tag:blogger.com,1999:blog-5479847193762153273.post3762964756930332734..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: Weekend Art Challenge 050115—ilkerserdarUnknownnoreply@blogger.comBlogger104125tag:blogger.com,1999:blog-5479847193762153273.post-9796831273962197192015-05-04T21:29:18.261-04:002015-05-04T21:29:18.261-04:00A may is going to be very useful, target player is...A may is going to be very useful, target player is also very useful. Having something as large as skipping a step probably warrants at least uncommon. Skipping parts of the game has memory issues as explained above. Also, consecutive applications of this ability do stack, the same as having multiple Yoseis die. I do like the way this works and it feels like a black ability, how does it relate to the art? I guess you're going for, "Don't get in a barfight with her."?Lefhttps://www.blogger.com/profile/17314232061312529400noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-7218983286229227562015-05-04T20:42:29.218-04:002015-05-04T20:42:29.218-04:00I like the idea of being able to draw a card when ...I like the idea of being able to draw a card when hellbent. As is, it is able to gain positive card advantage instead of just card selection, which I took to be part of the challenge. If I changed it to what you suggest then I would likely reduce the mana cost , but as is I think it should be inefficient since repeatable selection in red is traditionally expensive.<br /><br />Thank you for the feedback!Lefhttps://www.blogger.com/profile/17314232061312529400noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-44709260130548591902015-05-04T18:21:57.687-04:002015-05-04T18:21:57.687-04:00Renders for this week's challenge have been se...Renders for this week's challenge have been sent. <br /><br />Welcome, to all the new folks this week!Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-30925510833049327862015-05-04T17:10:51.610-04:002015-05-04T17:10:51.610-04:00Adding "may" would require the controlle...Adding "may" would require the controller to make a choice before passing the turn (even if that choice is "yes, duh"), so it works. However, there are currently no "may" effects that cause a step, phase, or turn to be skipped without some additional effect happening.Jenesishttps://www.blogger.com/profile/05356037137564501914noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-2073872566749276332015-05-04T14:55:43.783-04:002015-05-04T14:55:43.783-04:00Jenesis: Wow, I had not realised what a can of wor...Jenesis: Wow, I had not realised what a can of worms it is. I think it's totally useful to point out this sort of edge case, all designers benefits from learning about it (although I generally judge card designs without caring whether the templating is exact, unless the problem is a rules problem which CAN'T be fixed).<br /><br />For this card, I don't know enough about it, "target player" makes sense, but would "may have" have a similar effect, or not fix the problem?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-53997118309755427462015-05-04T13:29:27.110-04:002015-05-04T13:29:27.110-04:00Maybe in a world with a lot of Azure Mages, or in ...Maybe in a world with a lot of Azure Mages, or in an environment where a lot of the tapping is limited to sorcery speed, like Outlast. <br /><br />I like the flavor, though I'm curious whether WotC would print references to alcohol. In a game with murders and dismemberment, maybe it's not over the line.Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-68573538889396089502015-05-04T12:46:38.557-04:002015-05-04T12:46:38.557-04:00I didn't mean a combo to gain infinite life, j...I didn't mean a combo to gain infinite life, just to gain enough life after casting Visit the Meadhall to "go off" as you draw and play spells.<br /><br />Look at Elves with Glimpse of Nature. In that deck you cast the Gllimpse and then for every elf you play you get a card, usually another elf. You use Heritage Druid's ability to tap all the elves you just played to pay for the new ones you've drawn. It's a nearly self propelling combo. Eventually you draw Craterhoof Behemoth cast it and attack for lethal. <br /><br />That deck doesn't generate infinite mana first then cast Glimpse. It needs to feed itself as it draws. If Visit the Meadhall worked like Glimpse, it could similarly string spells together, gaining life with Soul Warden or whatever until it "goes off." having it look at what has happened prior to it being cast eliminates all that. Unless you've ultimated Ajani, Mentor of Heroes or whatever. But I wasn't worried about that. As you said, by that point you already effectively have infinite life.Nich Graysonhttps://www.blogger.com/profile/08686832423418814443noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-26616772344521647592015-05-04T12:35:30.377-04:002015-05-04T12:35:30.377-04:00Would this work?
If an Aura would leave the battle...Would this work?<br />If an Aura would leave the battlefield, or if a permanent would leave the battlefield and you control an Aura attached to that permanent, choose one:<br />- Return that Aura to its owner's hand.<br />- Attach that Aura to another target permanent.Anonymoushttps://www.blogger.com/profile/17647677781801914930noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-56246654802927811622015-05-04T11:49:08.371-04:002015-05-04T11:49:08.371-04:00Wobbles is saying, if I understand his point, that...Wobbles is saying, if I understand his point, that he doesn't like that the card has a cycling mode given the name. <br /><br />I definitely agree with that thematically, and I'd rather just give it cycling than have it cycle for you if you play it and it doesn't work.Tommy Occhipintihttps://www.blogger.com/profile/13495646355536064735noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-80780825594743833112015-05-04T11:47:52.265-04:002015-05-04T11:47:52.265-04:00I'm not sure I understand your combo point Nic...I'm not sure I understand your combo point Nich, if you have a combo to gain infinite life, why not do that first? Also, if you have a combo to gain infinite life, why do you need to draw infinite cards?<br /><br />As far as color pie, I think there is definitely space to be less conservative about it than Mark Rosewater and still be reasonable. <br /><br />The Commander decks are bad about the color pie, and I don't think they will get any better, at least as far as reprints go. Their goal is to make readymade decks with cards people in the format play, and people who play Commander want cards like Harmonize for their mono-Green deck or Mentor of the Meek for their mono-White deck precisely because those cards do something the color is not supposed to do. This is the danger of bending the color pie, your mistakes live forever in Commander decks. For some, that is a price worth paying, and for others it isn't.Tommy Occhipintihttps://www.blogger.com/profile/13495646355536064735noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-6596894353923542572015-05-04T11:41:42.076-04:002015-05-04T11:41:42.076-04:00The problem is that this won't pick off most u...The problem is that this won't pick off most utility creatures, since by definition, most utility creatures have tap abilities. Tommy Occhipintihttps://www.blogger.com/profile/13495646355536064735noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-9339944947761614042015-05-04T09:06:08.849-04:002015-05-04T09:06:08.849-04:00Tommy, one thing I overlooked was your idea of the...Tommy, one thing I overlooked was your idea of the effect looking back versus looking forward. Looking forward, like Glimpse of Nature, is a more powerful effect because you have the rest of the turn to trigger it and can create infinite loops. Looking back is a one time transaction and prevents combo abuse. I think the fact that this looks back and is a one time effect makes it more acceptable as a White draw effect precisely because it can't be abused. Nich Graysonhttps://www.blogger.com/profile/08686832423418814443noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-11379416450614338632015-05-04T08:06:18.223-04:002015-05-04T08:06:18.223-04:00I'm going to refer to this design as a Segment...I'm going to refer to this design as a Segment 5 card, based on his article from April 6th, which I believe prompted the questin on April 15th about Mentor of the Meek.<br /><br />http://magic.wizards.com/en/articles/archive/making-magic/bleeding-cool-2015-04-06<br /><br />"Segment #5: The "On Rare Occasion" Cards<br /><br />"This next segment is effects that are normally out of color pie but that we allow to exist very occasionally—usually on special cards. Dragons existing outside of red fall into this category, as does big green fliers. Because these effects are so rarely used we try to be careful and save them for where they will matter most. It's why, for example, I was upset with Hornet Queen in Magic 2015 but supportive of the mono-green Dragons in Fate Reforged and Dragons of Tarkir. Hornet Queen, while flavorful in a vacuum, does very little to play into the overall themes of Magic 2015. In contrast, the Tarkir block is defined by the existence of the Dragons. If big green fliers is something we only get to use every five years or so, Tarkir block clearly was the proper choice."Nich Graysonhttps://www.blogger.com/profile/08686832423418814443noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-5860967442628156072015-05-04T04:35:10.143-04:002015-05-04T04:35:10.143-04:00Una Rioghain 2WG
Planeswalker-Una (Mythic)
Wheneve...Una Rioghain 2WG<br />Planeswalker-Una (Mythic)<br />Whenever a creature enters the battlefield, put a loyalty counter on Una Rioghain.<br />+0: Each player reavels the top card of their library. For each nonland card revealed this way, put a 1/1 Human creature token unto the battlefield. Each player draws a card.<br />-7: You get an emblem with "Whenever an opponent draws a card, you gain 2 life. <br />Loyalty(3)<br /><br /><br /><br />I would love to play test this card!Zeno Ragehttps://www.blogger.com/profile/03364010535833286615noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-3788466012408037492015-05-04T04:33:08.482-04:002015-05-04T04:33:08.482-04:00That's one of the things I find very difficult...That's one of the things I find very difficult is the balance between design and development. At first I thought about having her ult be somewhere closer to -5 or only gaining 1 life. But then I thought to make it a little more powerful (since it is her ulty) and uped it to two life. That resulted in the perfect scenario were you would gain 2 life each turn, gain 2 two tokens each turn, and 2 loyalty each turn (that's if parley works all the time). That not counting draw steps or players casting creatures.<br />So on turn three you can get a 5 loyalty planeswalker and two tokens. then your opponent plays a creature on his turn followed by a creature of your own and you can get her emblem right there at the cost of sacrificing her. On turn four! The emblem wont win you the game but still.<br /><br />So with all this in mind I will up her mana cost as its the easiest way to balance her without takeing away any of the flavor. Thanks!Zeno Ragehttps://www.blogger.com/profile/03364010535833286615noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-79593313529819638592015-05-04T03:25:40.110-04:002015-05-04T03:25:40.110-04:00Red's "must attack" I feel is underu...Red's "must attack" I feel is underused as card advantage as it is a really nice way to pick off utility creatures that you don't want to waste your burn on. <br />I made it symmetrical to make it a little more interesting and it plays into reds common wish to be aggressive anyway.<br />I added the provoke like effect to allow you to take out mana elves or abuse your own tap abilities.<br />This could potentially be a rare but I currently feel it is awkward enough that it probably feels more satisfying to be an uncommon.<br /><br />Liquor Peddler [3][R]<br />Creature - Human Rogue (Uncommon)<br />At the beginning of each player's combat, untap each creature with the lowest power among creatures that player controls. They gain haste and attack this turn if able.<br />3/2Anonymoushttps://www.blogger.com/profile/05070477543367469910noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-4656713314171958592015-05-04T03:06:25.590-04:002015-05-04T03:06:25.590-04:00Boyung Rhythmmage UR
Creature -- Human Wizard
When...Boyung Rhythmmage UR<br />Creature -- Human Wizard<br />When you cast a noncreature spell, if its converted mana cost is greater than the number of +1/+1 counters on ~, put a +1/+1 counter on ~ and draw a card.<br />1/1<br /><br />To get the most out of her, you must keep casting bigger and bigger spells.Amuseumhttps://www.blogger.com/profile/17016954204399843993noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-84153855026570821422015-05-04T02:49:41.629-04:002015-05-04T02:49:41.629-04:00I like the first ability and the use of Parley a l...I like the first ability and the use of Parley a lot, and your flavor justification is great. At first the ultimate struck me as underpowered-- all that work for (basically) double Ajani's Mantra?-- and was concerned that the abilities didn't give the player enough control over Una's loyalty.<br /><br />Then I noticed the synergies you mentioned and my opinion of the card went way up. Given that you'd expect it to gain loyalty *and* churn out a token or two every turn, and considering how hard it is to kill, I'd say this should cost 2WG at the very least.lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-73683296363916947522015-05-04T02:40:33.200-04:002015-05-04T02:40:33.200-04:00Welcome!
I like this design-- it seems solid and ...Welcome!<br /><br />I like this design-- it seems solid and flavorful, and it takes Red in a different direction from where it normally goes. I'd suggest moving the discard into the 'you may pay' clause, unless you want the effect of drawing cards when you have no cards in hand.<br /><br />Also, at rare this can probably afford to be a bit more efficient. You could drop a mana from the cost or from the 'you may pay', or you could boost the stats.lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-25513394756523100102015-05-04T02:12:39.512-04:002015-05-04T02:12:39.512-04:00This was more of top-down design. I was trying for...This was more of top-down design. I was trying for a bartender feel to her and her ability's.<br /><br />Her first ability represented people coming into her pub. No one comes into her establishment without paying! I also just saw a cool design that had this template so I had to put my own riff on it.<br />Her last ability was representing her knowledge over all the rumors and gossip and uses it to her advantage.<br />Her middle ability I wanted to synergize with the other two ability's. I also wanted to reveal the cards my opponent were drawing to show how nothing goes through her bar without her knowing about it. I remembered parley so I used that (but without the keyword, as I felt it wouldn't look right on a planeswalker.) It also shows selling her own info to get what she needs.<br /><br />This card can combo with itself very well and can be built around very easily. I was a little bit worried if it was op but development would fix it if there was. Zeno Ragehttps://www.blogger.com/profile/03364010535833286615noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-46077286577799682482015-05-04T01:55:37.132-04:002015-05-04T01:55:37.132-04:00Una Rioghain 1WG
Planeswalker-Una (Mythic)
Whenev...Una Rioghain 1WG<br />Planeswalker-Una (Mythic)<br />Whenever a creature enters the battlefield, put a loyalty counter on Una Rioghain.<br />+0: Each player reavels the top card of their library. For each nonland card revealed this way, put a 1/1 Human creature token unto the battlefield. Each player draws a card.<br />-7: You get an emblem with "Whenever an opponent draws a card, you gain 2 life. <br />Loyalty(3)Zeno Ragehttps://www.blogger.com/profile/03364010535833286615noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-91679548456760975692015-05-04T01:54:55.884-04:002015-05-04T01:54:55.884-04:00This comment has been removed by the author.Lefhttps://www.blogger.com/profile/17314232061312529400noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-10829522417579336512015-05-04T01:43:47.951-04:002015-05-04T01:43:47.951-04:00Innkeep 2RR
Creature - Human (r)
Whenever a nontok...Innkeep 2RR<br />Creature - Human (r)<br />Whenever a nontoken creature enters the battlefield under your control you may pay 1. If you do, discard a card, then draw a card.<br />2/2Lefhttps://www.blogger.com/profile/17314232061312529400noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-34441244551310380692015-05-04T01:16:59.500-04:002015-05-04T01:16:59.500-04:00Yes, I like that idea.Yes, I like that idea.lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-30685287685391014462015-05-04T01:16:05.960-04:002015-05-04T01:16:05.960-04:00Huh? Wobbles, I don't understand your comment....Huh? Wobbles, I don't understand your comment.lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.com