tag:blogger.com,1999:blog-5479847193762153273.post5731124337386842154..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: Multiple Choice Magic Design Questions of the Day 33 & 34Unknownnoreply@blogger.comBlogger3125tag:blogger.com,1999:blog-5479847193762153273.post-55918841052309190262018-01-26T08:50:48.778-05:002018-01-26T08:50:48.778-05:00#34 has no incorrect answer: All those things cont...#34 has no incorrect answer: All those things contribute to complexity!Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-13449933988327149982018-01-25T19:49:21.563-05:002018-01-25T19:49:21.563-05:00I can see B being the correct answer for 34 only b...I can see B being the correct answer for 34 only because Sam Stoddard explicitly said in the linked article that balancing in development causes complexity. That said, D, C, and A also arguably cause complexity.Anonymoushttps://www.blogger.com/profile/03728704016985622244noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-25020549536972593372018-01-25T17:50:18.136-05:002018-01-25T17:50:18.136-05:00I see we've gone all the way to "this que...I see we've gone all the way to "this question has no right answer".<br /><br />33. D, A, F roughly in that order.<br />34. D, C, A, B, F roughly in that order.<br /><br />If you press me for a single answer I'd say D for both. Variety = not everything works the same way = complexity, so it's a pretty tight correlation. And the need to keep introducing new variety with every set is the main thing driving Magic's complexity creep (this is what I said Magic's greatest weakness was in the GDS3 essays). Mechanics and factions play similar roles, but they also have an element of commonality (each card with the mechanic plays in a similar way) so they don't increase complexity as much.lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.com