tag:blogger.com,1999:blog-5479847193762153273.post4123436646974836810..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: Weekend Art Challenge 051514—GameFan84Unknownnoreply@blogger.comBlogger95125tag:blogger.com,1999:blog-5479847193762153273.post-45315737505091993782014-05-19T21:45:44.316-04:002014-05-19T21:45:44.316-04:00Previously I had proposed a mechanic ("Batter...Previously I had proposed a mechanic ("Battery") that was like Eldrazi Spawn, but with artifacts rather than 0/1 creatures. Something like that (or the fabled colorless basic land) would probably be needed to make this relevant and interesting, as Jules says.lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-68318401047015654082014-05-19T16:50:47.155-04:002014-05-19T16:50:47.155-04:00The best I can think of is something without count...The best I can think of is something without counters like,<br />Charge-Up -- T: Add 1 to your mana pool. If an Artifact entered the battlefield under your control this turn, add one mana of any color to your mana pool instead.<br /><br />Charge-Up isn't so appealing on a land unless you're casting multiple spells per turn, but I could see it on other permanents.James Bartolottihttps://www.blogger.com/profile/14429344295256063879noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-49424679380482082952014-05-19T16:49:43.235-04:002014-05-19T16:49:43.235-04:00I like this a lot! One of the best designs I'...I like this a lot! One of the best designs I've seen on the site.Tommy Occhipintihttps://www.blogger.com/profile/13495646355536064735noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-524403882552483752014-05-19T16:31:33.669-04:002014-05-19T16:31:33.669-04:00It would of course depend on what the cogs themsel...It would of course depend on what the cogs themselves looked like. I imagine most cogs would cost one mana to activate, so that having one of these would let you activate them for free (but then you couldn't activate the others). <br /><br />If all cogs cost 1 or more to activate (my preference), this ability never actually nets you mana. <br /><br />Final submisison (unless there is more discussion):<br /><br />Tinkerer's Port<br />Artifact Land - Cog<br /><br />T: Add 1 to your mana pool.<br />-------------------------------------<br /><br />Which is meaningless except that there are other cogs floating around like:<br /><br />Blasting Cog 2<br />Artifact - Cog (C)<br /><br />Whenever ~ becomes tapped, you may untap a Cog with lower converted mana cost.<br /><br />1, T: Deal 1 damage to target player.Tommy Occhipintihttps://www.blogger.com/profile/13495646355536064735noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-45770937500460175362014-05-19T15:26:45.979-04:002014-05-19T15:26:45.979-04:00I like the charge counter version and how it elimi...I like the charge counter version and how it eliminates the constant changes to creature sizes. The mechanic does look boring and wouldn't be a set-seller, but I still think it could interface well with other set themes.<br /><br />Here's another riff that lets you control the wind-up:<br /><br />Clockwork Airship 1<br />Artifact Creature - Construct<br />Flying<br />Wind-Up (You may pay an additional X to cast this and put X charge counters on it. At the beginning of your upkeep, remove a charge counter. If you can't, return this to its owner's hand.)<br />2/2James Bartolottihttps://www.blogger.com/profile/14429344295256063879noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-74668908504820797432014-05-19T15:13:21.516-04:002014-05-19T15:13:21.516-04:00This rusting idea is neat, here's a riff on it...This rusting idea is neat, here's a riff on it using some God technology:<br /><br />Battery Bot 2<br />Artifact Creature - Construct<br />Rust 3 (at the beginning of your upkeep, put a Rust counter on this. As long as it has three or more Rust counters, it isn't a creature.)<br />T: Add 1 to your mana pool.<br />1/1<br /><br />Alternatively, cards could go from Artifact -> Artifact Creature with a different flavor:<br /> <br />Buried Bot 2<br />Artifact Creature - Construct<br />Uncover 3 (This enters the battlefield with three Buried counters on it. At the beginning of your upkeep, remove a counter. This isn't a creature as long as it has a Buried counter on it.)<br />4/4<br />James Bartolottihttps://www.blogger.com/profile/14429344295256063879noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-17821292998596198472014-05-19T14:42:54.008-04:002014-05-19T14:42:54.008-04:00Yeah, I'm not sure there's a way to salvag...Yeah, I'm not sure there's a way to salvage either of these in a common way. Probably the best is to make Springleaf Drum a land, but even that might not be common. Plus Ipaulsen did that above. So... yeah.<br /><br />Anonymoushttps://www.blogger.com/profile/11393054869276886509noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-17554990592861131192014-05-18T22:51:05.788-04:002014-05-18T22:51:05.788-04:00Could possibly change it to a variation of Vanishi...Could possibly change it to a variation of Vanishing, but instead of sacrificing the permanent, a portion of the card changes.<br /><br />Rusting/Rust 3 (This artifact enters the battlefield with three rust counters on it. At the beginning of your upkeep, remove a rust counter from it if it did not attack or activate abilities since your last turn.)<br /><br />Depreciating Airship - (4)<br />Artifact Creature - Construct<br />2/2<br />Flying, Rusting/Rust 3<br /><br />As long as Depreciating Airship is rusted, it gets +2/+2 and has defender.<br /><br /><br />Alternatively, word it in a more similar fashion to Vanishing (with similar properties to that of Monstrosity.)<br /><br /><br />Rusting/Rust 3 (This artifact enters the battlefield with three rust counters on it. At the beginning of your upkeep, remove a rust counter from it. When the last is removed, it becomes rusted.)<br /><br />I feel like this version plays out a bit more streamline. It would be worth noting that the mechanic wouldn't necessarily come off as all downside. It also opens opportunities for creatures/spells to interact with removing/adding rust counters.<br />That said, if other abilities can add/remove rust counters, there's a chance the keyword should be be changed to:<br /><br />(This artifact enters the battlefield with three rust counters on it. At the beginning of your upkeep, remove a rust counter from it. Whenever the last rust counter is removed, it becomes rusted.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-25634931317263809912014-05-18T21:54:21.497-04:002014-05-18T21:54:21.497-04:00I realize that comparison is a bit skewed because ...I realize that comparison is a bit skewed because those innistrad lands do "something" everytime and always give a touch of value, but those are rares.Mikko Piironenhttps://www.blogger.com/profile/08181522871247939552noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-4931718663506217032014-05-18T21:53:13.438-04:002014-05-18T21:53:13.438-04:00I feel like reducing 2 to 1 wouldn't quite mes...I feel like reducing 2 to 1 wouldn't quite mesh with the flavor of "extravagance" maybe i'd change the name to "Replacement Depot" or something like that. This isn't meant to be a good card at all, I see it more as a sort of encroaching wastes kinda land, a couple of things have to be going a certain way for it to be anything else besides just a T: add 1 land, but once in a while it works. I realize its incredibly inplausible but I kinda see it like that cycle of Rare lands from Innistrad (with the expensive two-color activated abilities) for an artifact deck, if you do it every turn eventually you may get value, other than that its a T: add 1Mikko Piironenhttps://www.blogger.com/profile/08181522871247939552noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-87749659799893126622014-05-18T20:47:44.914-04:002014-05-18T20:47:44.914-04:00Uncover is feel-bad when you want both of the card...Uncover is feel-bad when you want both of the cards you uncover.Anonymoushttps://www.blogger.com/profile/17647677781801914930noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-19183073479984467112014-05-18T19:59:43.934-04:002014-05-18T19:59:43.934-04:00Yeah, lands circumventing the mana system is prett...Yeah, lands circumventing the mana system is pretty dangerous. We could do something like make the mana ability:<br />{3}, {T}: Add {5} to your mana pool.<br />But at that point I'd just as soon leave off the untapping text, and<br />{3}, {T}: Add {4} to your mana pool.<br />is just plain weird.Juleshttps://www.blogger.com/profile/13784920130399590671noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-7397343794147363372014-05-18T19:05:01.117-04:002014-05-18T19:05:01.117-04:00If it wasn't for the art, I might have made so...If it wasn't for the art, I might have made something like that. I certainly put something like taht in my comments on the larger Tesla discussion. <br /><br />Sadly lands can't have the subtype Cog unless it is an artifact land. I'm tempted to just submit:<br /><br />Tinkerer's Port<br />Artifact land - Cog<br /><br />T: Add 1 to your mana pool.<br /><br />but I suspect an extra artifact land is pretty dangerous. Tommy Occhipintihttps://www.blogger.com/profile/13495646355536064735noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-86382392844378883192014-05-18T18:57:40.348-04:002014-05-18T18:57:40.348-04:00The flavor's not quite set in stone, but most ...The flavor's not quite set in stone, but most of our proposals seem to leave room for some sort of earth-shattering discovery. Steampunk is full of new inventions that can revolutionize life, but it can also frequently involve outside factors that change the world. It could be the lost city of atlantis, discovered with strange magi-tech. It could be a natural phenomenon that humans are just now able to identify as a threat. It could be Lovecraftian horror-terrors awakened at last.<br /><br />As for why it's not scry 2 and its role in the set, scry is very powerful in that it lets you sculpt your draws however you'd like. That's all well and good, but it means that scry has to be developed somewhat conservatively. Theros is full of Scry 1, but Scry 2 often overshadows the other effect of cheap spells its on and only putting it on expensive spells limits its use as a smoothing mechanic.<br />Uncover is a bit easier to put on cheap spells, and while it gives you less control of your draws overall, still does a lot to help dig for specific cards, say, the missing half of a Mecha.Juleshttps://www.blogger.com/profile/13784920130399590671noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-13670111922019761552014-05-18T17:44:38.204-04:002014-05-18T17:44:38.204-04:00In terms of balance and gameplay terms this seems ...In terms of balance and gameplay terms this seems totally solid. But it makes me very curious as to (a) why uncover isn't scry 2, (b) what the flavor is meant to be, and (c) what role it plays in the set. I have a feeling the answers are going to be connected.lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-1888321495743940302014-05-18T17:42:19.401-04:002014-05-18T17:42:19.401-04:00Trying to come up with a way to work around the me...Trying to come up with a way to work around the memory issues and feel-bad of always getting a rust counter the turn you cast this. Not coming up with anything. I do like the concept, though.lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-77076160465073395162014-05-18T17:40:56.620-04:002014-05-18T17:40:56.620-04:00Just to be clear: For Extravagant Marketplace to b...Just to be clear: For Extravagant Marketplace to be active, you have to get two copies of the same artifact in play, then draw into a third? Seems like way too much work. Reducing the in-play requirement from 2 to 1 ("If you control an artifact with the same name") makes this at least plausible to bring online.lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-24308261004866949492014-05-18T15:47:22.661-04:002014-05-18T15:47:22.661-04:00That's certainly something worth looking into....That's certainly something worth looking into. I suppose the trigger could be "Whenever ~ becomes tapped" which would be more or less the same for creatures, and work for most noncreatures.Juleshttps://www.blogger.com/profile/13784920130399590671noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-78146293830945727642014-05-18T15:45:42.865-04:002014-05-18T15:45:42.865-04:00I understand that it can be done. I'm far from...I understand that it can be done. I'm far from convinced that it should be done. Throwing flying onto every pirate is a huge constraint that we simply don't need to work under: Scroll Thief is fine at common; Thieving Magpie would be insane. What's more, making the ships the focus of Pirate art makes it harder to make the different cards distinctive.<br /><br />If there's a big positive I'm missing, I'd love to hear it. But right now I don't see one.Juleshttps://www.blogger.com/profile/13784920130399590671noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-89984851576049752132014-05-18T15:03:02.500-04:002014-05-18T15:03:02.500-04:00Red gets flying at common, though infrequently. Ar...Red gets flying at common, though infrequently. Artifacts get flying at common practically every set. And I would expect that a world of airships would have more flying than is usual.<br /><br />http://magiccards.info/10e/en/210.htmlAnonymoushttps://www.blogger.com/profile/17647677781801914930noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-79602386232220803792014-05-18T14:56:45.597-04:002014-05-18T14:56:45.597-04:00Crop A
Port to the Unknown
Land (C)
T: Add 1 to y...Crop A<br /><br />Port to the Unknown<br />Land (C)<br />T: Add 1 to your mana pool.<br />T, Sacrifice CARDNAME: Uncover (Look at the top two cards of your library. Put one of them back on top of your library and the other on the bottom.)Juleshttps://www.blogger.com/profile/13784920130399590671noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-70424250531774557102014-05-18T14:45:33.280-04:002014-05-18T14:45:33.280-04:00This mechanic looks like it will play out really i...This mechanic looks like it will play out really interestingly, but I'm somewhat concerned that it's going to read as too much downside to some players I wonder if there's a more general way to convey time elapsing that would allow for a few rusting designs and also charging designs that improve as you wait.Juleshttps://www.blogger.com/profile/13784920130399590671noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-82698141696517384742014-05-18T14:42:45.886-04:002014-05-18T14:42:45.886-04:00Good call, Ipaulsen. It shouldn't be too hard ...Good call, Ipaulsen. It shouldn't be too hard to track multiple creatures getting bonuses from a single ship, but tracking multiple ships is going to be a nightmare, so preferably any solution will only let each creature be on one.Juleshttps://www.blogger.com/profile/13784920130399590671noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-48145649249552960082014-05-18T14:39:24.366-04:002014-05-18T14:39:24.366-04:00This is a pretty cool card, but I have a hard time...This is a pretty cool card, but I have a hard time envisioning the set it's common in given how hard it is to get multiple copies together in draft. Even in constructed this will rarely hit. Are we making tokens of actual cards like Llanowar Mentor to support this?Juleshttps://www.blogger.com/profile/13784920130399590671noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-80429783693032106532014-05-18T14:39:09.842-04:002014-05-18T14:39:09.842-04:00Certainly possible, yes. I was thinking that highe...Certainly possible, yes. I was thinking that higher rarity cards with the mechanic would have things like "gets +1/+1 for each card it has salvaged" etc with bigger effects, but a non-mana trigger works just as well in those cases. Does mean it can't go on non-creature artifacts though.Aurahttps://www.blogger.com/profile/06816809721370349172noreply@blogger.com