tag:blogger.com,1999:blog-5479847193762153273.post5159358691199189939..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: Ankh-Theb: The Mummy ReturnsUnknownnoreply@blogger.comBlogger15125tag:blogger.com,1999:blog-5479847193762153273.post-70512531247016493282012-12-05T04:18:36.944-05:002012-12-05T04:18:36.944-05:00I agree with the judge's comments, but I like ...I agree with the judge's comments, but I like the flavour a lot, I think we can improve them, and I'd definitely like to play this set.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-4531088014574547582012-12-04T23:02:24.457-05:002012-12-04T23:02:24.457-05:00Agreed. Maybe Advisors, not Scholars? I also thi...Agreed. Maybe Advisors, not Scholars? I also think this exact template is too confusing and needs some sort of wording change.HavelockVhttps://www.blogger.com/profile/12698268009797139251noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-73520463027924476032012-12-04T15:42:44.546-05:002012-12-04T15:42:44.546-05:00Yes. As originally written, the counter doe not ac...Yes. As originally written, the counter doe not actually have any rule significance because nothing has been tied to the counter's presence!Circeushttp://forums.mtgsalvation.com/member.php?u=103318noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-88605041123181107932012-12-04T15:38:10.629-05:002012-12-04T15:38:10.629-05:00I've noted elsewhere the issue is really that ...I've noted elsewhere the issue is really that it's not possible to do this kind of thing with no actual hook to refer to these cards. This is one thing that Yu-Gi-Oh did right IMO: by making sure it had a classification into normal/effect (and a few others), it allowed them to leverage their vanillas to create a bunch of effect variants by restricting existing cards.Circeushttp://forums.mtgsalvation.com/member.php?u=103318noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-56958248270361964232012-12-04T13:02:21.265-05:002012-12-04T13:02:21.265-05:00This is a neat version for the setting, and I like...This is a neat version for the setting, and I like how limiting it to a creature subtype should make it easier for your opponent to deal with.James Bartolottihttps://www.blogger.com/profile/14429344295256063879noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-34126868728910231092012-12-04T13:00:56.807-05:002012-12-04T13:00:56.807-05:00I'll admit I was tickled that Mummify's wo...I'll admit I was tickled that Mummify's wording naturally stops it from working more than once, but it could be made more clear in the reminder text<br /><br />Mummify (When this dies, if it had no mummified counters, return it to the battlefield with a mummified counter and no abilities. It's a zombie in addition to its other types.)James Bartolottihttps://www.blogger.com/profile/14429344295256063879noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-47132704120080641902012-12-04T12:13:36.731-05:002012-12-04T12:13:36.731-05:00I don't think it's worth trying to shoehor...I don't think it's worth trying to shoehorn both types of counters into the same type yet. In recent history, there have been sets with multiple counters (Scars of Mirrodin -1/-1 and charge counters, Zendikar +1/+1 and quest counters), although the different counters seem to always appear on different card types to reduce confusability.James Bartolottihttps://www.blogger.com/profile/14429344295256063879noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-19578226034012999942012-12-04T12:02:19.527-05:002012-12-04T12:02:19.527-05:00I was looking for something to represent the cycli...I was looking for something to represent the cyclic nature of the Nile, and settled on Thallid-like "every three turns" cards.<br /><br />Pest-Ridden Crop G<br />Creature - Plant<br />At the beginning of your upkeep, put a harvest counter on ~.<br />Remove three harvest counters from ~: put a 1/1 green insect creature token onto the battlefield.<br />1/1<br /><br />Sobek Farmer 1G<br />Creature - Crocodile Druid<br />At the beginning of your upkeep, put a harvest counter on ~.<br />Remove three harvest counters from ~: Add GGG to your mana pool.<br />1/3<br /><br />Green Harvest cards could grow themselves, while Blue Harvest cards could direct growth:<br /><br />Field Irrigator 1U<br />Creature - Human<br />At the beginning of your upkeep, put a harvest counter on target permanent you control.<br />Remove a harvest counter from ~: Target creature gains islandwalk until end of turn.<br />1/1James Bartolottihttps://www.blogger.com/profile/14429344295256063879noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-74350596610021611122012-12-04T12:02:14.011-05:002012-12-04T12:02:14.011-05:00Borrowing Learn/Teach from Athambia:
Tha's Gl...Borrowing Learn/Teach from Athambia:<br /><br />Tha's Glyph 2R<br />Instant<br />~ deals 1 damage to target c/p for each mana spent casting it.<br />Hieroglyph R (Rather than cast ~ from your hand, you may exile it. Scholars you control have "T: Copy ~ and cast the copy for its Hieroglyph cost.)Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-7180308287070568072012-12-04T11:57:28.072-05:002012-12-04T11:57:28.072-05:00I imagine Mummify being about as integral to the s...I imagine Mummify being about as integral to the set as Morbid was to Innistrad. It's present enough to stand out and support the theme, but we're not selling the set around it.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-9396798175328258342012-12-04T10:45:43.850-05:002012-12-04T10:45:43.850-05:00I think "creatures with no abilities" is...I think "creatures with no abilities" is not exciting enough for even a subtheme.HavelockVhttps://www.blogger.com/profile/12698268009797139251noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-69776022556631628912012-12-04T09:15:09.459-05:002012-12-04T09:15:09.459-05:00I don't mind that subtheme, except for the fac...I don't mind that subtheme, except for the fact that it's not common. If we do use it, I think we could have a cycle at uncommon, and more of these at rare.Ben Nnoreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-41229825780424657812012-12-04T03:45:16.574-05:002012-12-04T03:45:16.574-05:00Is it possible to build in some more support for t...Is it possible to build in some more support for the mummies? The first thing that comes to mind is Muraganda Petroglyphs. Is there room for a "creatures with no abilities" subtheme? <br /><br />Such a theme could work well with token producers. Another way to support it would be a mechanic like morph (or maybe a set of lands/sorceries that could also be played as vanilla creatures). We don't want to take up too much space in the set with vanilla creatures!<br /><br />It could also be themed as such: unskilled workers (zombies?) working to build the pyramid.<br /><br />Pyramid Slave Driver 2W<br />Creature - Human Advisor<br />2/3<br />tap an untapped creature with no abilities you control: add 1 to your mana pool.<br /><br />Pyramid slave rebellion leader guy 2R<br />Creature - Human Rebel<br />whenever a creature you control with no abilities attacks, it gets +1/+0 until end of turn<br />3/1epricqhttps://www.blogger.com/profile/14947653713095254230noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-46584966743792749362012-12-04T03:40:42.327-05:002012-12-04T03:40:42.327-05:00Maybe the mummify counters and the harvest/thallid...Maybe the mummify counters and the harvest/thallid counters could be the same thing. You could call it a harvest counter, because harvest (at least in English) sort of has a "harvested soul" connotation, which is nice. From a flavor perspective, the mummies lose the ability because they're dumb undead zombies. The river thallid people lose their abilities because they're too busy working on the harvest to do anything else (but strangely they'd still be able to attack and block?).<br /><br />Permanents with harvest counters on them would lose all abilities. In return, some of the G/U cards allow you to remove a number of counters (from a single permanent or multiple permanents) in order to gain an effect. <br /><br />This is potentially a rules nightmare (Humility has always been one of the top rules offenders) but I think the idea should be given some thought. I don't know what James has in mind for the Thallid people, though.epricqhttps://www.blogger.com/profile/14947653713095254230noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-65305529239792344882012-12-04T02:14:14.409-05:002012-12-04T02:14:14.409-05:00"The other obvious question is, how does the ..."The other obvious question is, how does the GU Thallid mechanic work?"<br /><br />I think it's probably a kind of "growing" charge counter (as found on Aether Vial or Golden Urn), but for nonartifact permanent. I'd call it a harvest counter.Circeushttp://forums.mtgsalvation.com/member.php?u=103318noreply@blogger.com