tag:blogger.com,1999:blog-5479847193762153273.post4539008022165581402..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: M13 Bits and Pieces (1)Unknownnoreply@blogger.comBlogger18125tag:blogger.com,1999:blog-5479847193762153273.post-51713566870410391442011-09-14T16:26:17.450-04:002011-09-14T16:26:17.450-04:00Perhaps a slight issue with using "lair"...Perhaps a slight issue with using "lair" is that Planeshift's tri-color lands have the subtype Lair.metaghosthttps://www.blogger.com/profile/18301191638894756414noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-59263548124009945612011-09-14T13:12:31.706-04:002011-09-14T13:12:31.706-04:00I like Turf and Lair. Lair is more Fantasy, but wi...I like Turf and Lair. Lair is more Fantasy, but will feel weird on most sentient (race+class) creatures. Let's see how the permutations looks like written out:<br /><br />Plains Turf, Island Turf, Swamp Turf, Mountain Turf, Forest Turf.<br />None of these feel perfect, but none feel wrong.<br /><br />Plains Lair, Island Lair, Swamp Lair, Mountain Lair, Forest Lair.<br />Plains Lair feels wrong but the rest are kind of awesome.<br /><br />For the subtitle, maybe we can play off of Dungeons & Dragons. Lairs & uh... wow. Coming up blank for awesome fantasy things that start with L. Liches? Lions? Lycanthropes?<br /><br />Abort that plan. Ugh. OOOOH. We can tie this into the new black planeswalker. The Lair of Malion. Or whatever name we settle on. Too focused?Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-9122275308258101062011-09-14T12:29:26.879-04:002011-09-14T12:29:26.879-04:00Someone suggested a tribal theme for classes - I t...Someone suggested a tribal theme for classes - I think it would be a good idea to have lords for classes at uncommon. I'm having trouble making vanillas with relevant stats. They keep taking up the same slots and make common curves have similar configurations. For example, at least one of the Blue vanillas is destined to be a high toughness blocker, so that eats up the space for defensive creatures with interesting defensive abilities.<br /><br />If there's a light tribal subtheme, Vanillas of other sizes can be made to matter.Chahhttps://www.blogger.com/profile/15574587448667619081noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-77080967783178755052011-09-14T12:21:43.414-04:002011-09-14T12:21:43.414-04:00How about Forest Turf or Forest Lair?
"M13:G...How about Forest Turf or Forest Lair?<br /><br />"M13:GA - Find your Turf!" hehe<br /><br />By the way, I really like the changes to the Mastadon, and to the other White commons as well. They probably still need a lot of work. But I look at them and I feel intrigued as to how they'll play and I really want to draft them into decks and play with them. I tried to go for that feeling with my second pass of Blue commons. I tended to design too many cards where I feel that I can guess how they will play.<br /><br />I think M11 and M12 tried to create balance and avoid early stalls by having lots of small creatures that trade. There weren't Youthful Knights because Knights don't trade with other 2-drops. High toughness guys were allowed only around after threshold of 4-5 mana in most colors.<br /><br />It would be nice to experiment to see if another paradigm is possible, where there's lots of varied sizes, but also abundant effects for breaking stalls. The white tapper and dropoff griffin look like they're helping in that direction.Chahhttps://www.blogger.com/profile/15574587448667619081noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-52917318452280889032011-09-14T10:16:08.194-04:002011-09-14T10:16:08.194-04:00Saturday's deadline is just for the commons.Saturday's deadline is just for the commons.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-9090877846255475112011-09-14T03:54:32.163-04:002011-09-14T03:54:32.163-04:00Is the deadline for commons?Is the deadline for commons?Chahhttps://www.blogger.com/profile/15574587448667619081noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-77327867150515954672011-09-14T01:09:22.402-04:002011-09-14T01:09:22.402-04:00Magic 2013: Artisans's Edition
Since we don&#...Magic 2013: Artisans's Edition<br /><br />Since we don't know which Planeswalker's were going to print, (old, new, or new-new) I don't think we should suggest any support cards for them at this point. Once we decide on our five walkers we can go back and replace the best slots. Like, put in Raise the Alarm for now and later it might get swapped for Elspeth's Recruits or whatever. As far as the support cards, I would like to see two per color, but not tied down by rarity. This let's us reprint some with great ease or pick the strongest new ideas regardless of rarity.<br /><br />I like adapted more then Adept because Adept seems like a skill and I don't like dumb beasts being described as specially trained. Plains Adapted, Island Adapted, Swamp Adapted, Mountain Adapted, and Forest Adapted. Looks good to me. But then, I still like just plain old Terrain.<br /><br />My office doesn't support Google docs, so I'll be emailing the spread sheet to myself each morning and suggesting changes each night to assure I am ready by Saturday's deadline. I'll do my best to address Black suggestions and comments and I'm also going to try to finish my suggestions for Blue, Red, Green and Colorless.Nich Graysonnoreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-60268384310566750892011-09-14T00:33:53.310-04:002011-09-14T00:33:53.310-04:00@Duncan
Sweep and Chroma didn't need to show t...@Duncan<br />Sweep and Chroma didn't need to show the landtype upfront because it always affected its own color.<br /><br />Now that Gregory Marques mentions it, showing the land would help players parse the text quickly. It lets them skip over gobs of text and they only need to read the part about the bonus.<br /><br />The names like "Infused by Rage" is flavorful, but it won't benefit first-time players because they haven't learned the color-coding of Magic yet, especially Will = Blue, which isn't obvious.Chahhttps://www.blogger.com/profile/15574587448667619081noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-52404662060625447052011-09-13T23:27:52.286-04:002011-09-13T23:27:52.286-04:00I do card critique far better than card design, so...I do card critique far better than card design, so I probably won't contribute to the wiki except for the odd hole-fill, but I'm definitely still following along on this project. Looks like it's shaping up nicely.<br /><br />The point of printing the PW-named spells in the first place was to build brand recognition among players who may never be lucky/rich enough to open the corresponding Mythic. Not putting a PW-named cycle at common defeats that purpose. I am personally in favor of cycles at common and uncommon, which lets you potentially open all three PW-named cards in a single booster pack - how neat is that?<br /><br />I prefer using land types to using other words, since it parallels five-colored keywords like landwalk and protection and just feels more grokkable.<br /><br />While I don't really want to see Garruk reprinted for the umpteenth time, green is seriously lacking in planeswalker choices...both Sarkhan and Kiora being multicolored, and Nissa being the most parasitic 'walker ever. Mono-black only has Liliana and Sorin to choose from as well (both of whom it seems are getting new PW cards in ISD block). Liliana of the Veil seems a fine reprint for M13 though. Her abilities are generic, it represents her at the current point in the storyline, and her mana cost is less restrictive than Markov's which plays better with the speculated "Return to Ravnica" multicolor theme in the subsequent set.Jenesishttps://www.blogger.com/profile/05356037137564501914noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-3218632150668587482011-09-13T18:05:23.453-04:002011-09-13T18:05:23.453-04:00We're not compelled to use an ability word, to...We're not compelled to use an ability word, to add the land type to the ability word, nor to avoid using an ability word. We are compelled to explore the options and actually test them. <br /><br />I like the more poetic "Infused by Purity." It may prove too abstract or it may prove tasty.<br /><br />n10doefrk, yes, everyone is welcome to contribute in every way they can. We're not at hole-filling yet (but we definitely will get there) but we are filling up the skeletons. I recommend going through previous articles in this series to see the full plan, where we're at and how to participate.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-89384406340679288252011-09-13T17:50:47.437-04:002011-09-13T17:50:47.437-04:00I realize Gregory Marques suggested having the lan...I realize Gregory Marques suggested having the land name in the ability word, but I don't know that we do. After all, Sweep doesn't. Chroma doesn't. We could even go with something like:<br /><br />Infused by Purity<br />Infused by Nature<br />Infused by Rage<br />Infused by Death<br />Infused by Will<br /><br />That clearly identifies what type of land you need without the awkward "Forest Adaptation- As long as you control a Forest..." repetition. <br /><br />It's just flavor text, so long as it doesn't confuse players.Dhttps://www.blogger.com/profile/03194969481571035486noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-15837472276729369422011-09-13T17:36:16.093-04:002011-09-13T17:36:16.093-04:00As another random question (sorry for the double p...As another random question (sorry for the double post), I'm pretty new to this project, but would love to help fill random holes with designs for consideration. Are you accepting all contributors interested in helping to fill holes?n10doefrkhttps://www.blogger.com/profile/07093859564159927754noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-41604584366125743182011-09-13T17:31:40.693-04:002011-09-13T17:31:40.693-04:00I like Terrain best. Simple and pretty easy to und...I like Terrain best. Simple and pretty easy to understand and use.n10doefrkhttps://www.blogger.com/profile/07093859564159927754noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-57407176881779920542011-09-13T17:04:43.686-04:002011-09-13T17:04:43.686-04:00I'd love to use Affinity for Plains or Islandh...I'd love to use Affinity for Plains or Islandhome but those are kinda taken.<br /><br />Swamp Adaptation isn't so bad.<br /><br />Obviously it's easy to come up with poor examples, what we need are good ones.<br /><br />And none of this removes from consideration the possibility that we'll use no ability word at all. But if we test A versus B when B looks stupid because of poor word choice, it's not a relevant test at all.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-42485062833519941092011-09-13T17:00:04.431-04:002011-09-13T17:00:04.431-04:00Adapt to Swamps
Swampinfused
Boosted by Mountain...Adapt to Swamps<br /><br />Swampinfused<br /><br />Boosted by Mountains<br /><br />Plainsmigrant<br /><br />These all look... poor.metaghosthttps://www.blogger.com/profile/18301191638894756414noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-87124060088826054252011-09-13T16:48:07.111-04:002011-09-13T16:48:07.111-04:00RE: Terrain- I'd vote for Boosted by * or Infu...RE: Terrain- I'd vote for Boosted by * or Infuse * or whatever. That format makes it look less identical to Landwalk, which might appear on some of the cards.Wobbleshttps://www.blogger.com/profile/11494097707732649864noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-64440167059904600712011-09-13T16:42:32.858-04:002011-09-13T16:42:32.858-04:00RE: Naming Terrain - While I already said I don...RE: Naming Terrain - While I already said I don't necessarily agree with the desire to do so, "adaptive" is much more suitable to the concept than "adept". These are creatures that are adapting to diverse environments for the better, not creatures that are skilled at turning trees into fighting implements.metaghosthttps://www.blogger.com/profile/18301191638894756414noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-16497883916597586662011-09-13T16:42:24.690-04:002011-09-13T16:42:24.690-04:00Considering we're getting a new version of Gar...Considering we're getting a new version of Garruk in Innistrad, I'd be surprised to see him again in the core set. It's not impossible, but still.Wobbleshttps://www.blogger.com/profile/11494097707732649864noreply@blogger.com