tag:blogger.com,1999:blog-5479847193762153273.post5156901814772027242..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: Tesla Design Challenge 031016 — Filling in the SkeletonUnknownnoreply@blogger.comBlogger3125tag:blogger.com,1999:blog-5479847193762153273.post-13570734322779088612016-03-11T15:44:09.161-05:002016-03-11T15:44:09.161-05:00White needs some flyers and anything that is not j...White needs some flyers and anything that is not justice or revolution probably needs to take minimal complexity.<br /><br />Gliderunner W<br />Creature - human common<br />W: CARD gains flying until end of turn.<br />1/2<br /><br />Assault Pilot 2W<br />Creature - human common<br />flying<br />2/2<br /><br />Disgruntled Guard W<br />Creature - human soldier uncommon<br />Defender<br />revolution<br />2/2 <br />-------------------------<br />Armed Revolter<br />Creature - human<br />revolution<br />3/2 <br /><br />Empowered Elephant 4W<br />Creature - elephant uncommon<br />lifelink<br />2/5 <br /><br />Leader of Change 2W<br />Enchantment - aura Uncommon<br />Enchant Creature<br />Enchanted creature has +1/+1<br />When enchanted creature attacks put a 1/1 white human creature token onto the battlefield.<br /><br />Join the Cause 2W<br />Sorcery uncommon<br />Untap each creature you control.<br />Put 2 1/1 white human creature tokens onto the battlefield.Anonymoushttps://www.blogger.com/profile/04658299210469303843noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-73332736076943445692016-03-11T13:01:18.602-05:002016-03-11T13:01:18.602-05:00Can you put some more info in the Slot column? Wh...Can you put some more info in the Slot column? What slots should be flying/other evasion? Maybe list the archetypes that you expect each color to fit so that we can more easily see what's missing.<br /><br />Green Needs some creature tokens<br /><br />Pouncing Predator 2GG <br />instant Common <br />Put a 3/3 Green Beast token onto the battlefield.<br /><br />Nesting Baloth 4G <br />Creature - Beast Common<br />When CARD dies put a 3/3 Green Beast token onto the battlefield.<br /><br />Beastly Awakening 2GG<br />Sorcery Uncommon<br />Sacrifice up to 3 creatures. For each creature sacrificed this way, put a 3/3 Green Beast token onto the battlefield. Anonymoushttps://www.blogger.com/profile/04658299210469303843noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-68057203503080923302016-03-11T12:15:34.916-05:002016-03-11T12:15:34.916-05:00Challenge accepted!
CR04 Swift-Gear Technopath
2...Challenge accepted!<br /><br />CR04 Swift-Gear Technopath <br />2R<br />Creature - Human Artificer<br />Vanguard 3 (If this is the first spell you have casted this turn, untap up to 3 lands).<br />Haste.<br />2/2<br /><br />CU16 Eureka!<br />3U<br />Sorcery<br />Vanguard 4 (If this is the first spell you have casted this turn, untap up to 4 lands).<br />Draw 2 cards.<br /><br />UW02 Paragon of Leadership<br />2WW<br />Creature - Human Soldier<br />Vanguard 4 (If this is the first spell you have casted this turn, untap up to 4 lands).<br />When another creature enters the battlefield under your control, put a +1/+1 counter on Paragon of Leadership.<br />2/2<br /><br />UG03 Trained Pathmaker<br />Creature - Beast<br />1GG<br />Flash.<br />Vanguard 3 (If this is the first spell you cast this turn, untap up to 4 lands).<br />Creature spells you control gains flash.<br />3/3<br />UB03 Moonlight Research<br />B<br />Instant<br />Vanguard 3(If this is the first spell you have casted this turn, untap up to 3 lands).<br />Each player loses 2 life.<br /><br />This feels like a blue mechanic to me, but untapping lands feels like progress to me, and knowledge should be present in all collors in a set so tech based. I hope you like the idea at least.Ecoabismo?https://www.blogger.com/profile/00773209455155237948noreply@blogger.com