tag:blogger.com,1999:blog-5479847193762153273.post8235760527369394019..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: Designing Suvnica, Week 10: Back in BlackUnknownnoreply@blogger.comBlogger64125tag:blogger.com,1999:blog-5479847193762153273.post-25408803299583923182013-08-12T04:06:33.843-04:002013-08-12T04:06:33.843-04:00You could also have roam put the creature onto the...You could also have roam put the creature onto the battlefield tapped and attacking. <br />Roam 1R (During your declare attackers step, you may pay 1R to put this onto the battlefield tapped and attacking. Return it to your hand after combat.)Chahhttps://www.blogger.com/profile/15574587448667619081noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-8816036357428427242013-08-11T06:17:14.131-04:002013-08-11T06:17:14.131-04:00First, the Black Enchantment.
I was disappointed b...First, the Black Enchantment.<br />I was disappointed by the lack of lich effects in the submissions.<br />Lich's Covenant BBBB<br />Enchantment (m)<br />You may cast creature cards from graveyards.<br />At the beginning of your upkeep, or whenever you cast a creature spell from outside your hand, sacrifice a creature. If you can't, you lose the game.<br />F: To keep on the threshold of life and death sometimes requires more decided servants.<br /><br />Grohm:<br />Reflavored: Hull Breach, Gruul War Chant<br />Reprints: Branching Bolt, Manamorphose (Good kill spell, and a mana fixer for set three)<br /><br />Hearthsong X (Whenever ~ blocks or becomes blocked by a creature with greater power than it, it has +2/+0 until end of turn.)<br />Sometimes a mechanic just needs to be combat based. Hearthsong is about reckless charges against great foes - your creatures might be worse individually but at some points they become nigh unblockable with the tricks you might have at your disposal.<br /><br />Grohm Youngling 1G<br />Creature - Human Barbarian (c)<br />Hearthsong 2<br />F: “I’ll have such wonderful tales when we next meet, brother. Of dragons slain and maidens lain, a ballad to inspire you through time.”<br />2/2<br /><br />Luresetter 1R<br />Creature - Human Scout (c)<br />Whenever ~ attacks and isn't blocked, you may have it deal 2 damage to target creature.<br />Hearthsong 3<br />F: At a stretch, the trap can snap on both hunter and prey just as effectively.<br />0/1<br /><br />Grohm Glory Seeker 1RG<br />Creature - Elf Warrior (u)<br />Grohm Glory Seeker can't be blocked except by creatures with greater power than it.<br />Hearthsong 3<br />2/3<br /><br />Grohm Hearthbearer 3RG<br />Creature - Giant Shaman (r)<br />Trample, Hearthsong 2<br />Whenever another creature with Hearthsong X that you control becomes blocked, it has +0/+X until end of turn.<br />3/4<br /><br />Suiroza:<br />Reprinted: Absorb, Hindering Light, Wall of Denial<br /><br />Archive (If you would draw a card, you may instead put a Fate counter on this permanent.)<br />Instead of drawing cards, have a little faith in your students, and send them on study leave. Cards with Archive may not be able to draw extra cards (Suirozan Archivist pays you back for the investment, but isn't itself card draw to stop looping issues) but they might be able to use the knowledge better than you.<br /><br />Studying Initiate 1U<br />Creature - Human Advisor (c)<br />Archive<br />1, Remove a Fate counter from Studying Initiate: Look at the top three cards of your library and rearrange them in any order. You may shuffle your library.<br />1/1<br /><br />Academy Overseer 2WU<br />Creature - Bird Wizard (u)<br />Flying, Vigilance, Archive<br />Whenever combat damage would be dealt to Academy Overseer, you may remove a Fate counter from it. If you do, prevent the damage and put the top card of your library into your hand.<br />2/2<br /><br />Suirozan Archivist 1WU<br />Creature - Vedalken Advisor (r)<br />Archive<br />T: Put a card from the top of your library into your hand for each Fate counter on Suirozan Archivist.<br />F: Most additions to the academy are of only minor note. Others are of more importance - rumors from outside of war brewing, or recipes for powerful spellcast.<br />1/2The Cozenhttps://www.blogger.com/profile/14423143235491678819noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-45011313865580504872013-08-10T13:02:40.268-04:002013-08-10T13:02:40.268-04:00I did a set that used Roam but made you sacrifice ...I did a set that used Roam but made you sacrifice the creature at EOT which might be something to think about if any of the other mechanics in the set are relevant when a creature dies. I like either version of it though.Aurahttps://www.blogger.com/profile/06816809721370349172noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-62729899576551928942013-08-09T20:23:36.465-04:002013-08-09T20:23:36.465-04:00Bestow -- When this ETB, target/all creatures you ...Bestow -- When this ETB, target/all creatures you control gain [ability.]<br /><br />Suiroza Mentor 3W<br />Creature -- Human Cleric<br />Vigilance<br />Bestow -- When ~ ETBs, creatures you control gain vigilance UEOT.<br />2/2<br /><br />Introduction to Flight 2U<br />Enchantment -- AUra<br />Enchant creature.<br />Enchanted creature gets +1/+0 and has flying.<br />Bestow -- When ~ ETBs, creatures you control gets +1/+0 and gain flying UEOT.<br />Circéushttps://www.blogger.com/profile/09840777830724271371noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-71634249737980442532013-08-09T14:19:12.246-04:002013-08-09T14:19:12.246-04:00Tough Guy {G}{G}
Creature-Elf Barbarian
Roam {1}{R...Tough Guy {G}{G}<br />Creature-Elf Barbarian<br />Roam {1}{R}<br />3/2<br /><br />I don't imagine we'd want many, but it could help you to 'cast' things when your mana isn't coming out just right.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-19668374338965275832013-08-09T13:41:57.717-04:002013-08-09T13:41:57.717-04:00I like these latest ones. Would you ever switch up...I like these latest ones. Would you ever switch up the colors for the cost/Roam -<br /><br />Beast-who-follows<br />{3}{G}{G}<br />Creature - Beast<br />Roam {2}{R}<br />3/4<br /><br />- or is that unnecessary complication?Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-22038997892047309652013-08-08T22:49:18.433-04:002013-08-08T22:49:18.433-04:00The attack triggers idea solves the post combat is...The attack triggers idea solves the post combat issue, but no longer offers an incentive to Roam except for the one surprise trigger. Maybe that's enough, but we could also make them enters the battlefield effects that make you really want to attack:<br /><br />Sunscorched Swordsman {1}{R}<br />Creature-Human Warrior(C)<br />When ~ enters the battlefield, target creature gains first strike until end of turn.<br />Roam {R}<br />2/1<br /><br />Tenacious Trailblazer {4}{R}<br />Creature-Minotaur Berserker (C)<br />When ~ enters the battlefield, target creature can't block this turn.<br />Roam {3}{R}<br />3/3<br /><br />Ferocious {3}{R}{G}<br />Creature-Human Shaman(C)<br />When ~ enters the battlefield, target creature gains trample until end of turn.<br />Roam {1}{R}{G}<br />4/4<br /><br />Heart Thumper {4}{R}<br />Creature-Viashino Berserker (U)<br />When ~ enters the battlefield, target creature gets +3/+0 until end of turn.<br />Roam {3}{R}<br />3/1<br /><br />Invigorated Pathcutter {3}{G}<br />Creature-Elf Shaman (U)<br />When ~ enters the battlefield, target creature gets +2/+2 until end of turn.<br />Roam {2}{G}<br />2/2<br /><br />Charging Commander {2}{R}{R}<br />Creature-Human Berserker (R)<br />When ~ enters the battlefield creatures you control get Double Strike until end of turn.<br />Roam {4}{R}<br />4/2<br /><br />Fiery Rhetoric-Spewer {3}{R}{R}<br />Creature-Human Shaman (R)<br />When ~ enters the battlefield, gain control of target creature until end of turn. Untap that permanent. It gains haste until end of turn.<br />Roam {5}{R}<br />4/4<br /><br />Overwhelming Presence {3}{G}{G}<br />Creature-Elemental (R)<br />When ~ enters the battlefield, creatures you control get +2/+2 until end of turn and must be blocked this turn if able.<br />Roam {5}{G}<br />2/2Juleshttps://www.blogger.com/profile/13784920130399590671noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-10848583892970299932013-08-08T17:35:13.064-04:002013-08-08T17:35:13.064-04:00Flight Instructor is sweet.Flight Instructor is sweet.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-2696677311802301622013-08-08T17:25:43.473-04:002013-08-08T17:25:43.473-04:00Good point. Although Selesnia did it with cards th...Good point. Although Selesnia did it with cards that require tokens, and cards like Auramancer and Totem-Guide Hartebeest can definitely help out with an Aura requirement, we should look for other mechanics without such constraints first.<br />Chahhttps://www.blogger.com/profile/15574587448667619081noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-4232397244589643212013-08-08T17:19:51.454-04:002013-08-08T17:19:51.454-04:00Oops, I meant:
Flight Instructor U
Creature-Teach...Oops, I meant:<br /><br />Flight Instructor U<br />Creature-Teacher<br />Flying<br />Schooling - Whenever you cast a noncreature spell, target creature gains all of this creature's abilities until end of turn. (This includes abilities granted by other sources.)<br />1/1Chahhttps://www.blogger.com/profile/15574587448667619081noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-62967399634388944662013-08-08T17:17:35.913-04:002013-08-08T17:17:35.913-04:00So the creature version of Exemplar combos with ab...So the creature version of Exemplar combos with ability-granting Auras like Flight? That is neat.<br /><br />There are rules problems with granting all of a creature's abilities to another. But as an amateur set, I think it's worth it to assume the rules can be fixed (a Lurgoyf can grant its characteristic-defining abilities to a Maro, and the controller of the effect chooses which contradictory ability is applied, etc.) and explore what cool things can happen if it's allowed.<br /><br />I think both the Aura version and the creature version could use a tap cost on the creature to feel more like teaching.<br /><br />Combat Knowledge W<br />Enchanted creature gets +1/+1.<br />Exemplar 2WW (2WW, Tap enchanted creature: Replace "enchanted creature" with "creatures you control" until end of turn. Exemplify as a sorcery.)<br /><br />I don't know what abilities we could give to the creature version without being busted. Maybe it could be some trigger.<br /><br />Flight Instructor U<br />Creature-Teacher<br />Flying<br />Schooling - Whenever you cast a noncreature spell, target creature gains flying until end of turn.<br />1/1Chahhttps://www.blogger.com/profile/15574587448667619081noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-58851911268995176012013-08-08T16:55:38.373-04:002013-08-08T16:55:38.373-04:00@Circeus - copying in white (or any other color) i...@Circeus - copying in white (or any other color) is not completely off limits if its the effect of a keyword - see conspire for instance. The white effects aren't saying "copy target spell", they're effectively a kicker variant. zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-31172149958644852632013-08-08T16:54:36.101-04:002013-08-08T16:54:36.101-04:00A creature-only version would actually fix a lot o...A creature-only version would actually fix a lot of this mechanic's issues. Templating it is a little difficult, though. How about:<br /><br />Exemplar [cost] ([Cost]: Other creatures you control have this creature's other abilities for as long as it is on the battlefield.)<br /><br />Or, if we want to do the Aura-into-global version:<br /><br />Exemplar [cost] ([Cost]: Unattach this. It's no longer an Aura. Change its text by replacing all instances of "enchanted creature" with "each creature you control".)<br /><br />That's a little wordy, but it is much easier to keep track of. As Jules said, some of the costs would probably have to go up.lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-66656218153976530162013-08-08T16:46:57.370-04:002013-08-08T16:46:57.370-04:00Proposed Grohm mechanic:
Wander-- Put the top car...Proposed Grohm mechanic:<br /><br />Wander-- Put the top card of your library into your graveyard. If it's a land card, EFFECT.<br /><br />Yes, it's kind of like a coin flip, but it captures the sense of "adventure" well and there are lots of good ways to print cards that interact with it in RG. The wording gets a little bit awkward, though. Sample cards:<br /><br />Wandering Herder 3G<br />Creature- Human Scout (Common)<br />2/2<br />Wander-- When ~ enters the battlefield, put the top card of your library into your graveyard. If it's a land card, put a 3/3 green Beast creature token onto the battlefield.<br /><br />Hunters' Expedition- R<br />Instant (Common)<br />~ deals 2 damage to target creature.<br />Wander-- Put the top card of your library into your graveyard. If it's a land card, ~ also deals 2 damage to the creature's controller.<br /><br />Bold Adventurer- RG<br />Creature (Uncommon)<br />2/2<br />Wander-- Whenever ~ attacks, put the top card of your library into your graveyard. If it's a land card, ~ gets +2/+2 and gains trample until end of turn.lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-91711249970275862882013-08-08T16:27:17.586-04:002013-08-08T16:27:17.586-04:00What I like about unattaching it from the creature...What I like about unattaching it from the creature (and making it not an aura) is that it's clear which auras have been exmaplar'd or not.<br /><br />That's not compatible, though, with the suggestion I was going to make that Exemplar could work slightly differently on other cards.<br /><br />Anti-Goblin Teacher W<br />Creature-Teacher<br />Pro:Goblins<br />Exemplar 1WW (1WW: All creatures you control gain CARDNAME's other abilities.)<br />1/1Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-28983895379173907972013-08-08T15:44:16.736-04:002013-08-08T15:44:16.736-04:00Good point. I'm not sure how to fix that.Good point. I'm not sure how to fix that.lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-18061246389199815182013-08-08T15:36:35.487-04:002013-08-08T15:36:35.487-04:00In my opinion Emblem of the Warmind is too unintui...In my opinion Emblem of the Warmind is too unintuitive for a mechanic that appears at common. I could see printing it if they became non-Aura enchantments, but then they become very difficult to deal with in limited. That said, this is a really cool Overload mechanic, it just may be better served in a different context.Juleshttps://www.blogger.com/profile/13784920130399590671noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-28325474918513706682013-08-08T15:24:46.027-04:002013-08-08T15:24:46.027-04:00Proposed Suiroza mechanic:
Exemplar [cost]- [Cost...Proposed Suiroza mechanic:<br /><br />Exemplar [cost]- [Cost]: Change this permanent's text by replacing all instances of "enchanted creature" with "each creature you control".<br /><br />Lesson of Strength W<br />Enchantment- Aura (Common)<br />Enchanted creature gets +1/+1. Exemplar 2W<br /><br />Lesson of Curiosity U<br />Enchantment- Aura (Uncommon)<br />Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card." Exemplar 1U<br /><br />Lesson of Levitation U<br />Enchantment- Aura (Common)<br />Enchanted creature has flying. Exemplar 2U<br /><br />Lesson of Stoicisim 3W<br />Enchantment- Aura (Uncommon)<br />Enchanted creature has indestructible. Exemplar 2W<br /><br />Lesson of Brilliance WU<br />Enchantment- Aura (Rare)<br />Enchanted creature has "0: Return this creature and all Auras attached to it to their owners' hands." Exemplar WU<br /><br />The design space is rather limited, but that should be fine for a guild mechanic.lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-76908346201461446332013-08-08T10:25:56.235-04:002013-08-08T10:25:56.235-04:00We should always be wary of keywords that only do ...We should always be wary of keywords that only do something if you've got something else. Evolve did that, but what it requires (another creature) is the thing players have/want the most of. Metalcraft did it, but artifacts were super prevalent, colorless, and not exclusive with creatures. Teach requires us to have both another creature and an aura in our colors. Auras are the least common of the main types, always colored, and already have a card-disadvantage concern.<br /><br />Can teach be done? Absolutely! But I think it would shine best in an enchantment set, so whether it could work in Suvnica or not, I think it's better saved for that enchantment set (unless we want to make Suvnica an enchantment set, which might be interesting).Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-12136776366572371412013-08-08T02:10:01.980-04:002013-08-08T02:10:01.980-04:00Well, there are multiple constraints to match, but...Well, there are multiple constraints to match, but I agree it's doable. It does, however, likely preclude us from giving another guild an instant/sorcery theme in the same set since we need room for creatures.Juleshttps://www.blogger.com/profile/13784920130399590671noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-42131650125805873172013-08-07T23:25:52.710-04:002013-08-07T23:25:52.710-04:00I don't see why it's a problem though. You...I don't see why it's a problem though. You get to choose how many Auras you put into the set. It's like how Blue is creature-light in most sets, but is given lots of good creatures in Gatecrash so that evolve can work.Chahhttps://www.blogger.com/profile/15574587448667619081noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-53378375130814215952013-08-07T18:26:33.030-04:002013-08-07T18:26:33.030-04:00Roaming explorer ain't that big a problem. It&...Roaming explorer ain't that big a problem. It's a {r}{g} Borderland Ranger. Maybe a little pushed, but nothing huge at first blush.Circéushttps://www.blogger.com/profile/09840777830724271371noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-40020137122529884212013-08-07T18:21:50.910-04:002013-08-07T18:21:50.910-04:00White always had a swarmy feeling. In RTR, this wa...White always had a swarmy feeling. In RTR, this was in Selesnya and Boros, but since flavorwise, Ayneles doesn't feel very swarmy, I think giving a swarm component to Suiroza can be done.<br /><br />Besides, Azorius did have a few token cards in Knightly Valor, Security Blockade and Precinct Captain.Circéushttps://www.blogger.com/profile/09840777830724271371noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-16095104007882251752013-08-07T17:54:01.175-04:002013-08-07T17:54:01.175-04:00That's a cool variation. I wonder if we'll...That's a cool variation. I wonder if we'll feasibly be able to fit enough auras in white and blue in a guild set to support it properly though.zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-25693367268986789692013-08-07T16:43:50.767-04:002013-08-07T16:43:50.767-04:00Ooh, even better: Replace "must attack" ...Ooh, even better: Replace "must attack" and ETB effects with attack triggers.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.com