tag:blogger.com,1999:blog-5479847193762153273.post7798988926989531360..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: Weekend Art Challenge Review 022616—Conspiracy 2.0Unknownnoreply@blogger.comBlogger3125tag:blogger.com,1999:blog-5479847193762153273.post-73964865336874635292016-03-03T20:01:57.977-05:002016-03-03T20:01:57.977-05:00The reason my Cogwork Investigator happens immedia...The reason my Cogwork Investigator happens immediately is logistical; having to check if the player with the Investigator wants to trade, <i>every single time</i>, would slow the draft down to a crawl. Not Worth.Czynskihttps://www.blogger.com/profile/08748129560867347304noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-18522803850806898322016-03-03T04:30:56.256-05:002016-03-03T04:30:56.256-05:00My "get extra votes" mechanic supposes t...My "get extra votes" mechanic supposes that there are other ways to use votes in this set: for every vote of A, do X for every vote of B do that. Also selling your votes could be a thing.A.Charantonishttps://www.blogger.com/profile/14764287128554364197noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-29661408126129358082016-03-02T12:32:44.434-05:002016-03-02T12:32:44.434-05:00Oops, I'd meant to make Cogwork Curiosity do i...Oops, I'd meant to make Cogwork Curiosity do instants-and-sorceries only. It might not make a big difference -- creatures have probably already been drafted, and anything else probably isn't more playable in multiples -- but it would avoid memory issues.<br /><br />I like the idea of influence the pools, but I wonder if it would be too strong as a permanent conspiracy effect? It seems too narrow as a spell, since it only makes a difference when there's a will of the council spell and you want something different to most other players.Jack (cartesiandaemon)https://www.blogger.com/profile/08258267965242039995noreply@blogger.com