tag:blogger.com,1999:blog-5479847193762153273.post5840233136326708974..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: Weekend Art Design Challenge 041417—land auraUnknownnoreply@blogger.comBlogger67125tag:blogger.com,1999:blog-5479847193762153273.post-59416223224770615012017-04-20T15:01:22.756-04:002017-04-20T15:01:22.756-04:00Basic Land restriction because Ravnica is a city p...Basic Land restriction because Ravnica is a city plane, so it needs undeveloped land to build a new bank. Easily gotten rid of. <br /><br />As far as Jay's riff, I like that, but I put this in Orzhov strictly for flavor reasons (I've been developing Rav3 in my head for six weeks now). Strictly mechanically, that makes sense centered in U, and as a gold card in pretty much any color other than white.zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-43095360899963222532017-04-18T20:16:33.168-04:002017-04-18T20:16:33.168-04:00I see what you're saying now.
Same as last r...I see what you're saying now. <br /><br />Same as last revision then except cmc 1UAnonymoushttps://www.blogger.com/profile/10321576033161368881noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-56930946592843532502017-04-18T16:35:49.471-04:002017-04-18T16:35:49.471-04:00Thanks for the good challenge and feedback, as usu...Thanks for the good challenge and feedback, as usual!Danielhttps://www.blogger.com/profile/03733294559333002785noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-20723026138471067512017-04-18T10:37:19.280-04:002017-04-18T10:37:19.280-04:00The 'if' clause is wasted text because it ...The 'if' clause is wasted text because it will never not fire. This card costs U. It will be cast from an Island. It will be cast on the same Island when it's your only Island, because drawing a card is strictly better than scrying 1.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-2760985608543951452017-04-18T05:33:53.986-04:002017-04-18T05:33:53.986-04:00Thank you!
Yes, I agree with IPaulsen's sugge...Thank you!<br /><br />Yes, I agree with IPaulsen's suggestion.<br /><br />I don't know how much you gain turning effects like Boseju into an aura though. I agree, I'd like riders of that size. But most spells have some generic mana, and that means that land auras with "if you spend this mana on blah, then blah" are not much different to a non-aura with a tap effect "target blah, has blah".<br /><br />Even if it only counted spells you spend mana on the coloured cost, you just slap the aura on your most common land, or your best dual, there's no trade-off to consider, and little worry about "should I wait for another land".Jack (cartesiandaemon)https://www.blogger.com/profile/08258267965242039995noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-37274502450833547262017-04-17T19:40:30.753-04:002017-04-17T19:40:30.753-04:00Maybe someday the necessary templating for auras w...Maybe someday the necessary templating for auras will be less incredibly, incredibly unwieldy. For many interesting and relatively-straightforward effects, the amount of text it takes is enough to push towards a sorcery, which is just unfortunate, in my opinion.Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-60185202113961166572017-04-17T18:53:29.079-04:002017-04-17T18:53:29.079-04:00I designed this with a cycle in mind. Useful abili...I designed this with a cycle in mind. Useful ability, backed up by additional value for prioritizing deck building in that color. So the "you control" clause is there to make the card "not rare". But maybe the restriction is enough to warrant a single land scry effect? How about:<br /><br />Foresight beacon U<br />Enchantment - aura - Unc<br />Enchant land you control. If that land is an island, draw a card.<br /><br />Enchanted land has {tap} scry 1<br />Anonymoushttps://www.blogger.com/profile/10321576033161368881noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-89740320452167911142017-04-17T16:45:44.830-04:002017-04-17T16:45:44.830-04:00Riffing:
First Bank of Ravnica {W}{B}
Enchantment...Riffing:<br /><br />First Bank of Ravnica {W}{B}<br />Enchantment - Aura<br />Enchant land<br />Tap enchanted land: Create a colorless Gold artifact token with "Sacrifice this token: Add one mana of any color to your mana pool."Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-61610361434014337252017-04-17T16:40:00.871-04:002017-04-17T16:40:00.871-04:00I'm really pleased with this challenge. I aske...I'm really pleased with this challenge. I asked you to tackle a very hard challenge, and as a group I think you did a lot of good exploration on the subject, helping us better understand the limits of land auras, as well as finding some promising design space. Well done, Artisans!Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-38450293135569888122017-04-17T16:37:34.267-04:002017-04-17T16:37:34.267-04:00Hmm. Yeah. Cool. Instead of drawing you a card, it...Hmm. Yeah. Cool. Instead of drawing you a card, it gives you a more red one-mana bonus in the form of a <a rel="nofollow">Shock</a>.<br /><br />Changing land types might seem to illusory for red, but the precedent in <a rel="nofollow">Blood Moon</a> combined with red's need for alternatives to land destruction provide a lot of justification.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-12246652341299470572017-04-17T16:34:34.258-04:002017-04-17T16:34:34.258-04:00Strike the first ability and the 'basic' r...Strike the first ability and the 'basic' requirement. This is a neat alternative way for a land to produce mana.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-66665906705329398042017-04-17T16:33:16.005-04:002017-04-17T16:33:16.005-04:00I'm seeing a theme where the design's main...I'm seeing a theme where the design's main effect could go on an enchantment, and so we add "if enchanted land is untapped" and/or something to modify the land's mana production abilities to justify that effect appearing on a land aura.<br /><br />But the choice between using a land for mana or an effect isn't a terribly interesting one. It adds tension—and a game does need tension—but Magic is loaded with tension even when you're just playing commons from a core set, just the way cards interact. It doesn't need much more, and it doesn't need the kind of weak tension where the choice is pretty clear 90% of the time, and the player just feels bad they can't have both sides.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-84189401286858135382017-04-17T16:23:25.012-04:002017-04-17T16:23:25.012-04:00Mirror Magic is sweet.
These are good examples of...Mirror Magic is sweet.<br /><br />These are good examples of the design space I was thinking about when I mentioned <a rel="nofollow"> Boseiju, Who Shelters All</a> above.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-88251687654210167192017-04-17T16:20:06.788-04:002017-04-17T16:20:06.788-04:00I'll grant this card is vulnerable to both lan...I'll grant this card is vulnerable to both land and enchantment destruction, but those are commonly ignored lanes of removal for something that can draw you multiple cards every turn. <br /><br />Compare to this:<br /><br />Home Turf {2}{W}{G}<br />Enchantment - Aura (R)<br />Enchant Land<br />{2}{W}{G}, Tap enchanted land: Draw two cards. You may activate this ability only during your precombat main phase and only if you control two or more creatures.<br /><br />That seems printable, since it's a rare that costs {5} for two cards each turn, and then only after a {4} investment. Comparable to <a rel="nofollow">Emmessi Tome</a>. Yours can and often will draw many more cards. <br /><br />And when you're not drawing cards, it's pumping your team. Why? Why make the player choose between the pump and the card advantage?<br /><br />This could be a card:<br /><br />Home Turf {W}{G}<br />Enchantment - Aura (R)<br />Enchant Land<br />Enchanted land has "{T}: Creatures you control get +1/+1 until EOT."<br /><br />But I don't see much benefit from cramming those two together.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-79656048032686291512017-04-17T16:09:05.337-04:002017-04-17T16:09:05.337-04:00Love this, Jack (and Ipaulsen's templating)!
...Love this, Jack (and Ipaulsen's templating)!<br /><br />You also got me thinking that effects like we see on <a rel="nofollow">Boseiju, Who Shelters All</a> could make for relevant land auras. In fact, I'd say the space of effects that make sense to put on lands but are generally too expensive or too much value is where we need to look for our next generation of land auras.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-53113046013788487692017-04-17T16:04:35.866-04:002017-04-17T16:04:35.866-04:00These are effectively seals, but with the aura sub...These are effectively seals, but with the aura subtype. And they all effectively cost one mana to sacrifice, which lets you split up the cost puzzleknot- implement- or spellbomb-style.<br /><br />I can't begin to imagine why these are rare. Like some are too good, but just make them weaker.<br /><br />It doesn't matter that they require a specific land type to enchant, because you need that land's mana to cast them—except obv that it requires a minimum of basic land in Constructed.<br /><br />I imagine the set that wants these counting auras for other reasons (rather than global enchantments, in which case they'd use seals). Fair.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-9979998386664877022017-04-17T15:49:25.120-04:002017-04-17T15:49:25.120-04:00At face-value, this just lets our basic or dual la...At face-value, this just lets our basic or dual land tap to make an extra mana, but Jenny will find more interesting things to enchant, utility lands that you'd love to get more copies of.<br /><br />Also combos with the set mechanic of "whenever a land you control LTB…"<br /><br />My only wish is that we find a template that allows man-lands enchanted with this to double attack.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-19798537815080203722017-04-17T15:44:25.594-04:002017-04-17T15:44:25.594-04:00A red I'll-gladly-hurt-myself-to-hurt-you-a-li...A red I'll-gladly-hurt-myself-to-hurt-you-a-little-more <a rel="nofollow">Contaminated Ground</a>. Seems fine, given red's loss of space in land destruction. I could see this in a supplemental multiplayer set, or one with a mechanic where red likes dealing itself damage.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-85849688920939546652017-04-17T15:39:50.603-04:002017-04-17T15:39:50.603-04:00You can upgrade one of your deserts to be able to ...You can upgrade one of your deserts to be able to produce red mana, provided you have the red mana to cast it, and need that mana more than the desert's {T} ability.<br /><br />More importantly, this rewards you for playing a lot of auras with damage. I'm just not sure why it cares about both deserts and auras. Why not…<br /><br />Stinging Mirage<br />Sorcery (common)<br />~ deals damage to target creature or player equal to the number of Deserts you control.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-55444908385107911492017-04-17T15:35:31.595-04:002017-04-17T15:35:31.595-04:00Cabal Therapy swaps its flashback cost from "...<a rel="nofollow">Cabal Therapy</a> swaps its flashback cost from "sack a creature" to "{B} and put a land on top of your library," where you choose to re-draw the first time you cast it, but that doesn't matter because you'll most often be re-casting it the same turn.<br /><br />I'm not sufficiently convinced this should be an aura rather than a sorcery. Maybe:<br /><br />Mire of Madness B<br />Enchantment - Aura<br />Enchant land you control<br />When CARDNAME becomes attached or unattached, name a nonland card. Target player reveals his or her hand and discards all cards with that name.<br /><br />The difference is subtle, but it's focused on the land and your ability to bounce or sack your own land yourself.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-89225307197306822732017-04-17T15:24:24.570-04:002017-04-17T15:24:24.570-04:00This is definitely playable in the right deck as a...This is definitely playable in the right deck as a weak <a rel="nofollow">Ethereal Guidance</a> that accelerates you from 4 to 5 mana.<br /><br />On its own, I'm not seeing a mechanical or thematic through line on these two abilities. That said, I can imagine the set where a cycle of these makes sense because the set also needs late-game acceleration (so, it's a battlecruiser set) and enchantments or auras (so it's a battlecruiser enchantment set… which is believable.)<br /><br />Still, I might rather see:<br /><br />Flatland Surge<br />{W}<br />Enchantment - Aura - Uncommon<br />Enchant Land<br />Enchanted land has "{2}{W}{W}, {T}: Creatures you control get +2/+1 until end of turn. Activate this ability only as a sorcery."Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-28800065418952123422017-04-17T15:16:36.326-04:002017-04-17T15:16:36.326-04:00Foresight Beacon's purpose is to give you scry...Foresight Beacon's purpose is to give you scry 2 every round. You can cast it on turn 1, to draw a card, and then have the option of activating it in future turns where you have the enchanted island and a second island free. Or you can cast it on a non-island, to keep the {U} you'll need from your islands free to activate it. But then you won't draw a card. Also, you're not <i>allowed</i> to cast this on an opponent's land, or your 2HG ally's.<br /><br />We can simplify this card:<br /><br />Foresight Beacon {U}<br />Enchantment - aura - Unc<br />Enchant land<br />Enchanted land has {U}, {T}: Scry 2.<br /><br />or:<br /><br />Foresight Beacon {1}{U}<br />Enchantment - aura - Unc<br />Enchant land<br />When ~ ETB, draw a card.<br />Enchanted land has {T}: Scry 1.<br /><br />Getting to scry 1 or 2 every turn is quite significant, but dedicating a land to that is too—at least early.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-57566894088996715812017-04-17T12:21:56.899-04:002017-04-17T12:21:56.899-04:00Er, late but anyhow:
Active Peaks 1R
Aura - Encha...Er, late but anyhow:<br /><br />Active Peaks 1R<br />Aura - Enchant Land<br />Enchanted land is a Mountain.<br />When ~ enters the battlefield, it deals 2 damage to Target creature or player.<br /><br />Continuing off Spreading Seas.<br />I think this effect should exist in blue red and black. Zachhttps://www.blogger.com/profile/14318011531403551812noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-35838558477013456172017-04-17T11:59:32.093-04:002017-04-17T11:59:32.093-04:00I mean, 5 mana by turn 3 is true of having 2x one ...I mean, 5 mana by turn 3 is true of having 2x one mana elfs or birds, and those don't have "echo". I could see the land entering the battlefield tapped though, that makes more of a trade off. It's also reactive and contextual in a set with landfall, which is probably where a rare land Aura cycle wants to be.Wobbleshttps://www.blogger.com/profile/11494097707732649864noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-28766142071472708882017-04-17T09:04:41.049-04:002017-04-17T09:04:41.049-04:00Ideally there would be one in each color - the ide...Ideally there would be one in each color - the idea being that all colors get ramping via colorless artifacts, so it's not too big of a bleed. <br /><br />That said I think there's an argument to be made that it IS too big of a bleed and shouldn't be printed.Anonymoushttps://www.blogger.com/profile/15941977219304581236noreply@blogger.com