tag:blogger.com,1999:blog-5479847193762153273.post4967336109463228894..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: Weekend Design Challenge 020819 - Faction AscendencyUnknownnoreply@blogger.comBlogger50125tag:blogger.com,1999:blog-5479847193762153273.post-44871993013956236222019-02-27T14:00:22.231-05:002019-02-27T14:00:22.231-05:00Izzet Ascendancy {U}{R} Enchantment
Whenever you ...Izzet Ascendancy {U}{R} Enchantment<br /><br />Whenever you copy a spell, put a breakthrough counter on Izzet Ascendancy. At the beginning of your upkeep, if there are 20 or more breakthrough counters on Izzet Ascendancy, you win the game. <br /><br />{2}{U}{R}: Copy target instant or sorcery spell. You may choose new targets for the copies. jdogz206https://www.blogger.com/profile/15356533447930424633noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-84012276517158857082019-02-12T23:46:24.565-05:002019-02-12T23:46:24.565-05:00That's a great point, zefferal. Wise critique!...That's a great point, zefferal. Wise critique!<br /><br />And thanks Zachariah for the insight. You're completely right!Inanimatehttps://www.blogger.com/profile/13739701478436262740noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-80996899652466966742019-02-12T22:33:36.041-05:002019-02-12T22:33:36.041-05:00That's interesting. I have genuinely no idea i...That's interesting. I have genuinely no idea if that's fun. It's weak, but free? That seems enough to justify it's rareness, but if Kobolds are a draft archetype in its set, it's more likely uncommon. Should the attack clause be limited to attacking kobolds rather than red creatures, just to drive its niche-ness home. zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-40731640213709710872019-02-12T21:24:01.230-05:002019-02-12T21:24:01.230-05:00I recall someone pitching sideboard matters as an ...I recall someone pitching sideboard matters as an Eldrazi theme here once a while back, and I am on board with it. Given the normal limits on sideboard size, I might merge the second and third abilities to "You may cast up to one colo[u]rless card from your sideboard during your turn." Might need some template massaging, but that would be the gist. <br /><br />I'm not in love with "non-artifact colorless." Maybe colorless creatures, instants, and sorceries" or some other limited spell type list? The concern over degenerate things happening with artifacts in the mix is legit, but explicitly excluding artifacts just reads wrong. <br /><br />Very fun submission.zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-74553161532182762952019-02-12T21:15:15.082-05:002019-02-12T21:15:15.082-05:00Tromple. That brings back some memories. It might ...Tromple. That brings back some memories. It might be a little too inside-baseball to land as a joke in an unset, but it got a chuckle out of me.<br /><br /> Also, it never dawned on me that someone would use the Unstable factions. <br /><br />It is missing a little bit of cohesion, but I'll buy the Khan-style argument. My bigger concern is that die-rolling-matters was really more of a squirrel thing than an Explosioneer thing, though there was a fair amount of overlap. But specifically calling out the mechanic for the RG faction instead of the BG one seems a little wrong somehow. Still a fun and cute card that would do our hammer-obsessed Riggers proud.zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-27264836302740611462019-02-12T21:03:58.565-05:002019-02-12T21:03:58.565-05:00Very interesting and cool. Pasteur highlighted the...Very interesting and cool. Pasteur highlighted the trigger that happens off the activation cost - which is cool, but also somewhat unintuitive for newer players. That's the first big critique I have here, but it ties into the second. This is a very fun, and very self-contained combo piece. These kinds of cards really shine when they make you do a little more work than providing all of their own solutions. All this card asks is for you to provide the creatures and some nominal amount of mana, and it will do the rest.<br /><br />I suggest cutting the activated ability, and tacking the proliferate onto the first triggered ability: Whenever a creature you control dies, put a -1/-1 counter on target creature an opponent controls, then proliferate. zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-34738732311187090262019-02-12T20:55:01.481-05:002019-02-12T20:55:01.481-05:00First of all, I love the flavor text.
I also love...First of all, I love the flavor text.<br /><br />I also love the card. I wonder if convoking into creatures might end up being a little too degenerate in constructed - <a rel="nofollow">Noble Heirarch</a> is an unassuming powerhouse, and this puts all of your 1 drops roughly on par with it. Convoke doesn't care about summoning sickness, so with the right build you can chain together a bunch of 1 drops on turn 2. It looks like a ton of fun to break, or at least let Jenny have a field day with. <br /><br />What if it gave noncreatures convoke instead? It makes deck construction more interesting and varied. I'd like to try both ways to see if one feels particularly more Bant than the other. Either way, great submission.zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-28022262468838929232019-02-12T20:45:14.591-05:002019-02-12T20:45:14.591-05:00I guess those are implied factions, so sure, why n...I guess those are implied factions, so sure, why not? As factions, they're pretty ill-defined mechanically, other than liking their own colors, but that doesn't exactly give you a whole lot to work with. <br /><br />I like Zachariah's comment about the kinds of cards you want to play to trigger the hexproof - Instant and flash cards that aren't already protecting your creatures are a relatively small subset of spells. Still, it could be interesting - but it doesn't really help further define what this faction is all about. This is a cool standalone enchantment, but if we're going to imply a faction out of it, I wish it had much less generic abilities and more to suggest what the faction does that makes me want to play it over any other faction.zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-52846512597849847522019-02-12T16:07:06.752-05:002019-02-12T16:07:06.752-05:00Conspiracy wording works.Conspiracy wording works.Jenesishttps://www.blogger.com/profile/05356037137564501914noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-61879710938776784432019-02-12T13:00:11.502-05:002019-02-12T13:00:11.502-05:00Yeah, that's a good one to include!Yeah, that's a good one to include!droqenhttps://www.blogger.com/profile/08860172898365406291noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-32980182548947970652019-02-12T11:20:34.814-05:002019-02-12T11:20:34.814-05:00That does feel very Azorius (although I would argu...That does feel very Azorius (although I would argue that having your opponent's stuff cost 1 more instead of yours 1 less is more in flavor). While the latter abilities are kind of connected, there is a some lack of cohesion going on here. I'd want more mirroring going on between the last two abilities, and maybe some additional parallels in the first ability (1 less during your opponents turns?) Very interesting concept and a strong first draft.zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-51620570154167976892019-02-12T10:49:28.415-05:002019-02-12T10:49:28.415-05:00I assume you want to include "Kher Ascendancy...I assume you want to include "Kher Ascendancy is red."Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-18026375438915576712019-02-12T10:40:52.208-05:002019-02-12T10:40:52.208-05:00the problem I had with Mycosynth Lattice text is i...the problem I had with <a rel="nofollow">Mycosynth Lattice</a> text is it would effect cards you own and your opponents control. There is no need for this to not be the case I was trying not to do it. Could also say "own or control" so it affects what you steal.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-55934970287163351662019-02-12T10:28:21.684-05:002019-02-12T10:28:21.684-05:00You count the +1/+1 effect and any other that chan...You count the +1/+1 effect and any other that change your creatures powers. the highest power after doing that is how many cards you'll draw.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-38963232486784693222019-02-11T22:07:18.344-05:002019-02-11T22:07:18.344-05:00wait, maybe this isn't 'rare' enough? ...wait, maybe this isn't 'rare' enough? who knowsdroqenhttps://www.blogger.com/profile/08860172898365406291noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-61346779547798587762019-02-11T22:06:59.241-05:002019-02-11T22:06:59.241-05:00Kher Ascendancy {0}
Enchantment
Whenever a red cre...Kher Ascendancy {0}<br />Enchantment<br />Whenever a red creature you control attacks, you may pay {R}. If you do, put a Keep counter on Kher Ascendancy.<br />Attacking red creatures you control get +1/+0 for every three Keep counters on Kher Ascendancy.droqenhttps://www.blogger.com/profile/08860172898365406291noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-58021534929283775982019-02-11T21:35:37.532-05:002019-02-11T21:35:37.532-05:00I think Mycosynth Lattice has the templating we...I think <a rel="nofollow">Mycosynth Lattice</a> has the templating we're aiming for with this one. <br /><br />So a one-sided lattice, and some <a rel="nofollow">Scrap Trawler</a> tech. This seems like it has the potential to be very broken. The once-per-turn limitation is an important safety valve, but one that is going to kill the appeal for many players. It's still strong, but far less appealing to people who have dreams of infinite combos. Exiling the dying artifact to recover is an alternative, one that doesn't dump as many artifacts in your GY necessarily, but that lets you do degenerate things with treasure and clues. Either way, very cool and Espery. <br /><br />My one last gripe is one that can't really be addressed within the limitations of the challenge, but if this was printed in Alara block, it would be an artifact, not an Enchantment.zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-80196717513603179442019-02-11T19:43:29.122-05:002019-02-11T19:43:29.122-05:00If you play a pirate with raid during your own com...If you play a pirate with raid during your own combat after declaring attackers (thanks to flash) its ETB effect can impact the outcome. Visualize this with the Dead-Eye Rig-Hauler or the Storm Fleet Pyromancer. In that case, the steal effect becomes less impactful. But I actually like the idea that the strategy of using it changes based on whether you're attacking or defending.Larcenthttps://www.blogger.com/profile/02637510675812632748noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-41689312352351283932019-02-11T12:05:59.756-05:002019-02-11T12:05:59.756-05:00So fun. Could you mirror the abilities? Whenever a...So fun. Could you mirror the abilities? Whenever an opponent's creature attacks lose 1 unless they pay 1, you gain 1 unless they pay 1? So they have to pay 2 to avoid the penalty, <a rel="nofollow">Ghostly Prison</a> style, and the life taxing is more symmetrical. At that point it would need to cost more, likely 3 or 4. <br /><br />Either way, solid entry. Definitely captures Orzhov in a good way.zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-48008083484097834672019-02-11T12:03:12.390-05:002019-02-11T12:03:12.390-05:00Does giving pirates flash make sense with their pr...Does giving pirates flash make sense with their primary mechanic, Raid, wanted to be played post combat main? There are a handful of raid rewards that make a difference in the combat step, but this card really wants to play creatures in response to an attack, not during one. <br /><br />I honestly think that this could have gone bigger with the effect. Flashing in the pirate and stealing another creature is nice, but it does read as a little weak. I like the distribution of colors here (UB for flash, R for <a rel="nofollow">Act of Treason</a>, but this needs a solid revision for it to feel like it meshes with existing Pirate cards and the tribal strategy overall.zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-6728251042895327592019-02-11T11:09:39.646-05:002019-02-11T11:09:39.646-05:00I doubt this is too strong? The mono blue aggro de...I doubt this is too strong? The mono blue aggro deck in Standard at the moment has several comparable 3 drops at the moment - Tempest Djinn, Dovin Baan, and pirate Jace. The second ability is the same as pirate Jace, so perfectly fine. <br />The first ability is interesting, but needs the correct supporting cast. If all your instants are counters/protection anyway then this probably doesn't matter! Add in some flash creatures, bounce, or card draw and it can start doing something. Zachhttps://www.blogger.com/profile/14318011531403551812noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-26309753761016164362019-02-11T10:58:21.227-05:002019-02-11T10:58:21.227-05:00This combination of abilities is confusing. Do I g...This combination of abilities is confusing. Do I get to count the +1/+1 from this when drawing cards?Zachhttps://www.blogger.com/profile/14318011531403551812noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-69159709173368814022019-02-11T10:50:12.537-05:002019-02-11T10:50:12.537-05:00I really like that. I get the feeling it might be ...I really like that. I get the feeling it might be easily breakable, but I'd love to playtest it. I really love the way that red's <a rel="nofollow">Wheel of Fortune</a>-esque discard/draw pairs with Green's <a rel="nofollow">Soul's Majesty</a> style creature draw. Would having this anthem for +2/+2 be too much? This card has a lot of knobs to play with, and I am here for it. zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-18983708996665468752019-02-11T02:32:52.611-05:002019-02-11T02:32:52.611-05:00The first ability was keeping to the theme of eldr...The first ability was keeping to the theme of eldrazi cards being dangerous and broken some how :P. Non-Artifact could work.<br /><br />At the begining of your upkeep you may exile a card from your sideboard<br />You may play [optional now::colourless] cards exiled with ~.<br /><br />Eldrazi Ascendancy 5<br />Enchantment<br />Non-artifact Colourless spells you cast cost 2 less to cast<br />At the begining of your upkeep you may exile a card from your sideboard<br />You may play [optional now::colourless] cards exiled with ~.bobbbyyyhttps://www.blogger.com/profile/13839703000104330244noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-64208061252897537752019-02-11T01:07:56.610-05:002019-02-11T01:07:56.610-05:00It's a cool and exciting card. I just have two...It's a cool and exciting card. I just have two quibbles.<br /><br />1. Too much of an artifact-storm enabler as it stands. Maybe add a "creature" or "Eldrazi" condition to the first ability?<br /><br />2. The second and third abilities don't feel quite transgressive enough to be Eldrazi-themed. Maybe it exiles the cards it lets you cast somehow?lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.com