tag:blogger.com,1999:blog-5479847193762153273.post5834115826663313371..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: Weekend Art Challenge 052616—Stop Skulking.Unknownnoreply@blogger.comBlogger75125tag:blogger.com,1999:blog-5479847193762153273.post-67087132094770801112016-06-03T11:11:12.881-04:002016-06-03T11:11:12.881-04:00Good point.
I like scheming's condition, but ...Good point.<br /><br />I like scheming's condition, but yeah, it's hard to imagine an evergreen ability word.<br /><br />Similar, with the same problem:<br /><br />Whenever one or more creature cards enter an opponent's graveyard from anywhere, EFFECT.<br /><br />(Half-morbid + milling incentives)Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-20793910036509683002016-06-03T10:59:12.861-04:002016-06-03T10:59:12.861-04:00My question for knowing is how often will it happe...My question for knowing is how often will it happen in an average game of Magic? I can see tweaking a set or a block so it happens in Limited often enough (like delirium), but as an evergreen thing I'm doubtful.<br /><br />It could just be threshold 1 for an opponent's graveyard. Like "As long as an opponent has a creature card in his or her graveyard", or better :<br /><br />Scheming <i>(As long as there are three or more creature cards in an opponent's graveyard...)</i><br /><br />Like metalcraft for graveyards. The issue is that as such it reads like an ability word which I don't think is the goal for a UB evergreen keyword. It could always be one bonus - "this creature gets +2/+2", "this creature can't be blocked", or what-have-you - but I'm not sold on that. Thoughts?Anonymoushttps://www.blogger.com/profile/11393054869276886509noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-36545029963506083272016-06-01T11:05:48.159-04:002016-06-01T11:05:48.159-04:00I assume not, but I agree that confusion is a poin...I assume not, but I agree that confusion is a point against.<br /><br />However, ninjitsu was fun, similar mechanics seem like a good idea for a U/B mechanic.Jack (cartesiandaemon)https://www.blogger.com/profile/08258267965242039995noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-38148731974647371732016-06-01T11:05:03.963-04:002016-06-01T11:05:03.963-04:00Hm. But when it *is* about the point of changeover...Hm. But when it *is* about the point of changeover is the point when a single card difference matters, and counting a deck even once seems a problem.<br /><br />Also, I just liked the idea of a fixed threshold more. (The one thing I like about bigger-than-library, is library-exile effects matter, but that's not enough to tip the balance.)Jack (cartesiandaemon)https://www.blogger.com/profile/08258267965242039995noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-8918084988441809212016-06-01T10:46:54.907-04:002016-06-01T10:46:54.907-04:00Gustcloak Sentinel has a baby with Stalking Tiger ...<a rel="nofollow">Gustcloak Sentinel</a> has a baby with <a rel="nofollow">Stalking Tiger</a> and the kid <a rel="nofollow">loves</a> trample.<br />Could work.<br />Not clear why it's removing another creature rather than itself, thematically.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-32806703694025649112016-06-01T10:35:39.754-04:002016-06-01T10:35:39.754-04:00'Exchange it' meaning the blocked creature...'Exchange it' meaning the blocked creature becomes unblocked and this becomes blocked by all of that creature's blockers? Does that re-trigger "when blocked" effects?Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-55122035015044800692016-05-31T21:20:12.778-04:002016-05-31T21:20:12.778-04:00Decoy (When this creature attacks and isn't bl...Decoy (When this creature attacks and isn't blocked, you may exchange it with a blocked creature you control.)Continuumghttps://www.blogger.com/profile/17108046580988410162noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-32007986416408647482016-05-31T21:12:39.991-04:002016-05-31T21:12:39.991-04:00Whisperblade Initiate 1UB
Evade (Whenever this cre...Whisperblade Initiate 1UB<br />Evade (Whenever this creature becomes blocked, you may remove a creature blocking it from combat.)<br />3/2Continuumghttps://www.blogger.com/profile/17108046580988410162noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-22436398559366392812016-05-31T16:26:39.904-04:002016-05-31T16:26:39.904-04:00Good shift.Good shift.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-59581067507813643502016-05-31T15:47:32.897-04:002016-05-31T15:47:32.897-04:00Good discussion here, sorry I missed it over the w...Good discussion here, sorry I missed it over the weekend. I have a late entry that may or may not make it in in time:<br /><br />Shadow Mage 1B<br />Creature - Human Rogue (C)<br />Decoy (Whenever this becomes blocked, you may untap it and remove it from combat)<br />2/1<br />M Hugo art<br /><br /><br />This is the Gustcloak ability colorshifted into Blue and Black. Like Prowess, it lends itself well to combat-trick-bluffing attacks. It also works well alongside creatures with saboteur abilities, as a Decoy creature can soak up a blocker at no risk.Anonymoushttps://www.blogger.com/profile/12542336969579468290noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-91046366402208849342016-05-31T14:06:31.634-04:002016-05-31T14:06:31.634-04:00I'd be fine with sneaky being UBG. Would need ...I'd be fine with sneaky being UBG. Would need another name, though. Agile? Silent?<br /><br />Stormdancer {2}{U}<br />[m hugo]<br />Creature-Human Wizard (cmn)<br />Sneaky <i>(Creatures can't block CARDNAME if they could block another creature.)</i><br />2/2<br /><br />Memory Walk {1}{UB}<br />[JohnSilva]<br />Enchantment—Aura(unc)<br />Enchant creature<br />Enchanted creature has sneaky <i>(Creatures can't block CARDNAME if they could block another creature.)</i><br />Whenever enchanted creature deals combat damage, you may draw a card. If you do, discard a card.<br /><br />Silent Killer {B}{B}<br />[excellero]<br />Creature-Elf Assassin (rare)<br />Sneaky <i>(Creatures can't block CARDNAME if they could block another creature.)</i><br />Whenever ~ deals combat damage to a player, target creature he or she controls gets -2/-2 until EOT.<br />2/1Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-55815570621510286682016-05-31T13:19:50.688-04:002016-05-31T13:19:50.688-04:00It rarely requires counting. Only when the stacks ...It rarely requires counting. Only when the stacks are very close in size and you've got sleeves (because otherwise you can literally compare height).Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-38980887797477192952016-05-31T12:25:07.924-04:002016-05-31T12:25:07.924-04:00That's a lot of counting. But maybe threshold-...That's a lot of counting. But maybe threshold-for-opponent's-graveyard is plausible? That gives inevitability, which UB often leans toward. And is helped by creature death (B) and mill (U).<br /><br />I'm cautious, because of all the problems with threshold. But plusses, it's really, simple, it feels UB, it combos with different UB things.<br /><br />It could either be a fixed bonus (eg. unblockable if, or +1/+1 if), with the option to tie a fancier ability to the same condition, or spelled out every time.Jack (cartesiandaemon)https://www.blogger.com/profile/08258267965242039995noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-62122038881405430152016-05-31T12:20:54.256-04:002016-05-31T12:20:54.256-04:00Oddly, the "can't block this if you could...Oddly, the "can't block this if you could block another" ability could probably be flavoured as "unobtrusive" in U and "terrifying" in G...Jack (cartesiandaemon)https://www.blogger.com/profile/08258267965242039995noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-65534508600313280072016-05-31T12:04:28.600-04:002016-05-31T12:04:28.600-04:00"Creatures can't block CARDNAME if they c..."Creatures can't block CARDNAME if they could block another unblocked creature."<br /><br />One of the last three is definitely best, but I can't know without more playtesting. Leaning toward the second one because it's anti-<a rel="nofollow">Lure</a>.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-67891024562110103072016-05-31T11:44:26.232-04:002016-05-31T11:44:26.232-04:00Was going to suggest Meglo myself, but Rhox actual...Was going to suggest Meglo myself, but Rhox actually seems the most interesting b/c it doesn't just scream "never attack" like the others.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-4013975766940268232016-05-31T11:42:05.887-04:002016-05-31T11:42:05.887-04:00Knowing — As long as opponent's graveyard is l...<i>Knowing</i> — As long as opponent's graveyard is larger than their library, ~ can't be blocked.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-4869259704848946122016-05-31T11:39:54.528-04:002016-05-31T11:39:54.528-04:00Does blue-black want to be giving away secrets? I ...Does blue-black want to be giving away secrets? I like the idea of looking at opp's library much better.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-83493248936162376852016-05-31T11:38:13.941-04:002016-05-31T11:38:13.941-04:00"Creatures can't block ~ if they could bl..."Creatures can't block ~ if they could block another creature?"Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-39710286018203906032016-05-31T11:19:50.970-04:002016-05-31T11:19:50.970-04:00I read that ability words could be evergreen if th...I read that ability words could be evergreen if they were simple and relevant, they just hadn't had any yet. I thought I read that on *this* challenge, but I can't see it now.<br /><br />I see your point about alternative implementations of sneaky. It could be "unless all creatures that can block, do block". But that's more like provoke, maybe RG not UB. Or maybe, "can't be blocked if another unblocked creature could be blocked instead"?Jack (cartesiandaemon)https://www.blogger.com/profile/08258267965242039995noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-1129902411127653492016-05-31T11:01:43.139-04:002016-05-31T11:01:43.139-04:00Stormdancer {2}{U}
[m hugo]
Creature-Human Wizard ...Stormdancer {2}{U}<br />[m hugo]<br />Creature-Human Wizard (cmn)<br />Sneaky <i>(This creature can't be blocked unless all attacking creatures are blocked.)</i><br />2/2<br /><br />By Cover of Dark {B}<br />[JohnSilva]<br />Sorcery (unc)<br />Creatures you control gain sneaky until EOT. <i>(They can't be blocked unless all attacking creatures are blocked.)</i><br /><br />Silent Killer {B}{B}<br />[excellero]<br />Creature-Elf Assassin (rare)<br />Sneaky <i>(This creature can't be blocked unless all attacking creatures are blocked.)</i><br />Whenever ~ deals combat damage to a player, target creature he or she controls gets -2/-2 until EOT.<br />2/1Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-33831705928417372962016-05-31T10:58:46.054-04:002016-05-31T10:58:46.054-04:00Oh. Just realized that wording of sneaky is also: ...Oh. Just realized that wording of sneaky is also: "~ is unblockable if defending player attacked you since your last turn."<br /><br />While I'm glad it's more functional than I realized, it's clear that's far too opaque for an evergreen mechanic. Going back to the original...Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-83913134649219649112016-05-31T10:35:59.776-04:002016-05-31T10:35:59.776-04:00That's a lot harder to use well, really only k...That's a lot harder to use well, really only kicking in benefits when you cleverly craft a board state where alpha-blocking is terribly unprofitable. That feels very blue-black to me, but I'm just not sure this version would survive playtesting.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-61233729159551353092016-05-31T10:33:32.531-04:002016-05-31T10:33:32.531-04:00I find myself wondering if Sneaky isn't too cl...I find myself wondering if Sneaky isn't too close to "Has flying as long as another creature you control has flying. Likewise for unblockable, etc."<br /><br />Reversing it also produces an interesting evasion ability, though a less intuitive one:<br /><br />Umbramancer {2}{UB}<br />[m hugo]<br />Creature-Human Wizard (cmn)<br />Sneaky <i>(This creature can't be blocked unless all creatures defending player controls are blocking.)</i><br />2/2<br /><br />By Cover of Dark {B}<br />[JohnSilva]<br />Sorcery (unc)<br />Creatures you control gain sneaky until EOT. <i>(They can't be blocked unless all creatures defending player controls are blocking.)</i><br /><br />Silent Killer {B}{B}<br />[excellero]<br />Creature-Elf Assassin (rare)<br />Sneaky <i>(This creature can't be blocked unless all creatures defending player controls are blocking.)</i><br />Whenever ~ deals combat damage to a player, pay X. Target creature he or she controls gets -X/-X until EOT.<br />2/1Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-63010815489260084002016-05-31T10:15:29.786-04:002016-05-31T10:15:29.786-04:00I think Thief really wants to be an ability word, ...I think Thief really wants to be an ability word, which knocks it out of evergreen status… I guess? Hmm. Why can't ability words be evergreen? Interesting.<br /><br />Dangerous is a strict subset of deathtouch, and that's not relevant enough for evergreen—probably not for a keyword at all.<br /><br />Jack, how about "Whenever ~ deals damage to a creature, return that creature to it's owner's hand at EOT?"<br /><br />Desperate is too inelegant for evergreen.<br /><br />Glamour could theoretically make it, but just feels more like a one-block mechanic.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.com