tag:blogger.com,1999:blog-5479847193762153273.post743000333315843351..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: Weekend Art Challenge Review 053113—eWKnUnknownnoreply@blogger.comBlogger28125tag:blogger.com,1999:blog-5479847193762153273.post-47929423612535505452013-06-05T01:04:53.398-04:002013-06-05T01:04:53.398-04:00Oh, I don't, I swear I don't. In fact I fe...Oh, I don't, I swear I don't. In fact I felt proud that it was reproduced this way in an independent fashion.Circéushttps://www.blogger.com/profile/09840777830724271371noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-17869214711806481142013-06-04T15:56:30.992-04:002013-06-04T15:56:30.992-04:00'Momentum' is the best label I've imag...'Momentum' is the best label I've imagined for this mechanic. And yet, I can imagine a mechanic even better for that label: The more consecutive turns you [cast a spell], the bigger [effect] is.<br /><br />Perhaps:<br /><br />Momentum (At the end of your turn, if you cast a spell this turn, put a momentum counter on ~. Otherwise, remove all momentum counters from ~.)Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-58446490015227688082013-06-04T15:20:36.990-04:002013-06-04T15:20:36.990-04:00Reward players for doing what they like to do. Jus...Reward players for doing what they like to do. Just like landfall. I like two or three because you can hold a trick when you have 3 cards in hand and feel okay to use it without losing your momentum. Whoa!<br /><br />Momentum - As long as you have exactly two or three cards in hand, EFFECT. <br /><br />Momentum is a good descriptive name because it connotes prior action to get you going and being in motion. You're not out of steam You're not at the end of the line. (All these train metaphors, I don't know what's up with me!)Nich Graysonhttps://www.blogger.com/profile/08686832423418814443noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-44719646240471655822013-06-04T14:46:01.362-04:002013-06-04T14:46:01.362-04:00If I were going to try this at all, I would be hea...If I were going to try this at all, I would be heavily in favor of choosing a single number. While I still don't think either "two cards" or "three cards" has any meat for Vorthos, the numbers 2 and 3 in general have enough significance that we could phone the flavor in as James describes above.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-30580148311712095882013-06-04T14:16:45.498-04:002013-06-04T14:16:45.498-04:00I think it would click better if it were a single ...I think it would click better if it were a single number of cards in hand, and that number had some relevance to the story. If this were Ankh-Theb, an ability word "Trinity" that keyed off of three cards in hand would make sense.<br /><br />For Tesla, the number two is already important because of the mechs. Maybe call it something like "Dual Wield" "Twin Engines," "Double Fisted," "Double Barreled," "Double Down," "Two Faced" James Bartolottihttps://www.blogger.com/profile/14429344295256063879noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-70118646212075463202013-06-04T13:40:19.028-04:002013-06-04T13:40:19.028-04:00Great. Now I can't pronounce as that anything ...Great. Now I can't pronounce as that anything but "two-ooh-ooh!"Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-43115608713302025172013-06-04T13:39:35.084-04:002013-06-04T13:39:35.084-04:00Both of these deserve exploration.Both of these deserve exploration.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-16785874156399925942013-06-04T13:37:20.642-04:002013-06-04T13:37:20.642-04:00I like that idea, maybe something like:
Munitions...I like that idea, maybe something like:<br /><br />Munitions Factory<br />Land - Building (U)<br />~ enters the battlefield tapped.<br />When ~ enters the battlefield, it deals damage to target creature equal to the number of other buildings you tap as this enters the battlefield.<br />T: add {R} to your mana pool.<br /><br />Or we could move the trigger to creatures, and use Building as a Gate-like bonus for lands.<br /> <br />Factory Overseer {2}{U}<br />Creature (U)<br />When ~ enters the battlefield, you may tap any number of buildings you control. Put a 1/1 colorless construct artifact creature onto the battlefield for each building tapped this way.<br />2/2James Bartolottihttps://www.blogger.com/profile/14429344295256063879noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-60177360112873963302013-06-04T12:52:53.342-04:002013-06-04T12:52:53.342-04:00It's got a watermark for the Orange guild, not...It's got a watermark for the Orange guild, not cast using orangutan mana.Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-24296934979860653772013-06-04T12:49:33.536-04:002013-06-04T12:49:33.536-04:00"How many spells do you have memorized?"..."How many spells do you have memorized?"<br />"Some."<br />"Some? How many?"<br />"I dunno. Two or three."Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-50864479903674909252013-06-04T12:48:33.048-04:002013-06-04T12:48:33.048-04:00You meant to cast that as 2OO, right?You meant to cast that as 2OO, right?Anonymoushttps://www.blogger.com/profile/17647677781801914930noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-29144982954743224392013-06-04T12:47:43.572-04:002013-06-04T12:47:43.572-04:00Song of the Orange Grove - 2GG
Enchantment - Incan...Song of the Orange Grove - 2GG<br />Enchantment - Incantation<br /><br />Whenever a creature with initiative attacks, put a 1/1 green Plant token with initiative onto the battlefield.Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-54672703382039702802013-06-04T11:59:53.536-04:002013-06-04T11:59:53.536-04:00Sure. Just don't assign too much weight to the...Sure. Just don't assign too much weight to the idea of owning the design.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-60354805457278762852013-06-04T11:28:20.213-04:002013-06-04T11:28:20.213-04:00yeah. I swear I don't mean to lower the simpli...yeah. I swear I don't mean to lower the simplicity of the design (heck, I thought the idea was elegant and that's precisely why I had it in my pitch), but I do think the parallels are obvious.Circéushttps://www.blogger.com/profile/09840777830724271371noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-31340325336262669662013-06-04T10:41:33.546-04:002013-06-04T10:41:33.546-04:00I feel like designing cards that assemble contrapt...I feel like designing cards that assemble contraptions is the design equivalent of Calvinball. The terms are intentionally undefined, making any design that doesn't define them meaningless. Why not design orange incantations that multiply initiative, while we're at it?Anonymoushttps://www.blogger.com/profile/17647677781801914930noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-8779612022705803492013-06-04T10:28:52.159-04:002013-06-04T10:28:52.159-04:00This one?<a href="http://goblinartisans.blogspot.com/2012/10/set-design-pitch-ekkremes.html" rel="nofollow">This one?</a>Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-16575270757165098792013-06-04T10:24:42.914-04:002013-06-04T10:24:42.914-04:00I see. Players hate to hold onto a full hand of ca...I see. Players hate to hold onto a full hand of cards (aside from draw-go), and they hate to have an empty hand (aside from suicide-x), so why not reward them for having an average hand? My biggest concern is unlike the first two options, this one seems to have no flavor whatsoever. How do you describe in purely story terms a planeswalker in the state of having exactly 2 or 3 cards?Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-38216061694427793222013-06-03T23:51:46.343-04:002013-06-03T23:51:46.343-04:00I really like the building idea as a representatio...I really like the building idea as a representation of industrialization, but I don't think either of the present implementations is going to work. level up puts a bunch of counters on lands, which is a mess, and giving a continuous bonus for each building is either way to powerful or looks useless. Granting them all tap abilities to make it "or" instead of "and" leads to lots of board complexity. I think ally-style triggers might work. Or perhaps "whenever ~ or another building enters the battlefield under your control, you may tap ~. If you do, EFFECT."Juleshttps://www.blogger.com/profile/13784920130399590671noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-48386638928192169682013-06-03T23:28:10.130-04:002013-06-03T23:28:10.130-04:00Can I point out that nevwerending factory is essen...Can I point out that nevwerending factory is essentially the same land I had in the Ekrkemes design pitch, minus the ability to be fetched by Cultivate and other mana accelerators?Circéushttps://www.blogger.com/profile/09840777830724271371noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-91349680911525491922013-06-03T21:11:51.042-04:002013-06-03T21:11:51.042-04:00I like Teslan Power Plant. I like fiddling with ch...I like Teslan Power Plant. I like fiddling with charge and ore because it feels like industrial revolution style early technology - steampunk. It all depends on implementation in the set and whether the bookkeeping is fun enough to warrant inclusion.<br /><br />Malzra's Factory is primarily a 0 mana 2/2. The mana ability got goosed to be ironic. You need other a-workers to generate mana. I think T: Add 1 to your mana pool. would be fine.<br /><br />Why two or three cards? It represents a flavor of running efficiently. Threshold meant you've passed a reasonable amount of time in battle. Hellbent meant you're reckless and on the brink. 2-3 cards shows you've made some plays and are holding outs. Maximizing your options feels industrial. Also I am happiest when I can have a couple cards in hand. Why not reward players for maintaining a sweet spot.Nich Graysonhttps://www.blogger.com/profile/08686832423418814443noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-41833525325950631872013-06-03T20:11:29.231-04:002013-06-03T20:11:29.231-04:00Automated Production Plant is interesting, because...Automated Production Plant is interesting, because not only does your creature become a Llanowar Elves, it potentially becomes a *hasty* one as well. The plethora (and likely growing future) of 0-cost artifact creatures makes for a fairly common 2 mana on turn one. Cool? Too much? Depends on Ravagers, Signets, and Ancient Grudges, I'd guess.Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-62997097362919344322013-06-03T16:59:26.624-04:002013-06-03T16:59:26.624-04:00Overtime 0 seemed silly (why wouldn't it just ...Overtime 0 seemed silly (why wouldn't it just be "at EOT, untap ~" or Urban Burgeoning?) but the context of Overworked Looter explains it.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-44529994766975539462013-06-03T16:53:42.420-04:002013-06-03T16:53:42.420-04:00It won't be the last compliment either. I'...It won't be the last compliment either. I'm grateful for the creativity and insight of all our contributors, and you are not in the bottom half of that list. (There's no list.)<br /><br />To be honest, the flavor text isn't worth shrinking the text down like it does. I really like the flavor the name, art and rules text present by themselves.<br /><br />Article edited to note the callbacks. Nice.<br /><br />Teslan Juggernaut is pretty sweet. I would quite happily pay {6} for this 4-power intimidator in Limited (unless there are a lot of 3-power artifact creatures running around).Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-715999533860696642013-06-03T16:49:04.897-04:002013-06-03T16:49:04.897-04:00I like Mire Factory as a cycle, it's almost be...I like Mire Factory as a cycle, it's almost better than a basic, but not always, and as Pasteur pointed out, points to some cool Uncommon lands with tap abilities.<br /><br />On Coal Plant, I would want to change Overtime to an end of turn trigger with a cost, which does away with memory issues and extra counters, but still lets you pay to keep your permanent active for a second turn. <br /><br />Coal Plant<br />Land (C)<br />T: add 1 to your mana pool.<br />Overtime 0 (At the end of your turn, you may pay 0. If you do, untap this.)<br /><br />Overworked Looter 2U<br />Creature (C)<br />Overtime 3U (At the end of your turn, you may pay 3U. If you do, untap this.)<br />T: Draw a card, then discard a card.<br />1/2James Bartolottihttps://www.blogger.com/profile/14429344295256063879noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-16082916030083763212013-06-03T16:44:36.244-04:002013-06-03T16:44:36.244-04:00That's the shorthand I've been using for t...That's the shorthand I've been using for the <a href="http://goblinartisans.blogspot.com/2011/08/m13-index.html" rel="nofollow">Goblin Artisans' Magic 2013 project</a>.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.com