tag:blogger.com,1999:blog-5479847193762153273.post520090679357749524..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: Weekend Art Challenge 122118—green evasionUnknownnoreply@blogger.comBlogger65125tag:blogger.com,1999:blog-5479847193762153273.post-36090371435293483902018-12-31T08:50:33.169-05:002018-12-31T08:50:33.169-05:00No problem, Stormtide! The flavor is definitely th...No problem, Stormtide! The flavor is definitely there, but Distraction does very little until you hit 3 power or more. I do like that it presents your opponent with a real choice, but I see it mostly playing out as your Distraction creature goes unblocked and you get in for 3-5 damage, and they arrange blocks to kill off the majority of your small creatures. <br /><br />The threat of distraction is unusual because it scales less off of your Distraction creature, and more off of your dorks. If you only have 2-3 damage coming through, it's not much pressure either way, but if you have 10 damage in dorks and a 4/4 distract, your opponent is probably not blocking your 4/4. <br /><br />I think this could be great for a constructed card, but might struggle in limited. A 4-drop with this ability in green or red would be solid, but the punisher nature of the ability feels very rakdos to me, rather than green.Skyehttps://www.blogger.com/profile/00329168455575789365noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-87778997482564557332018-12-30T01:40:25.492-05:002018-12-30T01:40:25.492-05:00Definitely a bit late, but I just found this so wh...Definitely a bit late, but I just found this so what's the worst that happens?<br /><br />Distraction (If ~ becomes blocked, creatures with lesser power can't be blocked this combat.)<br /><br />Imagine a bunch of elves sending in a big ol' behemoth to make their enemies focus on it.<br /><br />It could probably go into white easily, since it rewards playing wit other, smaller creatures. It does have a similar problem to trample in that you can't put it on 1 power creatures easily, but it works better on 2 power than trample does.Stormtidehttps://www.blogger.com/profile/09553691170441900505noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-45241997298599413292018-12-30T01:22:09.874-05:002018-12-30T01:22:09.874-05:00This comment has been removed by the author.Stormtidehttps://www.blogger.com/profile/09553691170441900505noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-17970789155800990102018-12-26T22:18:27.101-05:002018-12-26T22:18:27.101-05:00Yep, I know afflict exists. This is different, alt...Yep, I know afflict exists. This is different, although perhaps not significantly so, because it has an effect when blocking as well.Elihttps://www.blogger.com/profile/08533550268042443106noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-26858713323916147342018-12-25T11:59:06.219-05:002018-12-25T11:59:06.219-05:00Fight bonuses require static or replacement effect...Fight bonuses require static or replacement effects.<br /><br />If ~ would fight or be blocked, it gets +1/+1 until EOT.<br /><br />Granted, opponents wouldn't choose to fight this, but conceptually it's a bit weird this gets the defensive bonus when fighting but not blocking.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-73584999298119349082018-12-25T11:56:38.537-05:002018-12-25T11:56:38.537-05:00Heh. Swift is strictly weaker than haste, so it...Heh. Swift is strictly weaker than haste, so it's ironic when nimble was proposed to be more ongoing than flash.<br /><br />Nimble is an interesting concept. I like the idea of pursuing something along those lines. Maybe T>P works, but it feels a bit off to me that we classify a 0/1 the same as a 1/4 the same as a 5/6. What if we just consider every creature with toughness 4+ bulky?<br /><br />Nimble <i>(This creature can't be blocked by creatures with toughness 4 or greater.)</i><br /><br />Or if we just compare toughness?<br /><br />Nimble <i>(This creature can't be blocked by creatures with greater toughness.)</i>Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-76897751545883516382018-12-25T11:48:44.784-05:002018-12-25T11:48:44.784-05:00Check out afflict.Check out afflict.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-86250725729783804372018-12-25T11:20:21.108-05:002018-12-25T11:20:21.108-05:00You really only need one cheap, playable, common, ...You really only need one cheap, playable, common, green flash creature to make the threat real.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-33711538936926439312018-12-25T07:40:59.525-05:002018-12-25T07:40:59.525-05:00I'm a little late to the challenge, but I want...I'm a little late to the challenge, but I wanted to share this idea for a mechanic:<br /><br />Bravado [N?]<br />Whenever this creature becomes blocked or fights, it gets +1/+1 [+N/+N] until end of turn.<br /><br />It's meant to be primarily in green, secundary in red.P for Pizzahttps://www.blogger.com/profile/05000340281390449308noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-44579799897991846282018-12-24T00:25:53.540-05:002018-12-24T00:25:53.540-05:00Trample does a good job at representing Green'...Trample does a good job at representing Green's big creatures with a powerful mechanic, so I'm going to try to cover Green's naturally quick and nimble beasts. Cheetahs have been portrayed with Flash before, but once they're on board they lose most of their flavor. Why should a turtle have any say in whether or not my opponent gets hit by my cheetah? Two ideas:<br /><br />Nimble (This creature can't be blocked by creatures with toughness greater than their power)<br /><br />A bear with Nimble isn't going to go unblocked for most of the game, but it is less likely for it to get blanked early in the game (e.g. a 3-mana 2/3 no longer completely blanks your bear). A 4/4 or 5/5 creature with nimble is much tougher to double-block (but the larger a nimble creature gets, the less flavorful). I'd be worried that sometimes nimble means 'unblockable' and sometimes it's just flavortext.<br /><br />Swift (This creature can't be blocked by creatures with summoning sickness)<br /><br />I don't know if it's even OK to reference summoning sickness on a card (probably not), and even if it is technically OK, it doesn't feel great. I like the flavor here that a summoning sick creature can't react fast enough to block a swift creature, but the gameplay implications aren't great. Sometimes this is flavortext and other times your opponent literally has no outs because they can't play creatures to save them. There are also potentially some memory issues here.<br /><br />I'm a little rusty and I don't really like either of these mechanics, but they could be interesting ideas to build off. I do think that the swift flavor of some of green's creatures is relatively untapped space.Sagehttps://www.blogger.com/profile/02090253014943762842noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-39969598591422836282018-12-23T20:27:30.826-05:002018-12-23T20:27:30.826-05:00It's interesting how this effectively lets you...It's interesting how this effectively lets you chain creatures together if you have multiple with Companion. X creatures with Companion forming a chain and then one without, kind of like banding. Also plays very well with flying or other evasive abilities.TDShttps://www.blogger.com/profile/07783740904293109688noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-42837945919373239762018-12-23T20:24:44.772-05:002018-12-23T20:24:44.772-05:00Hah, derp on my part on the 'discourage chump ...Hah, derp on my part on the 'discourage chump blockers' bit.<br />ANd I disagree, Skye. A 2/1 with Challenge can attack past an 1/X that would profitably block it and can't just be held back by a 1/1 token, trading for two of them if they want to block. It also swings past any walls or other 0/X defenders. <br /><br />Granted, a 2/1 will lose value in the lategame, but at that point I'd expect the green deck to have some fatties of its own where it is relevant again.TDShttps://www.blogger.com/profile/07783740904293109688noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-20459540159789823412018-12-23T14:37:09.292-05:002018-12-23T14:37:09.292-05:00Primal (Can only be blocked by vanilla creatures)
...Primal (Can only be blocked by vanilla creatures)<br /><br />Still not found one I really want to build a card around. This came from asking, other than flying, what's the most common sort of creature that could be "block only if you have the right response" Jack (cartesiandaemon)https://www.blogger.com/profile/08258267965242039995noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-43546057463284566282018-12-23T11:34:16.948-05:002018-12-23T11:34:16.948-05:00While flash has seen more presence lately (which I...While flash has seen more presence lately (which I'm a fan of, being a control player even in limited), flash in green is both quite rare and I think it would warp the limited environment drastically.Skyehttps://www.blogger.com/profile/00329168455575789365noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-66606356880229084762018-12-23T11:21:27.375-05:002018-12-23T11:21:27.375-05:00While this is a bit of an edge-case, we couldn'...While this is a bit of an edge-case, we couldn't print this in a set with -1/-1 counters, which is a bit of a downer. I think a two-mana 2/2 that leaves behind a counter is pretty good, especially because you can curve a 2/2 into a 3/2 the next turn and that 2/2 is almost always getting in. <br /><br />What I dislike is that it discourages combat tricks that aren't very cheap. When you want to buff your next threat, you need to deploy it before you attack, which means if your trick is more than 1 mana, you'll be playing seriously off-curve, which is a bit of a trap.<br />Skyehttps://www.blogger.com/profile/00329168455575789365noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-24302088414111290962018-12-23T11:08:21.687-05:002018-12-23T11:08:21.687-05:00I think Guerilla could have been printed 10 years ...I think Guerilla could have been printed 10 years ago, but I think we avoid punishment like that, especially lower than rare. I like Pack's flavor a lot, but it feels very strong to me. I think Indomitable/Berserk could be very good, but I would probably remove the player damage.Skyehttps://www.blogger.com/profile/00329168455575789365noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-14641709450829874392018-12-23T11:01:09.966-05:002018-12-23T11:01:09.966-05:00This feels very Naya to me. I worry that this make...This feels very Naya to me. I worry that this makes your 3/3 and a random 4/5 into 7 damage or a one-sided wrath on turns 6-9. once your opponent blocks and has fewer creatures than you, they can't block anymore. I think this is fine as an uncommon+, but I think its too strong in multiples for a common.Skyehttps://www.blogger.com/profile/00329168455575789365noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-2081769987127898012018-12-23T10:52:00.363-05:002018-12-23T10:52:00.363-05:00if we used the all creatures able to block it do s...if we used the all creatures able to block it do so, then your opponent only needs one flying blocker, since the others are not allowed to block it per the rules.<br /><br />I second Jay though, this seems very risky to print at a volume that we could keyword.Skyehttps://www.blogger.com/profile/00329168455575789365noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-8071333016923406072018-12-23T10:43:54.044-05:002018-12-23T10:43:54.044-05:00I'm a big fan of this as well, I feel that it ...I'm a big fan of this as well, I feel that it communicates the expectation for your opponent very clearly (like menace) and goes well on small creatures, but your 4/4 can still get in later if you have a craw wurm lying around. <br /><br />I feel that this is a mechanic that green would actually benefit the most from, which is really rare when you talk about evasion. Excellent job, Wobbles. <br /><br />As for allowing it to branch out, naming it something like Stealth fits more of the G/B feel, while something like Shieldmate gives it a very G/W feel<br />Skyehttps://www.blogger.com/profile/00329168455575789365noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-11503567364580635752018-12-23T10:16:08.534-05:002018-12-23T10:16:08.534-05:00Hi Jay! My thought was that it might discourage a ...Hi Jay! My thought was that it might discourage a trade if you were already 50/50 on it, and help you feel like you're getting something done if it gets blocked by a wall or Wishcoin Crab.<br /><br />What would you think of Toxic 2 with the same stats?<br /><br />It seems this mechanic would be unworkable if as you go higher on the number, the creature becomes better for blocking faster than it becomes good for attacking, so I'm curious if that would happen with Toxic 2.Elihttps://www.blogger.com/profile/08533550268042443106noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-64023336839716633772018-12-23T06:48:01.003-05:002018-12-23T06:48:01.003-05:00Hm. Or:
Guerrilla 1 (CARDNAME can't be blocke...Hm. Or:<br /><br />Guerrilla 1 (CARDNAME can't be blocked unless defending player sacrifices a land.)<br /><br />That might be a bit harsh, but it goes some way to allowing them to block a small creature, but only with some real commitment, and discourage repeated chump blocking of a large creature.<br /><br />I'd spend some effort looking for a land based mechanic (because we're in green) but this is the first I found and it doesn't feel especially green. Could be W or B though (and probably R) based on flavour and destruction or taxing mechanics.Jack (cartesiandaemon)https://www.blogger.com/profile/08258267965242039995noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-72098817062092163232018-12-23T06:43:21.929-05:002018-12-23T06:43:21.929-05:00I don't like the reliance on flash. It's t...I don't like the reliance on flash. It's too A/B. Would a single but larger boost ("Has +2/+2 if another creature entered the battlefield under your control this turn") work better to get through even if your opponent knows about it before combat?<br /><br />Or would it be too blatant to just make it unblockable if a creature entered the battlefield? That's a nice mix of "you can get it through sometimes but not always" although it doesn't really let your opponent interact with it unfortunately.Jack (cartesiandaemon)https://www.blogger.com/profile/08258267965242039995noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-60970749503929686332018-12-22T13:58:23.813-05:002018-12-22T13:58:23.813-05:00Hi Eli.
The trick with rattlesnake evasion like to...Hi Eli.<br />The trick with rattlesnake evasion like toxic is that the blocking has to be (at least often) worse than not blocking. Whether I'm beating, trading, or chumping Lord of the Yew, it's better to take the 1 damage from toxic than the 3 damage from combat.<br /><br />See <a href="https://scryfall.com/search?q=oracle%3Aafflict+-name%3Aafflict&unique=cards&as=grid&order=name" rel="nofollow">afflict</a>.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-84464766634772030542018-12-22T13:14:38.438-05:002018-12-22T13:14:38.438-05:00Thank you!
Yes, that's just failure to templa...Thank you!<br /><br />Yes, that's just failure to template unambiguously enough.<br /><br />And yes, I was thinking of Indomitable (or "Beserk"?) as a replacement for trample since they have a lot of the same space, and indomitable avoids a few edge cases of trample. (It may have its own weird edge cases, not sure.)Jack (cartesiandaemon)https://www.blogger.com/profile/08258267965242039995noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-35658251353515850802018-12-22T13:07:49.362-05:002018-12-22T13:07:49.362-05:00Lord of the Yew 3G
Creature - Treefolk
(Ent art)
...Lord of the Yew 3G<br />Creature - Treefolk<br />(Ent art)<br /><br />Toxic 1 (When this creature deals damage to a creature, it also deals 1 damage to that creature's controller.)<br />3/3Elihttps://www.blogger.com/profile/08533550268042443106noreply@blogger.com