tag:blogger.com,1999:blog-5479847193762153273.post6338725408683444609..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: Weekend Art Challenge Review 020615—TheHereticDivineUnknownnoreply@blogger.comBlogger37125tag:blogger.com,1999:blog-5479847193762153273.post-11950793706827629272015-02-12T14:14:09.302-05:002015-02-12T14:14:09.302-05:00Linked Fate 4BB
Aura Rare
Enchant two creatures
Wh...Linked Fate 4BB<br />Aura Rare<br />Enchant two creatures<br />Whenever one of the enchanted creatures dies, the controller of the other one sacrfices it.zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-58942946800170059602015-02-11T15:53:19.953-05:002015-02-11T15:53:19.953-05:00That lets Have Bad Dreams affect your opponents tu...That lets Have Bad Dreams affect your opponents turn, but why should that be wrong? I like it.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-8615538432230290992015-02-11T15:26:37.173-05:002015-02-11T15:26:37.173-05:00We've effectively re-designed Channel. As I wa...We've effectively re-designed Channel. As I want to refer to "the cleanup step" in designing about as much as I do "the stack", I'd be curious about this:<br /><br />Daydream G (<i>You may cast this spell for its daydream cost. If you do, sacrifice it during thr next upkeep.</i>)<br /><br />This keeps the design tighter, avoids an ability word, and keeps the effect an enchantment and a spell, both of which can play into a set's themes.Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-44309396226348780792015-02-11T12:58:33.968-05:002015-02-11T12:58:33.968-05:00Good point.
Bounded in a Nutshell {2}{G}
Enchantm...Good point.<br /><br />Bounded in a Nutshell {2}{G}<br />Enchantment - Aura (cmn)<br />Enchant creature<br />Enchanted creature gets +3/+3.<br /><i>Daydream</i> — ⌛ {G}, Discard ~: Target creature gets +3/+3 until EOT.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-7723973730814054642015-02-11T12:41:49.572-05:002015-02-11T12:41:49.572-05:00Ew. That's going to be really tricky. You want...Ew. That's going to be really tricky. You want a permanent to cease being on the battlefield at the *precise same time* that damage *and* Giant Growth effects wear off. That's going to require "substance"-level fiddliness of wording.<br /><br />The alternative would be to only have Daydream toughness-increasing spells, no toughness-reducing effects, at which point you can just say "sacrifice it at the beginning of the next cleanup step". Which still isn't really printable on modern cards, admittedly, but is at least way more succinct than the alternative would be.AlexChttps://www.blogger.com/profile/05674122775216494431noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-56663763484604660972015-02-11T12:29:46.548-05:002015-02-11T12:29:46.548-05:00Right, but if we take that approach then Bounded i...Right, but if we take that approach then Bounded in a Nutshell lets my guy die after getting into combat. We really want these to go away during the cleanup step along with Giant Growth.Juleshttps://www.blogger.com/profile/13784920130399590671noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-14220335288530863922015-02-11T10:50:52.725-05:002015-02-11T10:50:52.725-05:00A trivial point, but I think generally helpful:
W...A trivial point, but I think generally helpful:<br /><br />Why allow <i>creatures</i> to attack, but <i>players</i> to block?Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-80606699815857229672015-02-11T10:47:55.664-05:002015-02-11T10:47:55.664-05:00This is where it helps that "at end of turn&q...This is where it helps that "at end of turn" has been replaced by "at the beginning of the end step."Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-43909796000056393802015-02-11T05:11:51.631-05:002015-02-11T05:11:51.631-05:00Hm? No, during the "end step" (which com...Hm? No, during the "end step" (which comes before the "cleanup step") the "at end of turn" trigger from Daydream happens, and the enchantment goes away. Then later on there's a cleanup step when Giant Growth wears off. So the Eager Cadet lives. Seems the natural expectation to me.AlexChttps://www.blogger.com/profile/05674122775216494431noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-42909582949108396872015-02-11T01:25:47.162-05:002015-02-11T01:25:47.162-05:00Don't tell me the Eager Cadet dies during the ...Don't tell me the Eager Cadet dies during the cleanup phase. Really? is that really what happens?Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-10270406295223356292015-02-10T22:24:39.995-05:002015-02-10T22:24:39.995-05:00I've been tooling around with this version of ...I've been tooling around with this version of dungeons for a little while but hadn't found a home for it, so never really put much effort into developing it. There are so many knobs to turn it a bit daunting without the structure of a set around it. I'm all for exploring the supplemental route.<br /><br />I envisioned various types of dungeons flipping into specific permanent types.<br /><br />Reliquary = artifacts<br />Prison = creatures/planeswalkers<br />Sanctum = enchantments<br /><br />Is response to the review comments about clarity: the intent is that you cast it (sorcery speed) and anyone may choose to attack it. A possible clarification might be to change the reminder text to read (ANY creature may attack dungeons. Any player may block for a dungeon)<br /><br />I was delighted that you saw the cmc vs power/damage as a matter of competency. Scornful Egotist FTW!Anonymoushttps://www.blogger.com/profile/14773403569389449877noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-69652345831938058912015-02-10T20:57:22.288-05:002015-02-10T20:57:22.288-05:00Are players going to correctly intuit what happens...Are players going to correctly intuit what happens if Have Bad Dreams gets Daydreamt after an Eager Cadet gets Giant Growthed?Juleshttps://www.blogger.com/profile/13784920130399590671noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-87550824207755896932015-02-10T20:19:41.272-05:002015-02-10T20:19:41.272-05:00This I like.This I like.Anonymoushttps://www.blogger.com/profile/11393054869276886509noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-83719237852948515632015-02-10T14:14:39.262-05:002015-02-10T14:14:39.262-05:00Another try:
Bounded in a Nutshell 2G
Enchantmen...Another try:<br /><br />Bounded in a Nutshell 2G<br />Enchantment - Aura (c)<br />Enchant creature<br />Enchanted creature gets +3/+3.<br />Daydream G (<i>You may cast this spell for its daydream cost. If you do, sacrifice it at end of turn.</i>)<br /><br />Infinite Space 3U<br />Enchantment (u)<br />~ enters the battlefield as a copy of target noncreature permanent.<br />Daydream U (<i>You may cast this spell for its daydream cost. If you do, sacrifice it at end of turn.</i>)<br /><br />Have Bad Dreams 2BB<br />Enchantment (r)<br />All creatures get -1/-1.<br />Daydream BB (<i>You may cast this spell for its daydream cost. If you do, sacrifice it at end of turn.</i>)Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-21304702935809108632015-02-10T13:59:13.381-05:002015-02-10T13:59:13.381-05:00This comment has been removed by the author.Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-28390442660926466722015-02-10T13:39:33.011-05:002015-02-10T13:39:33.011-05:00Upon further reflection, Altar of Less Clever Sorr...Upon further reflection, Altar of Less Clever Sorrows <i>doesn't</i> kill 2/2s, but it's <b>definitely</b> confusing.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-60848364125086221952015-02-10T13:38:01.182-05:002015-02-10T13:38:01.182-05:00Nope. I'm wrong, because that kills 2/2s.
And...Nope. I'm wrong, because that kills 2/2s.<br /><br />And so I agree the best solution is to make a new named mechanic.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-25801914179490866152015-02-10T13:36:18.537-05:002015-02-10T13:36:18.537-05:00That works.
It's not clever, but the simplest...That works.<br /><br />It's not clever, but the simplest solution:<br /><br />Altar of Less Clever Sorrows 2BB<br />Enchantment<br />All creatures get -1/-1.<br />Evoke BB<br />When you evoke this, creatures get -1/-1 until end of turn.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-9772220312906615292015-02-10T13:32:40.210-05:002015-02-10T13:32:40.210-05:00Tommy, your last point is definitely the issue. Wh...Tommy, your last point is definitely the issue. What might work (and I'm sure has been designed before) is halfway between Dash and Evoke - basically a keyworded Armor of Thorns, but "you can pay a cheaper cost" rather than "you can play it as an instant." Unearth from the hand. <br /><br />It'd be better to just make a new keyword, but if you wanted it to work with Evoke, this is a way to cast a Shrivel:<br /><br />Altar of Less Clean Sorrows 2BB<br />Enchantment<br />All creatures get -1/-1.<br />When this leaves the battlefield, creatures get -1/-1 until end of turn.<br />Evoke BBPasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-28076340478016424022015-02-10T12:59:51.265-05:002015-02-10T12:59:51.265-05:00I designed one a long, long while back:
Squire...I designed one a long, long while back:<br /><br />Squire's Bond<br />WW<br />Enchantment - Aura - Uncommon<br />Enchant two creatures you control<br />Enchanted creatures have "W, T: Put a +1/+1 counter on the other creature enchanted by CARDNAME."Anonymoushttps://www.blogger.com/profile/15941977219304581236noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-1225904373312629952015-02-10T12:42:29.559-05:002015-02-10T12:42:29.559-05:00Ah, that makes sense. Thanks.Ah, that makes sense. Thanks.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-16418828188008898862015-02-10T09:52:05.246-05:002015-02-10T09:52:05.246-05:00Totally!Totally!Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-13602950161439800162015-02-10T09:51:25.384-05:002015-02-10T09:51:25.384-05:00It's not quite trivial. It plays the same more...It's not quite trivial. It plays the same more often than not, but it can matter. The reason I lean against it here is there is rules overhead to letting something without a toughness be attacked or damaged, and it affects cards that limit or affect players' ability to attack. "Whenever you attack a player, [or a planeswalker {or a dungeon}]..."Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-65786545467975923792015-02-10T09:47:39.869-05:002015-02-10T09:47:39.869-05:00agreedagreedJay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-7028164791736381912015-02-10T06:13:11.183-05:002015-02-10T06:13:11.183-05:00Oho. Now that's an idea. Yes, the next casual ...Oho. Now that's an idea. Yes, the next casual product like Planechase could introduce dungeons. Planechase's predecessor Chaos Magic used d20s (and d100s), and Planechase itself has a (weird) d6, so yes, I could definitely see dungeons happening in a context like that.AlexChttps://www.blogger.com/profile/05674122775216494431noreply@blogger.com