tag:blogger.com,1999:blog-5479847193762153273.post7977575026692767451..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: What I've Learned from Guilds of Ravnica's Mechanics (Part 3)Unknownnoreply@blogger.comBlogger8125tag:blogger.com,1999:blog-5479847193762153273.post-80385202876033321312019-01-04T18:31:51.880-05:002019-01-04T18:31:51.880-05:00I don't think stacking changes how interesting...I don't think stacking changes how interesting the decision is. +1/+1 and haste or +2/+2 is probably as much of a choice as the base version (haste or +1/1)Axxlehttps://www.blogger.com/profile/16978784390180005187noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-22323726452005399132019-01-04T12:24:14.762-05:002019-01-04T12:24:14.762-05:00Oh, right after I wrote that they spoiled an encha...Oh, right after I wrote that they spoiled an enchantment that gives all your creatures riot. Which I think stacks? Which means that if you play a creature with riot and you have the enchantment out, you don't have to choose. I don't think I like that.<br /><br />Oh, and the enchantment is only three mana, is uncommon, and also stops opponents from countering your creature spells. So it's going to see play. Larcenthttps://www.blogger.com/profile/02637510675812632748noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-13238629644898073942019-01-04T11:34:44.562-05:002019-01-04T11:34:44.562-05:00I really like riot on paper and am very curious to...I really like riot on paper and am very curious to see how it plays out (even though I now have to rename a B/R mechanic I was thinking about). I do worry a little bit that 95 percent of the time players will choose haste, but we'll see. That does raise the interesting question of what the right ratio of outcomes should be when giving players a modal choice. Is it okay if it ends up haste 70 percent of the time? 85 percent? When does it stop actually being a "meaningful" decision?Larcenthttps://www.blogger.com/profile/02637510675812632748noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-30870502826748445532019-01-04T10:56:42.795-05:002019-01-04T10:56:42.795-05:00I'm really impressed by both mentor and riot, ...I'm really impressed by both mentor and riot, since both of these guilds could have had brainless mechanics, but instead were given mechanics that offer meaningful choices whose answers change as the game goes on. Both are still aggressive, and it would be bad if they weren't, but they challenge the player to make better choices throughout the game.Skyehttps://www.blogger.com/profile/00329168455575789365noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-48542277838255283642019-01-03T09:59:21.775-05:002019-01-03T09:59:21.775-05:00strong anglestrong angleJay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-22029316242800125282019-01-02T15:56:44.334-05:002019-01-02T15:56:44.334-05:00From now on whenever I'm trying to come up wit...From now on whenever I'm trying to come up with something for RW, particularly when thinking about a new mechanic, it's going to be along the lines of "Have them think/do x, and if they succeed, it helps them win combat."Larcenthttps://www.blogger.com/profile/02637510675812632748noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-20494362545255340462019-01-02T11:01:04.088-05:002019-01-02T11:01:04.088-05:00I love mentor.
The additional combinatorics are a ...I love mentor.<br />The additional combinatorics are a welcome challenge for established players and the payoff is well worth it.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-67695106217830724512019-01-02T00:50:20.412-05:002019-01-02T00:50:20.412-05:00I have a non-combat-fiend friend who actually like...I have a non-combat-fiend friend who actually likes mentor because it makes you think about combat in a way that's more nuanced than "curve out and swing." It might be actually advantageous to hold the ground for a while to build up your mentor army, saving a combat trick for an opportune time when you can get the most out of your triggers (or bluffing one).Jenesishttps://www.blogger.com/profile/05356037137564501914noreply@blogger.com