tag:blogger.com,1999:blog-5479847193762153273.post8062691561529110796..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: CCDD 062818 — Hype!Unknownnoreply@blogger.comBlogger14125tag:blogger.com,1999:blog-5479847193762153273.post-58157757488050499342018-07-01T01:48:35.849-04:002018-07-01T01:48:35.849-04:00What if the counters simply had a may clause to us...What if the counters simply had a may clause to use them? I guess this is harder to track but I think the discouraging small attacks problem is real.<br /><br />Hype counter<br />Sacrifice this counter: Until end of turn, creatures you control deal an extra damage to opponents.<br /><br />While this is an exciting mechanic, it is pretty mathy. I don't think it would be fun in a two headed giant environment since combat math tends to be harder there already. It does look cool for regular magic though. I like that damage dealt to opponents will encourage them to block in different ways. Zachhttps://www.blogger.com/profile/14318011531403551812noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-28362172419205931252018-06-29T18:23:15.079-04:002018-06-29T18:23:15.079-04:00The benefit of hype is getting to put it on non-cr... The benefit of hype is getting to put it on non-creature spells, but with Jay's solution you could wind up getting hype and losing it the same turn. <br /><br />I think a lot of this could be solved by Battle Cry, which serves a very similar space. I could certainly see battle cry return in a future Battle Born set.Wobbleshttps://www.blogger.com/profile/11494097707732649864noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-80788190661278046312018-06-29T16:38:06.486-04:002018-06-29T16:38:06.486-04:00Kill two birds with one stone:
Hype
If a creature...Kill two birds with one stone:<br /><br />Hype<br />If a creature you control would deal damage to an opponent while you have hype, it deals that much damage plus one instead.<br />At the end of your turn, if no creatures you control dealt damage to an opponent, you lose hype.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-74209820073208436522018-06-29T14:57:57.694-04:002018-06-29T14:57:57.694-04:00Tied to this, I find it a little odd that you &quo...Tied to this, I find it a little odd that you "lose" hype if you're actually successful in damaging your opponent.Larcenthttps://www.blogger.com/profile/02637510675812632748noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-19580030423938125442018-06-29T14:30:09.400-04:002018-06-29T14:30:09.400-04:00Right, and that's something I was aware of. I ...Right, and that's something I was aware of. I think it is a problem, for sure. It was the biggest upside to hype being unique to each player, rather than each team.Inanimatehttps://www.blogger.com/profile/13739701478436262740noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-31801958186576435822018-06-29T12:11:25.006-04:002018-06-29T12:11:25.006-04:00Is it a problem that this mechanic doesn't rea...Is it a problem that this mechanic doesn't really encourage incremental attacking, rather focusing on big, one shot attacks? <br /><br />Board stalls are already a problem in multiplayer and it feels like you're going to wind up with players just accumulating hype while holding back their creatures until they can actually threaten leathal. Wobbleshttps://www.blogger.com/profile/11494097707732649864noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-91394305492056660172018-06-29T00:18:29.875-04:002018-06-29T00:18:29.875-04:00Battle Hymn was originally 1RW, but I didn't f...Battle Hymn was originally 1RW, but I didn't feel it justified the white. It has great white feel (if you hold back and husband your power before releasing it rather than going all out each turn like red would) but I didn't feel like any white keyword fit like haste and trample clearly do.Anonymoushttps://www.blogger.com/profile/15107119691219468708noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-36715526379602831422018-06-29T00:15:03.054-04:002018-06-29T00:15:03.054-04:00I'm salty that Spirited Underdog doesn't h...I'm salty that Spirited Underdog doesn't have flash for the extra drama.<br /><br />Theme Music<br />1WW<br />Enchantment<br />When a creature enters the battlefield under your team's control, you may tap it. If you do, put a +1/+1 counter on it and gain a hype counter.<br /><br />Battle Hymn<br />1RR<br />Enchantment - Saga<br />1, 2 - Your team gains a hype counter.<br />3 - Until end of turn, creatures your team controls gain haste and trample.Anonymoushttps://www.blogger.com/profile/15107119691219468708noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-5591285683706314642018-06-28T22:32:37.202-04:002018-06-28T22:32:37.202-04:00Also an additional damage assists things like Grim...Also an additional damage assists things like Grim Lavamancer. Doug Kenthttps://www.blogger.com/profile/11099708938705613144noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-26433146151616662212018-06-28T19:05:48.029-04:002018-06-28T19:05:48.029-04:00I suggested the same thing, and it is cleaner, but...I suggested the same thing, and it is cleaner, but it is very different since +1/+0 has implications on blocking and Inanimate's original template does not. <br /><br />It could be "unblocked creatures you control get +1/+0," which doesn't seem THAT unsightly.Tommy Occhipintihttps://www.blogger.com/profile/13495646355536064735noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-80195609483181591922018-06-28T18:35:22.532-04:002018-06-28T18:35:22.532-04:00I like testing broader and narrowing as needed. Yo...I like testing broader and narrowing as needed. You're right that is probably better just giving a power boost.Inanimatehttps://www.blogger.com/profile/13739701478436262740noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-14342185546141525332018-06-28T17:38:43.482-04:002018-06-28T17:38:43.482-04:00I'd be very excited to play this.
Is there ga...I'd be very excited to play this.<br /><br />Is there gameplay upside to the "1 additional damage" text rather than "your creatures get +1/+0?" It seems to me that 99% of the time the power boost would be a cleaner way of saying the same thing.SilverJesuhttps://www.blogger.com/profile/12610380780481158516noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-55318899471338025862018-06-28T16:58:31.587-04:002018-06-28T16:58:31.587-04:00Right, I was leveraging the fact this was a produc...Right, I was leveraging the fact this was a product similar to Conspiracy 2, and presuming it'd be okay to skirt that rule. That might require the mechanic to be present more throughout the set, though.<br /><br />I wanted to say "your team gets hyped" or something like that, but I decided to err relatively on the side of caution, given how far I'd gone into riskiness already. :P<br /><br />I am also not super sure whether these are fun or not. They are thought-provoking, at the very least.Inanimatehttps://www.blogger.com/profile/13739701478436262740noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-23158048440754291382018-06-28T16:53:36.470-04:002018-06-28T16:53:36.470-04:00It's impossible to tell how fun and intuitive ...It's impossible to tell how fun and intuitive this is from looking without playing, which is partly a good sign for the mechanic. For now, I'll take your word that it's fun.<br /><br />Normally, counters cards generate need to have the text for those counters specified on the cards, but we've seen multiplayer products sidestep by saying "you become the monarch" and letting the rules define what that means and the monarch token act as an aid to that end. We could probably use that tech here and say "you gain hype" or so.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.com