br />Creature—Insect (rare)<br />~ ETB, with your choice of a secret counter or a lie counter, face-down.<br />Remove a secret counter from ~: It gets +X/+X until EOT and can't be blocked this turn. X is the number of face-down counters you control.<br />Remove a lie counter from ~: It gains indestructible until EOT.<br />3/3<br /><br />This is woefully under-cooked, but I think counters-of-hidden-truth has potential.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-33284897164042989932018-08-20T14:26:10.756-04:002018-08-20T14:26:10.756-04:00Shield (This creature enters the battlefield with ...Shield <i>(This creature enters the battlefield with a shield counter. Remove a shield counter from ~: It gains indestructible until end of turn.)</i>Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-8130759562295094002018-08-20T07:13:47.921-04:002018-08-20T07:13:47.921-04:00Toggle (Put a toggle counter on this creature, the...Toggle (Put a toggle counter on this creature, then remove all pairs of toggle counters.)<br /><br />??<br />Virisshttps://www.blogger.com/profile/06535083826470939244noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-44599454859494500192018-08-19T22:18:44.027-04:002018-08-19T22:18:44.027-04:00New Idea for counters My favourite is still toggle...New Idea for counters My favourite is still toggle- see above)(probably dimir and maybe R or W also)<br /><br />Mark target creature (to mark a creature put a mark counter on it) under different rules (to mark a creature put a -1/-1 counter on it it becomes marked)<br /><br />Officer Evasive 2U<br />Creature - Human Rouge <br />When Officer Evasive enters the battlefield mark target creature (to mark a creature put a mark counter on it)<br />Officer Evasive can't be blocked by marked creatures<br />2/2<br /><br />Destroy the Target 5B<br />Sorcery<br />Destroy the Target costs 2 less to cast if it targets a marked creature <br />destroy target creature.<br /><br />Flare 1W<br />Instant<br />mark all attacking creautures. (to mark a creature put a mark counter on it)<br />prevent all damage to you that would be dealt by marked creatures this turn.<br /><br />Stake Out Spy 1U<br />Creature- Human Rouge<br />T: mark target Creature (to mark a creature put a mark counter on it)<br />1/3bobbbyyyhttps://www.blogger.com/profile/13839703000104330244noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-34102597969143830262018-08-19T21:08:11.605-04:002018-08-19T21:08:11.605-04:00Man I want to make a Beholder with that!Man I want to make a Beholder with that!Virisshttps://www.blogger.com/profile/06535083826470939244noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-87567170323653788282018-08-19T20:25:58.055-04:002018-08-19T20:25:58.055-04:00Toggle
Part-time Dryad G
Creature Druid C (compl...Toggle <br /><br />Part-time Dryad G<br />Creature Druid C (complex common)<br />T: if Part-time Dryad is toggled on add G, then toggle Part-time Dryad. (to toggle a permanent remove a toggle counter from it, if you can't add one instead, it is toggled on if it has a toggle counter)<br />1/1<br /><br />Stoked Elemental 3R<br />Creature- Elemental C<br />Whenever a land enters the battlefield under your control toggle Stoked Elemental (to toggle a permanent remove a toggle counter from it, if you can't add one instead, it is toggled on if it has a toggle counter)<br />Stoked Elemental get +1/+1 and has trample if it is toggled on <br />3/3<br /><br />Modulate U<br />Sorcery (U- for build around reasons)<br />Toggle up to two target permanents (to toggle a permanent remove a toggle counter from it, if you can't add one instead, it is toggled on if it has a toggle counter)<br />draw a card<br /><br /><br />Can this be made more concise? three lines of reminder text sucks<br /><br />bobbbyyyhttps://www.blogger.com/profile/13839703000104330244noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-69955909510719099132018-08-19T19:44:33.332-04:002018-08-19T19:44:33.332-04:00Your version also sounds pretty interesting. I gue...Your version also sounds pretty interesting. I guess the difference would be that yours has more tension between attacking/using abilities, whereas mine is pure upside.rkohn1357https://www.blogger.com/profile/13571769648433004272noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-45550586095146234422018-08-19T16:35:59.532-04:002018-08-19T16:35:59.532-04:00I'm very curious, and maybe a little concerned...I'm very curious, and maybe a little concerned, about what that watchdog physically looks like.Larcenthttps://www.blogger.com/profile/02637510675812632748noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-48677670696557953752018-08-19T16:12:33.866-04:002018-08-19T16:12:33.866-04:00I had an idea like that that was nearly the revers...I had an idea like that that was nearly the reverse of what you represent here to represent stealth. It comes in with a counter that keeps it from attacking or blocking, but has other abilities. The counter can then be removed to let it attack.<br /><br />I like this version too.Larcenthttps://www.blogger.com/profile/02637510675812632748noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-83112927956777911722018-08-19T16:10:48.693-04:002018-08-19T16:10:48.693-04:00Oh, I didn't cost the haste. Make the casting ...Oh, I didn't cost the haste. Make the casting cost RR2.Larcenthttps://www.blogger.com/profile/02637510675812632748noreply@blogger.com