tag:blogger.com,1999:blog-5479847193762153273.post3948435044865075672..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: M13 Trajectories: The Perfect 2-mana CounterspellUnknownnoreply@blogger.comBlogger5125tag:blogger.com,1999:blog-5479847193762153273.post-41135505214644758612012-05-08T06:16:14.206-04:002012-05-08T06:16:14.206-04:00Then simply don't refund the additional cost. ...Then simply don't refund the additional cost. It wouldn't be to hard in some cases. Most cards read "as an additional cost" anyway so that could be where counter would get to keep a little bit of power. This would however take away some of the sting if an opponent turn 2 harrows with a Llanowar elf or Birds of Paradise by letting them have the 2G back even though they dont get the land, i have seen people flat give up after losing a turn 2 harrow. From a casual point of view solid counter control is quite possibly the most infuriating deck to play against and seeing 7 Lullmage Mentores on the field was downright heartbreaking. I wouldn't mind seeing a nerf in the counter mechanic really. In the bigger formats Counterspell can be, in a very indirect and roundabout way, a removal spell. UU says about 90 of all spells in the game lose if unanswered and it bounced between common and uncommon, a BB Destroy target nonland permanent does almost the same thing on paper to permanents and would be Mythic rare and worth 25 dollars lol.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-91091119907622502862012-04-27T14:31:08.241-04:002012-04-27T14:31:08.241-04:00Yeah, I jokingly used that rule as the one to revi...Yeah, I jokingly used that rule as the one to revise for my GDS2 Rule-Breaker essay, but there is a nugget of real-world value in potentially revising it.<br /><br />However, there are serious logistical issues with ever attempting such a thing, as activated abilities and spells with additional (non-mana) costs lead to scenarios where "refunding" those costs would be unreasonable or simply game-breaking.metaghosthttps://www.blogger.com/profile/18301191638894756414noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-68694812177610229872012-04-27T13:53:28.544-04:002012-04-27T13:53:28.544-04:00Wow there is actually a rule mentioning a refund? ...Wow there is actually a rule mentioning a refund? So mana refund does actually occur to people's minds when spells get countered!<br /><br />If we changed that rule, some expensive counters could say as a bonus "Counter target spell. No refund."Chahhttps://www.blogger.com/profile/15574587448667619081noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-48046981357820999542012-04-27T10:39:05.068-04:002012-04-27T10:39:05.068-04:00We could always revise rule 701.5b — "The pla...We could always revise rule 701.5b — "The player who cast a countered spell or activated a countered ability doesn't get a "refund" of any costs that were paid."metaghosthttps://www.blogger.com/profile/18301191638894756414noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-60873217706342684412012-04-27T06:44:12.768-04:002012-04-27T06:44:12.768-04:00I like this plan. It feels to me like counterspell...I like this plan. It feels to me like counterspells serve several different functions: removing one-off bombs, tempo advantage in countering early threats, card "advantage" by running the opponent out of cards. And that wizards probably want to be able to push some of these usages without others.<br /><br />Unfortunately, I'm not enough of a competitive player to say _which_ need to be pushed.<br /><br />The "counter CMC <=3" is a good tempo defence in the early game. Temporal Glitch is a good answer to overpowered creatures. And I think the game probably does want both of those in different amounts, but I'm not sure. And yes, simply being able to counter everything is probably what it doesn't want.Anonymousnoreply@blogger.com