tag:blogger.com,1999:blog-5479847193762153273.post5836185948102227531..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: Weekend Art Challenge 050214—Water WorldUnknownnoreply@blogger.comBlogger137125tag:blogger.com,1999:blog-5479847193762153273.post-28715030374328342822014-05-07T06:56:08.649-04:002014-05-07T06:56:08.649-04:00Your formulation is the better one. I could not fi...Your formulation is the better one. I could not find a way to suggest you need islands and plains untapped. A.Charantonishttps://www.blogger.com/profile/14764287128554364197noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-45975183086661582492014-05-06T11:14:56.248-04:002014-05-06T11:14:56.248-04:00Again, we really want to avoid conditional static ...Again, we really want to avoid conditional static boosts to toughness. You attack with your boosted creature, and then cast a spell after combat, only for your opponent to inform you that you've accidentally killed your creature. The second one is much better because it uses a trigger with an effect that can't be taken away before EOT.<br /><br />That said, it's weird that it's just counting half your WU lands (like Aspect of Wolf). Maybe: "When ~ attacks or blocks, it gets +X/+X until EOT where X is the lesser of the number of Plains and the number of Islands you control."<br /><br />The last one could work in a set with morph, though it will only be helpful when your opponent doesn't have enough to unmorph it before damage.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-57947054003026458442014-05-06T10:16:57.519-04:002014-05-06T10:16:57.519-04:00I was thinking of making something that cares diff...I was thinking of making something that cares differently about wether you have untapped basics in your colors.<br /><br />How about one of the following twists:<br /><br />*As long as you control 4 or more untapped islands and/or plains, cardname has +3/+3<br />(green red would probably get -X/-X for untapped lands)<br /><br />*When CARDNAME attacks or blocks it gets +1/+1 for each two untapped islands and/or plains you control.<br /><br />Otherwise if all the options are too bad as I feel they are here is an alternate submission:<br /><br />Triton Spearmaster 1UW (uncommon)<br />Creature Merfolk Warrior<br />UW: if CARDNAME blocking or becomes blocked by a creature with morph, you may turn it face down.<br />2/3<br /><br />That would go in if the set had morph, and morphs in this set would represent underwatter monsters.A.Charantonishttps://www.blogger.com/profile/14764287128554364197noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-38500427442479913752014-05-06T08:24:43.176-04:002014-05-06T08:24:43.176-04:00Sharkpack (uncommen)
2BB
Creature - Shark
3/3
Dest...Sharkpack (uncommen)<br />2BB<br />Creature - Shark<br />3/3<br />Destroy target creature that was dealt damage this turn<br />Sharks always know when there is a battle, and will feast on the leftovers<br />Illus: Netarliargus<br /><br />or<br /><br />Bloodfest (uncommen)<br />2BB<br />Instant<br />Destroy all creatures that ar dealt damage this turn.<br />Once these sharks catches your scent of blood, there is no hiding<br />Illus: Netarliargus<br />Lompe Luitenhttps://www.blogger.com/profile/00232072982510783952noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-78046095365003303292014-05-05T20:49:23.861-04:002014-05-05T20:49:23.861-04:00What if it checked once at the beginning of each t...What if it checked once at the beginning of each turn?<br /><br />At the beginning of each upkeep, CARDNAME gets +1/+0 until end of turn for each untapped plains you control and +0/+1 until end of turn for each untapped island you control.<br /><br />Still a not insignificant amount of bookkeeping, but better than constant checking. Also really encourages playing WU control, which is where those colors shine anydangways.zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-36113497480988690912014-05-05T15:19:52.672-04:002014-05-05T15:19:52.672-04:00I ran out of time to stay on top of the challenge ...I ran out of time to stay on top of the challenge this weekend, but lots of great discussion! I've concluded that none of these are ideal block mechanics because we don't want enough Bone Splinters and/or deathtouchers in a set to warrant a non-evergreen keyword. New submission:<br /><br />Drowner Octopus 2W<br />[Fran-Hdez]<br />Creature-Octopus (C)<br />Disable (Whenever CARDNAME deals damage to a creature, tap that creature. It deals damage to creatures in the form of stun counters. If a creature with a stun counter on it would untap, remove a stun counter from it instead.)<br />2/2Juleshttps://www.blogger.com/profile/13784920130399590671noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-81930737016914120402014-05-05T15:01:27.819-04:002014-05-05T15:01:27.819-04:00I could even see using the "new Bushido"...I could even see using the "new Bushido" here.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-1039332851572894252014-05-05T15:00:18.446-04:002014-05-05T15:00:18.446-04:00Static, conditional toughness bonuses are so dange...Static, conditional toughness bonuses are so dangerous.<br /><br />Would this mechanic appear on multiple cards?Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-16444758116942501252014-05-05T14:31:48.116-04:002014-05-05T14:31:48.116-04:00@TehWERR: That's awesome. So technically it do...@TehWERR: That's awesome. So technically it does work as is? <br /><br />All the same, if people are comfortable with lpaulsen's proposed templating (which I like, but I'm not sure how much Tabak would appreciate) we can stick with that. <br /><br />Final, final version: <br /><br />Lurking Octupus 3UU<br />[Fran-Hdez]<br />Creature - Octupus (U)<br />Flash<br />When CARDNAME enters the battlefield, target creature loses all abilities until end of turn but its power and toughness remain the same.<br />3/3zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-15456744894889206282014-05-05T11:52:08.878-04:002014-05-05T11:52:08.878-04:00I can see people thinking Lurking Octopus's P/...I can see people thinking Lurking Octopus's P/T is the one that's being referenced with that template.Tigthttps://www.blogger.com/profile/11018253211543720641noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-79912764611575895432014-05-05T11:20:55.038-04:002014-05-05T11:20:55.038-04:00You no like "Target creature loses all abilit...You no like "Target creature loses all abilities until end of turn but its power and toughness remain the same."?Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-66013003194273042542014-05-05T11:08:18.704-04:002014-05-05T11:08:18.704-04:00surprisingly this is actually handled in the rules...surprisingly this is actually handled in the rules! (the original version) however without characteristic defining abilities it's p/t revert to what it would be without input. so tarmogyf becomes a 0/1 but magnivore becomes a 0/0. this is relevant with the only card in the game that removes abilities without giving p/t: Yixlid Jailer. TehWERRhttps://www.blogger.com/profile/05796150712853674684noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-28586297191309319462014-05-05T11:01:00.302-04:002014-05-05T11:01:00.302-04:00Im ok making this
Octangler 1W
Art: Fran-Hdez
Cr...Im ok making this <br /><br />Octangler 1W<br />Art: Fran-Hdez<br />Creature - Octopus (C)<br />W, T: Tap target creature<br />0/3Anonymoushttps://www.blogger.com/profile/00635539352914988972noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-24745487278577056192014-05-05T09:39:26.691-04:002014-05-05T09:39:26.691-04:00Now there's a card that needs to see print at ...Now there's a card that needs to see print at some point!lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-1261716598752953452014-05-05T08:48:40.038-04:002014-05-05T08:48:40.038-04:00Art - Netarliargus, cropped so the surface isn'...Art - Netarliargus, cropped so the surface isn't visible on the top of the card.Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-25266135281568885202014-05-05T05:25:58.257-04:002014-05-05T05:25:58.257-04:00Artist: Fran-Hdez
In this set I would put merfolk ...Artist: Fran-Hdez<br />In this set I would put merfolk in Blue White, landlocked in Green White, dragons and drakes in Green Red, Horrors in Red Black and Cephalids in Black Blue.<br /><br />Triton Spearmaster 1UW (uncommon)<br />Creature Merfolk Warrior<br />When Triton Spearmaster has +1/+0 for every untapped plains you control and +0/+1 for each untapped island you control.<br />1/1<br /><br /><br /><br />A.Charantonishttps://www.blogger.com/profile/14764287128554364197noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-64687231525304101822014-05-05T02:23:18.766-04:002014-05-05T02:23:18.766-04:00That Emerald Diver is probably the best version, b...That Emerald Diver is probably the best version, but I'm going to scrap it, to try and show Below on a straightforward, simple, card. Or, at least, as close as I can come across these arts.<br /><br />Draconic Depthskite 4RR<br />Creature - Dragon<br />Haste<br />Below (This creature can't be blocked by creatures with flying.)<br />4/4<br /><br />This doesn't show anything special about Below, but not every card has to be too cute. On the other hand, though, it also might not be sufficiently Dragon-ic – Volcanic Dragon, I think, isn't enough of a reference point. As for Below, I would definitely keep this out of blue - probably GRb.Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-78790382184462677002014-05-05T00:25:53.322-04:002014-05-05T00:25:53.322-04:00Absurd as it reads, my final submission:
Lurking ...Absurd as it reads, my final submission:<br /><br />Lurking Octupus 2UU<br />[Fran-Hdez]<br />Creature - Octupus (U)<br />Flash<br />When CARDNAME enters the battlefield, target creature's power becomes equal to its power and its toughness becomes equal to its toughness until end of turn. Then that creature loses all abilities until end of turn."<br />3/3<br /><br />No vertical cycle here, just an unwillingness to kill your darlings.zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-53380332190493997522014-05-04T23:55:56.757-04:002014-05-04T23:55:56.757-04:00"Traget creature loses all abilities other th..."Traget creature loses all abilities other than characteristic defining abilities until end of turn" will yank us firmly out of NWO templating for common. Possibly as taboo as mentioning the stack.zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-53191700426182123442014-05-04T23:27:19.021-04:002014-05-04T23:27:19.021-04:00Lurking Octopus 2G
Art: Fran-Hdez
Creature - Octop...Lurking Octopus 2G<br />Art: Fran-Hdez<br />Creature - Octopus<br />Tidal 2 (At the beginning of your upkeep, if there are +1/+1 counters on any creatures you control with Tidal, remove them all. Otherwise, put two +1/+1 counters on this.)<br />2/2James Bartolottihttps://www.blogger.com/profile/14429344295256063879noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-68433694143053676192014-05-04T23:01:23.183-04:002014-05-04T23:01:23.183-04:00To confirm, final submission:
Sea Dragon 3RR
Crea...To confirm, final submission:<br /><br />Sea Dragon 3RR<br />Creature- Dragon (Uncommon)<br />3/3<br />Aquatic (This creature can't be blocked except by creatures with aquatic or flying.)<br />1: CARDNAME gets +1/-1 until end of turn.<br /><br />Art: Netarliarguslpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-88267075444381516152014-05-04T22:59:57.856-04:002014-05-04T22:59:57.856-04:00That's the most incredible templating hack I&#...That's the most incredible templating hack I've ever seen. But given that this kind of thing has never been done before, you might as well make up a new template.<br /><br />"Target creature loses all abilities until end of turn. Its power and toughness remain the same."lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-68572651965245401092014-05-04T22:10:27.071-04:002014-05-04T22:10:27.071-04:00"Target creature's power becomes equal to..."Target creature's power becomes equal to its power and its toughness becomes equal to its toughness until end of turn. Then that creature loses all abilities until end of turn."<br /><br />Sometimes magic templating makes me nuts.zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-42749593041115467952014-05-04T21:55:41.537-04:002014-05-04T21:55:41.537-04:00Yeah, the fact that this stacks with every single ...Yeah, the fact that this stacks with every single other Seaworthy creature makes it impossible to beat once you start swinging with 3 or more creatures. I do like that idea of using the tides to sap strength from your enemies. What of this?<br /><br />Merfolk Tidehunter<br />1U<br />Creature - Merfolk Soldier (C)<br />Tidalforce (Whenever this creature attacks, until end of turn, it gets +1/+0 and target creature an opponent controls gets -1/-0.)<br />1/2<br /><br />There is definitely a better wording for this ability, as well as a better name for it. But I think this has some promise.<br /><br />Also I'm procrastinating finals right now, hence my relative silence on the site recently.Anonymoushttps://www.blogger.com/profile/11393054869276886509noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-66985717171221248812014-05-04T21:19:15.904-04:002014-05-04T21:19:15.904-04:00The 'under a land' rider is there to inspi...The 'under a land' rider is there to inspire support cards and give the ability more flavor. Also, if a creature just exiles itself, it feels exclusively white/blue, but if they are hiding under a land somewhere I could imagine it in every color.<br /><br />I suppose the correct templating would be:<br /><br />Bathys Drake 2U (C)<br />Creature - Drake<br />Flying<br />Submerge U (U: Exile this under target land. Any time you would draw a card, you may instead put this onto the battlefield.)Devin E. Greenhttps://www.blogger.com/profile/09216945116878064817noreply@blogger.com