tag:blogger.com,1999:blog-5479847193762153273.post8147432086718022179..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: CCDD 021418 - Rashka, the Slayer and Autumn WillowUnknownnoreply@blogger.comBlogger56125tag:blogger.com,1999:blog-5479847193762153273.post-18683357619479001422018-02-16T03:09:00.673-05:002018-02-16T03:09:00.673-05:00Not neccesarily zeff, as fan is the key here, 10 r...Not neccesarily zeff, as fan is the key here, 10 rares are going to show up less than 5 uncommons (for example)Jim Harborhttps://www.blogger.com/profile/15420559252122305117noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-91358275174720331862018-02-15T17:06:26.173-05:002018-02-15T17:06:26.173-05:00That's something we can do in black border but...That's something we can do in black border but digital games like Hearthstone can do much more easily. Here's a fairly rote version of it as a DFC, which ensures the legacy will always follow the chieftain.<br /><br />Ciddoll, Clan Chieftain 2RR<br />Legendary Creature - Barbarian<br />Trample<br />Attacking creatures you control get +1/+0.<br />Whrn CARDNAME dies, return it to the battlefield transformed.<br />4/2<br />///<br />Chieftain's Legacy (red)<br />Legendary Enchantment - Aura<br />Enchant Creature you control<br />Enchanted creature is a red Barbarian in addition to its other types.<br />Attacking creatures you control get +1/0Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-20279814755487681392018-02-15T16:47:27.355-05:002018-02-15T16:47:27.355-05:00I'm excited for Battlebond and I would love to...I'm excited for Battlebond and I would love to design for a 2HG-only set.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-61551148591456922052018-02-15T14:12:56.607-05:002018-02-15T14:12:56.607-05:00A variation on Haunt is exactly what I was thinkin...A variation on Haunt is exactly what I was thinking:<br /><br />Inspire (when this dies, you may exile it inspiring target creature. That creature gains all of this card's abilities except Inspire.)<br />Anonymoushttps://www.blogger.com/profile/12542336969579468290noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-8710342073380628102018-02-15T14:03:38.375-05:002018-02-15T14:03:38.375-05:00Maybe it will be a legend-heavy set to play up the...Maybe it will be a legend-heavy set to play up the celebrity focus of MOBA characters/sports stars, thus making all this on-topic after all.Larcenthttps://www.blogger.com/profile/02637510675812632748noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-54063775807340697792018-02-15T13:24:30.751-05:002018-02-15T13:24:30.751-05:00This reminded me I'd seen a mechanic before wh...This reminded me I'd seen a mechanic before where you payed a cost while the creature was in the grave and exiled it and until end of turn a creature you controlled gained all abilities of the exiled creature. The only fix Id make is make it sorcery speed only, and that comes close to being phoebe but on dead creatures (I dont know if I like this being a when the creature dies trigger since it seems kind of lame you'd have to keep mana open and also have another creature right then, but maybe its fine). If you dont want to be temporary, maybe something like<br /><br />Ordain {Cost} ({Cost}, Exile this card from your graveyard ordaining target creature. The ordained creature becomes a copy of this card except it has all its abilities. (???? No clue how to template thst. It feels like it should be possible because of Lazav))<br />Could have some color or creature type limitation if you mind the flavor glitches (I don't necessarily, since this in the realm of equipment or auras for me in terms of functionality). Could also be a trigger that cares about other creatures entering but that seems more annoying to track imo. I dont think fuctionally this can keep the original name it had as that really messes with legend rule stuff, especially tokens. I think if your set is doing legendary matters and this mechanic is gonna be your main way of providing enough legendaries (by making each legendary count as two basically), then its important that it at least make the creature a legend.Enziohttps://www.blogger.com/profile/10155129964324823831noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-48607027405049129342018-02-15T13:04:03.869-05:002018-02-15T13:04:03.869-05:00Here’s an idea. Make a legendary chieftain with th...Here’s an idea. Make a legendary chieftain with the chieftain’s legacy ability and have it tutor chieftain’s legacy when it dies.KingRitzhttps://www.blogger.com/profile/13236555527666561613noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-5174743270576554302018-02-15T12:56:13.521-05:002018-02-15T12:56:13.521-05:00The kindling legend sounds very cool as a standalo...The kindling legend sounds very cool as a standalone card. It interacts positively with the legend rule too, interestingly enough. I think thats an excellent card idea on its own merit. I actually would even like it as a cycle as it perfectly captures your flavor of leaving a legacy and passing the torch to a new generation. though probably unkeyworded if it were obviously.Enziohttps://www.blogger.com/profile/10155129964324823831noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-22025980392626228152018-02-15T11:02:21.663-05:002018-02-15T11:02:21.663-05:00Barbarian Chieftain 1RR
Legendary Creature - Barba...Barbarian Chieftain 1RR<br />Legendary Creature - Barbarian<br />Champion (When this enters the battlefield, sacrifice it unless you exile another creature you control until this leaves the battlefield.)<br />CARDNAME can be cast from your graveyard as long as another creature you control attacked this turn.<br />Attacking creatures you control have +2/+0.<br />4/2<br /><br />Helm of the Chieftain 1RR<br />Artifact - Equipment<br />Equipped creature is a 4/2 red Barbarian with Battle cry in addition to its other types and colors.<br />Equip 2<br /><br />Chieftain's Legacy 1RR<br />Enchantment - Aura<br />Enchant creature you control<br />Enchanted creature has trample and is a red Barbarian in addition to its other types.<br />Attacking creatures you control have +2/+0.<br />When CARDNAME is put into a graveyard from the battlefield, return CARDNAME to its owner's hand.Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-35482433520436915872018-02-15T09:10:29.880-05:002018-02-15T09:10:29.880-05:00If you're open to auras but don't feel lik...If you're open to auras but don't feel like enchantment creatures are appropriate, how about something like:<br /><br />The Slayer<br />Legendary Enchantment - Aura<br />Enchanted creature has ability1 and ability2<br />As ~ ETBs create a 2/4 human archer creature called Raksha and attach ~ to it.<br />Legacy (When a creature enchanted by ~ dies, you may return ~ to the battlefield attached to another creature.)Jack (cartesiandaemon)https://www.blogger.com/profile/08258267965242039995noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-76596486057434481352018-02-15T08:56:07.393-05:002018-02-15T08:56:07.393-05:00What are the parts you want to highlight the most?...What are the parts you want to highlight the most? That the same creature comes back around? And that another creature sort of takes over for it? I think there's other stuff that's important for flavour, but didn't come across to me from the mechanics alone.<br /><br />But it would be better if it could pass on... something about itself to another creature when it died?Jack (cartesiandaemon)https://www.blogger.com/profile/08258267965242039995noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-24735118641342510892018-02-15T08:14:07.899-05:002018-02-15T08:14:07.899-05:00I like this distillation. The only thing that'...I like this distillation. The only thing that's missing is the tool to make a standard creature legendary as part of the story, but I can be ok with that.zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-92132659819292609692018-02-15T08:12:41.375-05:002018-02-15T08:12:41.375-05:00The main reason is I'm looking for a marquee m...The main reason is I'm looking for a marquee mechanic for the set, as the other stuff I'm working with is more workhorse. I want something splashy and loud and headscratching that looks good during previews.zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-35771953421124712662018-02-15T08:10:43.222-05:002018-02-15T08:10:43.222-05:00Ultimately, I just kind of wish Phoebe, Head of S....Ultimately, I just kind of wish <a rel="nofollow">Phoebe, Head of S.N.E.A.K.</a>'s abilities were Black Border-worthy. If a creature could just give away its rules text when it went to the graveyard, that would be perfect.zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-22201795567868492972018-02-15T08:01:37.525-05:002018-02-15T08:01:37.525-05:00Fair, but I am aiming this at a standard set.Fair, but I am aiming this at a standard set.zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-33034907974604548622018-02-15T07:58:38.213-05:002018-02-15T07:58:38.213-05:00This idea definitely needs some hammering out, and...This idea definitely needs some hammering out, and I may have to lost a lot of the flavorful stuff I have simply for the sake of making this ability play better.<br /><br />I think my biggest hesitation is that the more I strip away from these mechanics, the less they feel like the big splashy new marquee mechanic I want them to be for the set, and just end up being more workhorse.<br /><br />That said, I also don't want these to end up like Epic - much hype, mostly overlooked.zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-9628458838219383352018-02-15T07:57:20.197-05:002018-02-15T07:57:20.197-05:00I completely overlooked mairsil when figuring this...I completely overlooked mairsil when figuring this out. zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-17117735380355148942018-02-15T07:51:21.126-05:002018-02-15T07:51:21.126-05:00That's a great mechanic for the set, but falls...That's a great mechanic for the set, but falls short of the "Buffy is this generation's slayer, who can draw on the wisdom and strength of all who proceeded her" kind of feel I was going for. <br /><br />Unless...<br /><br />What if that mechanic appeared on legendary creatures itself? So legends would benefit from previous legends?<br /><br />or like you have it, but it becomes legendary as part of the deal?<br /><br />or<br /><br />As a one-off, unnamed mechanic, a legend with reverse granduer/kindle legend, that gets stronger for each copy of it in your GY?zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-81677472400159757012018-02-15T04:50:01.713-05:002018-02-15T04:50:01.713-05:00Designing for legendary creatures is just inherent...Designing for legendary creatures is just inherently hard. You want them to feel big and unique. But you don't want that to translate into "you never play them". Removing the legendary rule might be an improvement, but there's still not positive notion of legendary creatures.<br /><br />This is partly an attempt to work round that by having the legendary creature have an influence on the game even when it dies, even if you only play one of it.<br /><br />But it doesn't really solve the problem, I'm not sure what will.Jack (cartesiandaemon)https://www.blogger.com/profile/08258267965242039995noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-1497563911578549302018-02-15T04:47:32.383-05:002018-02-15T04:47:32.383-05:00How about:
Lineage (As long as this is in your gr...How about:<br /><br />Lineage (As long as this is in your graveyard, legendary creatures you control have all of its activated abilities)<br /><br />That might be repetitive, but that's hard to avoid, and it gives a good sense of continuity while being much less texty.<br /><br />You could try variants (e.g. it only applies to one creature at once, it exiles when it dies and only counts from exile not graveyard.)<br /><br />I considered ways to make it more easily answerable, so the whole game didn't resolve around one ability, but none seemed promising (and you can try killing all the legendary creatures opponent plays)Jack (cartesiandaemon)https://www.blogger.com/profile/08258267965242039995noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-75097289777534386932018-02-15T00:13:39.555-05:002018-02-15T00:13:39.555-05:00I wouldn't go so far as to assume this is apei...I wouldn't go so far as to assume this is apeing mobas (or if it were, that it would be so bad). The romanesque gladiator/colosseum pitch seems like a strong reflavoring for a product, and it's a welcome change of pace from the planar combat of the standard sets and the florentine intrigue of Conspiracy (which I do also enjoy). We'll see what ideas they picked up for 2v2 play since OGW.Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-81992896831009841532018-02-14T23:48:04.351-05:002018-02-14T23:48:04.351-05:00I can understand not wanting to use an aura mechan...I can understand not wanting to use an aura mechanic since it feels too tied to enchantment creatures and thats a heavy flavor and mechanical burden. You could, though, do something like haunt, in that while it doesnt actually become an aura, you still exile it and tie it to the creature somehow, and you would tuck it under to mark that. Again, no clue how to template that though.Enziohttps://www.blogger.com/profile/10155129964324823831noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-89854931074609343372018-02-14T23:40:25.471-05:002018-02-14T23:40:25.471-05:00My main question is why should it be a mechanic ra...My main question is why should it be a mechanic rather than just a cycle? I'm not a fan of keywords like Hideaway that only appear on a tiny number of higher rarity cards. (At least in Standard expansions.)Anonymoushttps://www.blogger.com/profile/05070477543367469910noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-12700044575712765812018-02-14T23:40:22.783-05:002018-02-14T23:40:22.783-05:00"Arena world" is a concept they've b..."Arena world" is a concept they've been playing around with for a long time, since like... Mirrodin iirc. I guess it makes sense mechanically. For some reason I got a western vibe from the concept, but I think that was wishful thinking as I'm not exactly sure why I got the feeling since the big showdown theme wouldnt make sense for two-headed giant (some sort of lone ranger + tonto thing maybe?). I wonder if this will be the world Licia is from. Roman gladiator arena seems like a cool aesthetic. OGW used a lot of obvious two-headed giant space (opponent helps cast spells with surge and players can pump each others creatures with support) so I wonder what mechanical space they'll use. A name like Battlebond reminds me of a two-headed giant custom set I'd heard of where the design goal was to make you feel like high-fiving your partner. If its like Conspiracy then we can probably guess Battlebond itself is a mechanic.Enziohttps://www.blogger.com/profile/10155129964324823831noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-2553310929573131582018-02-14T23:27:50.757-05:002018-02-14T23:27:50.757-05:00I actually think it would be cool on a black knigh...I actually think it would be cool on a black knight type mantle. If the character is legendary in lore still could have simple abilities to pass on.Doug Kenthttps://www.blogger.com/profile/11099708938705613144noreply@blogger.com