tag:blogger.com,1999:blog-5479847193762153273.post7352175127421858774..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: Weekend Art Challenge 110714—Code GeassUnknownnoreply@blogger.comBlogger63125tag:blogger.com,1999:blog-5479847193762153273.post-77227146133808945612014-11-11T13:11:17.493-05:002014-11-11T13:11:17.493-05:00I agree. Ben's fix works much better.I agree. Ben's fix works much better.Basshttps://www.blogger.com/profile/14796834860620921124noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-76726224275120607922014-11-11T12:45:17.610-05:002014-11-11T12:45:17.610-05:00I don't believe the things you suggested can b...I don't believe the things you suggested can be at common. Algae Gharial and friends are super board warping, they are uncommon. I think an EOT trrigger could work with the +1/+1 counters. <br /><br />Repeatable enchantment destruction is also not something I want to see on common creatures. That is the most insidious kind of card advantage. <br /><br />Detaching equipment is probably too complicated ruleswise because it can debuff a creature's toughness after it has taken combat damage, effectively killing it. WOTC (rightly) tries to avoid this kind of rules technicality that even experienced players (myself included) often miss. <br /><br />I think you underrate how oppressive make a token would be at uncommon (particularly if there are multiples spread around the table). -1/-1 is, in my mind, right out because it triggers itself, so you can wipe your opponents whole board of 1 toughness creatures in one trigger, while also mounting a ton of Conquest triggers. <br /><br />Draw a card lose a life is possibly reasonable, but comapre to Deathreap Ritual to see what the mana cost would probably have to be (very high). <br /><br />Return a creature card to your hand is too card-advantage-y to do repeatedly, I expect. Note that even Gravedigger, which does it once, is uncommon now and costs 4 mana. <br /><br />Returning a small dead creature to the battlefield at least has a bit of a limit, but still seems pretty oppressive to repeatedly do at uncommon. <br /><br />Costed correctly, I think if it triggers for every creature your opponent controls dying, I think it is going to have the undying problem where the cards look awful (and are, for the most part, awful, but will be disgusting in the right matchups). Remember how oppressive Falkenrath Noble was.<br /><br />I definitely agree that EOT makes it look like Morbid (I thought I mentioned this in my post, but see I did not). <br /><br />I think the space is great, but I think the "trigger every time an opponent's creature dies" is unviable developmentally. Tommy Occhipintihttps://www.blogger.com/profile/13495646355536064735noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-76572562064736363282014-11-11T12:33:31.432-05:002014-11-11T12:33:31.432-05:00Conquest: Put a +1/+1 counter on this creature (W)...Conquest: Put a +1/+1 counter on this creature (W)<br />Conquest: Destroy target enchantment (W)<br />Conquest: Unattach an equipment (W)<br /><br />It'd also help if there was a keyword action like "scry 1" in the set.<br /><br />That might be enough for common. (A bit focused on white though.) There are plenty more options at uncommon or higher: make a token (W), opponent discards a card (B), creature gets -1/-1 (B), draw-a-card-and-lose-a-life (B), return a creature card to hand (B), return a small dead creature to battlefield (W).<br /><br />EOT triggers is certainly another possibility. At that point it's playing rather close to Morbid. (Deathreap Ritual and Reaper from the Abyss appear to be what I'm thinking of there.)AlexChttps://www.blogger.com/profile/05674122775216494431noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-69186912267165854572014-11-11T12:19:48.708-05:002014-11-11T12:19:48.708-05:00Invasion Vanguard could never be common. Repeatab...Invasion Vanguard could never be common. Repeatable token generation just isn't a common effect, and this can easily make 2+ tokens, and sometimes much more than that. <br /><br />Here are some other good checks for commons: Imagine having two of them in play. Imagine if both you and your opponent have one. These situations are highly undesirable. <br /><br />These considerations convince me the card shouldn't even be uncommon, though probably it would want a different body (Evil Requiem Angel). <br /><br />I think this illustrates the biggest problem I see with Conquest, which is that to get it on commons the abilities have to be small (smaller than a 1/1 Soldier) and they have to be relevant if they happen in combat, not under your control (so not, for example, tapping). <br /><br />That puts us in a pretty narrow space at common:<br /><br />Conquest: Gain one life (W)<br />Conquest: Opponent loses a life (B)<br />Conquest: Untap this creature (W) <br />Conquest: Mill yourself (B)<br /><br />I think the space you're playing in with Conquest is good, but I think you haven't hit the right space yet. Perhaps Conquest belongs primarily on instants/sorceries, so that you can cast them postcombat? This mechanic would work better in a game like Hearthstone where combat is sequential instead of simultaneous, as the Magic timing system really ties your hands here. <br /><br />Another possibility is that it should only trigger EOT so that instead of getting multiple triggers you only get one per turn (which would allow much nicer effects, though still quite limited at common). Tommy Occhipintihttps://www.blogger.com/profile/13495646355536064735noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-38557044037940420732014-11-11T12:06:29.023-05:002014-11-11T12:06:29.023-05:00I don't think this is a great mechanic, for su...I don't think this is a great mechanic, for sure.<br /><br />I certainly don't get the claim that it is unfun though. Was it unfun when you had Exalted creatures and sometimes you wanted to attack with two creatures? Certainly you were punished for doing so, but I don't think in an unfun way. <br /><br />You have total control over whether you get the bonus or not. You do realize it rewards you for only attacking with soldiers, right? Not for only having soldiers. Tommy Occhipintihttps://www.blogger.com/profile/13495646355536064735noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-25684851921909906992014-11-10T16:51:06.056-05:002014-11-10T16:51:06.056-05:00Though the flavor may not be fun, the gameplay alw...Though the flavor may not be fun, the gameplay always should be. Even New Phyrexia, in its attempts to capture a sense of 'invasion' and 'violation', was very careful to not use unfun mechanics.Inanimatehttps://www.blogger.com/profile/13739701478436262740noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-31180962283673418712014-11-10T16:49:44.856-05:002014-11-10T16:49:44.856-05:00UEOT Leadership sounds very interesting.UEOT Leadership sounds very interesting.Inanimatehttps://www.blogger.com/profile/13739701478436262740noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-16219414181010357792014-11-10T16:48:15.611-05:002014-11-10T16:48:15.611-05:00I really like this! The tension between powering u...I really like this! The tension between powering up your small guys and being able to use your big guys is nice. I recommend this mechanic mostly show up on sorcery-speed stuff.Inanimatehttps://www.blogger.com/profile/13739701478436262740noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-1898735081137424322014-11-10T10:55:12.818-05:002014-11-10T10:55:12.818-05:00B-2 for both, I guess? I didn't really pay att...B-2 for both, I guess? I didn't really pay attention to the images. Anything is fine if you're mocking them up.Basshttps://www.blogger.com/profile/14796834860620921124noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-56124666885732436502014-11-10T03:28:14.024-05:002014-11-10T03:28:14.024-05:00Which art for each of these two? I'm guessing ...Which art for each of these two? I'm guessing B-2 for General Bigeyes; what about Subjugating Soldier?AlexChttps://www.blogger.com/profile/05674122775216494431noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-52935174464164098262014-11-10T02:10:56.283-05:002014-11-10T02:10:56.283-05:00Very interesting idea. Making small creatures less...Very interesting idea. Making small creatures less terrible in the late game sounds good, though I'm not sure a 2/2 is that much better than a 1/1. I'm not sure adding tension about how to curve out is a good idea, but maybe playtesting would prove me wrong there.AlexChttps://www.blogger.com/profile/05674122775216494431noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-82641823284963756922014-11-09T16:04:33.180-05:002014-11-09T16:04:33.180-05:00+1/+1 until end of turn is actually a good fix.+1/+1 until end of turn is actually a good fix.Basshttps://www.blogger.com/profile/14796834860620921124noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-6752475196915904272014-11-09T13:23:13.600-05:002014-11-09T13:23:13.600-05:00Oops, I forgot: its p/t is 2/3 and the art is B-2Oops, I forgot: its p/t is 2/3 and the art is B-2P for Pizzahttps://www.blogger.com/profile/05000340281390449308noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-5332055115227997752014-11-09T13:21:19.080-05:002014-11-09T13:21:19.080-05:00Hierarch Apprentice 2W
Creature - Human Soldier (c...Hierarch Apprentice 2W<br />Creature - Human Soldier (c)<br />Hierarchy — Whenever a creature with converted mana cost greater than this creature’s enters the battlefield, you gain 2 life.P for Pizzahttps://www.blogger.com/profile/05000340281390449308noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-24413514000998040142014-11-09T13:01:57.821-05:002014-11-09T13:01:57.821-05:00I think it would be really cool - and maybe this d...I think it would be really cool - and maybe this doesn't belong in Magic per se but a different game - to make a mechanic that represents racism or other -isms and have it be subtly detrimental to the players though it seems beneficial. The social justice part of me is actually really excited if it can be pulled off.Anonymoushttps://www.blogger.com/profile/11393054869276886509noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-4474508041632434802014-11-09T12:15:47.225-05:002014-11-09T12:15:47.225-05:00Hmm, yes, granting +1/+1 UEOT to all creatures see...Hmm, yes, granting +1/+1 UEOT to all creatures seems pretty interesting. Surge of Thoughtweft was an okay card, but coming stapled to several commons sounds good. A little reminiscent of a twist on prowess or exalted, but +1/+1 to the team as a oneoff rather than to one creature repeatedly. AlexChttps://www.blogger.com/profile/05674122775216494431noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-89703690861867924492014-11-09T10:06:27.531-05:002014-11-09T10:06:27.531-05:00It does have the drawback that, if you've mana...It does have the drawback that, if you've managed to draft a deck that's say two-thirds one particular creature type and has several Purity cards in it, you might be discouraged from casting your off-type creatures, for fear of offending your racist creatures/cards. AlexChttps://www.blogger.com/profile/05674122775216494431noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-64736983326088868342014-11-09T08:49:30.110-05:002014-11-09T08:49:30.110-05:00Art c
Britannian Occupiers 3W
Creature - Human S...Art c<br /><br />Britannian Occupiers 3W<br />Creature - Human Soldier (c)<br />Reign (As you cast this, you may put a -1/-1 counter on a creature you control. If you do, gain 2 life.)<br />As long as you control a creature with a -1/-1 counter on it, Britannian Occupiers has vigilance.<br />2/4<br /><br />This isn't the most polished card for Reign (which could just be called "Occupy"?), but hopefully it shows a basic example. Cards can trigger off of threshold-1 "if you control a creature with", or get a bonus "for each creature on the battlefield with a -1/-1", or "sac a creature with a counter on it: bonus". White and black can have different interactions with them; you can tweak it to work for aristocrats or soldiers. These guys are in charge, and as long as there's somebody beneath them, they can operate at full efficiency. It's also available on instants and sorceries.Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-67513679093990540592014-11-09T08:04:32.591-05:002014-11-09T08:04:32.591-05:00"Purity" is a good word for both positiv..."Purity" is a good word for both positive and negative connotations. I can definitely see this as a racism mechanic. AlexChttps://www.blogger.com/profile/05674122775216494431noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-76718254179522215702014-11-09T02:38:36.158-05:002014-11-09T02:38:36.158-05:00Britannian Grunts W
Creature- Human Soldier (Commo...Britannian Grunts W<br />Creature- Human Soldier (Common)<br />1/1<br />Organize (As an additional cost to cast this spell, you may tap an untapped creature you control that costs more than this spell.)<br />If CARDNAME was organized, it enters the battlefield with a +1/+1 counter on it.<br /><br />Creatively, going for a sense of hierarchy and leadership. Mechanically, trying to create interesting decisions about how to curve out, and making small creatures less terrible in the late game.<br /><br />Art #1lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-90073050887282965222014-11-08T19:29:08.236-05:002014-11-08T19:29:08.236-05:00Woops I missed the W/B color requirement....
For t...Woops I missed the W/B color requirement....<br />For the weapon mechanic I was thinking it would be like Eldrazi Spawn in that it is a set mechanic even though it isn't either a keyword or ability word.<br /><br />Retribution's inspiration is basically reverse Bloodthirst. I wonder how much the attack dissuasion would pair with Conquest to counterbalance each other.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-31456249875679908572014-11-08T14:17:16.886-05:002014-11-08T14:17:16.886-05:00Heh. Conquest from this post is actually a mechani...Heh. Conquest from this post is actually a mechanic that was suggested for the other faction's design challenge here :) That time it was called Overthrow, as I recall. It seems quite hard to balance. <br /><br />Retribution I really like. It has the slight drawback of dissuading people from attacking, but it does play into the set's "I predicted your actions and set a trap for you" theme.<br /><br />The third submission... is neither W/B nor a keyword or ability word. And I think equipment tokens have a few hurdles to jump to prove they're valuable to a set; a movable +1/+1 counter definitely isn't enough on its own. But the flavour is good, and the mechanic looks like a fair for the set. Perhaps a Faerie Mechanist effect or some such might be better.AlexChttps://www.blogger.com/profile/05674122775216494431noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-90458397439618593352014-11-08T12:33:14.244-05:002014-11-08T12:33:14.244-05:00Also, this is using the third art.
Yeah, weird ho...Also, this is using the third art.<br /><br />Yeah, weird how that works right? It could be inclusive or exclusive. I like Purity better than Subjugate, though that's probably still not the final name.Anonymoushttps://www.blogger.com/profile/11393054869276886509noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-84018145282266031332014-11-08T12:30:34.659-05:002014-11-08T12:30:34.659-05:00Yeah, detain's pretty solid. My only problem w...Yeah, detain's pretty solid. My only problem with it is that it's not really a BW keyword.<br /><br />Leadership seems really really powerful. Permanent Glorious Anthem for multiple creatures (and probably every token) is way too good.<br /><br />T1: Selfless Cathar.<br />T2: Raise the Alarm, attack for 1.<br />T3: General Bigeyes, attack for 6.<br />T4: Anything, attack for 8 (or more if you play another Leadership thing).<br /><br />This would probably work better as "get +1/+1 until end of turn."Anonymoushttps://www.blogger.com/profile/11393054869276886509noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-65758347452036546182014-11-08T09:21:55.885-05:002014-11-08T09:21:55.885-05:00A couple of different ideas, one for each image:
...A couple of different ideas, one for each image:<br /><br />Picture 1:<br />Invasion Troopers 3R<br />Creature - Human Soldier (C)<br />Conquest (This spell costs 1 less to cast for each creature you attacked with this turn.)<br />Invasion Troopers attacks each turn if able.<br />3/2<br /><br />Picture 2:<br />Regiment Initiate 2W<br />Creature - Human Soldier (C)<br />Retribution 1 (If you were dealt damage since your last end step, this creature enters the battlefield with a +1/+1 counter on it.)<br />1/3<br /><br />Picture 3:<br />Armament Technicians 1U<br />Creature - Human Artificer (C)<br />When CARDNAME enters the battlefield, put a colorless Equipment artifact token named Weapon onto the battlefield. It has “Equipped creature gets +1/+1” and equip 1.<br />1/1Anonymousnoreply@blogger.com