tag:blogger.com,1999:blog-5479847193762153273.post8512862855339581104..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: Tesla: Mechanical EngineeringUnknownnoreply@blogger.comBlogger69125tag:blogger.com,1999:blog-5479847193762153273.post-31598961568991162232014-05-27T20:12:09.278-04:002014-05-27T20:12:09.278-04:00'Lower' seems just as reasonable as "...'Lower' seems just as reasonable as "one less" but simpler, which then makes me ask why not just any card of matching type?<br /><br />Refine — As you cast ~, you may exile a card in your GY that shares a type with it. If you do, BONUS EFFECT.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-86390180500549579292014-05-27T19:09:20.820-04:002014-05-27T19:09:20.820-04:00This is a nice way to branch conspire onto permane...This is a nice way to branch conspire onto permanents, but I'm not sure if that's a goal we want to pursue. Conspiring once is cool, doing it every turn means that a bunch of your creatures become irrelevant. That said, it's certainly no more of an issue than the above version, so I'd be willing to try it out.Juleshttps://www.blogger.com/profile/13784920130399590671noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-34263989149156082262014-05-27T19:05:54.830-04:002014-05-27T19:05:54.830-04:00The gameplay's certainly good here, the questi...The gameplay's certainly good here, the question is if it's enough better than the cost matching version to justify the big leap in comprehension complexity. Sounds like something deserving of a playtest.Juleshttps://www.blogger.com/profile/13784920130399590671noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-36726608039823633732014-05-27T16:41:24.735-04:002014-05-27T16:41:24.735-04:00Here's a pretty trivial refinement:
Artifact ...Here's a pretty trivial refinement:<br /><br />Artifact Creature—Vessel<br />Board N <i>(As this Vessel attacks, choose up to N attacking non-Vessel creatures to board it this turn. Boarding creatures can't be blocked unless their vessel is. A creature can only board one vessel each turn.)</i>Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-33791875172577923652014-05-27T16:11:08.935-04:002014-05-27T16:11:08.935-04:00Thanks for the compliments, guys! I'm glad my ...Thanks for the compliments, guys! I'm glad my sidenote turned out to be helpful.<br /><br />jack, that's exactly what I was thinking after Jay brought it up.Inanimatehttps://www.blogger.com/profile/13739701478436262740noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-43139872854627814672014-05-26T00:39:28.834-04:002014-05-26T00:39:28.834-04:00Another idea for refine, trying to capture the fla...Another idea for refine, trying to capture the flavor of iterative experimentation with magic. <br /><br />Refine - as you cast ~, you may exile a card in your GY with CMC one less than ~. If you do, BONUS EFFECT.<br /><br />I think it plays into a lot of what we were trying to accomplish with cog mechanics also - the feeling that we're building something. Would work well in a set that used GY as a resource, as many Tesla designs have been leaning towards.zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-47380935306484427752014-05-25T16:36:18.868-04:002014-05-25T16:36:18.868-04:00Agreed. The point of morph is that you don't k...Agreed. The point of morph is that you don't know what the creature is, and I believe our designs should stay true to that. There may be room for printing spells with morph-- e.g. with a rule that puts instants and sorceries onto the stack immediately if they would enter the battlefield or be turned face up. Otherwise, though, I think there's very little design space in face-down cards. They are directly defined by the game rules as being 2/2 colorless creatures that cost 3 to cast, so there isn't much room to mess with that.lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-89238081747019273282014-05-25T12:58:36.158-04:002014-05-25T12:58:36.158-04:00100% inspired by Ben Nassau's exploration of C...100% inspired by Ben Nassau's exploration of Conspire in the WAC thread:<br /><br />Boiler Shift 2R <br />Sorcery<br />Crew - As you cast this spell, you may tap two untapped creatures you control.<br />~ deals 3 damage to target creature or player. If ~ was crewed, it deals 5 damage to target creature or player instead.<br /><br />Sorta Airship 4<br />Artifact Creature - Vessel<br />Flying<br />Crew - When ~ attacks, you may tap two untapped creatures you control.<br />If ~ is crewed, it gets +2/+2 until end of turn.<br />2/2<br /><br />I don't know if that actually <i>works</i> under the rules, with an ability word being referenced like that, but it allows you to make a Kicker with flavor that can also work for other triggers. You could make all noncreature Crew triggers on casting, and all creature Crew triggers on attacking.Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-13924768835136663072014-05-25T02:55:16.659-04:002014-05-25T02:55:16.659-04:00Exalted plays pretty well, so this doesn't see...Exalted plays pretty well, so this doesn't seem like an unreasonable starting point. The max number is clearly developmentally necessary, but rubs me the wrong way. That said, I'm positive that I'm much more off put by "magic numbers" than most people, so I'm willing to ignore that judgment if it feels fine to others.Juleshttps://www.blogger.com/profile/13784920130399590671noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-20345324504834460752014-05-25T02:52:00.514-04:002014-05-25T02:52:00.514-04:00I'd bet Threshold 1 Refine plays pretty simila...I'd bet Threshold 1 Refine plays pretty similarly in limited, but being able to branch out beyond scaling effects gives us a lot more design space and should make the mechanic more developable for constructed. I'm on board with trying that version first.Juleshttps://www.blogger.com/profile/13784920130399590671noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-57417702911294134152014-05-25T02:41:23.366-04:002014-05-25T02:41:23.366-04:00I'm a little bit wary of the milling version b...I'm a little bit wary of the milling version because it's tough to make the numbers work so that they're threats to your opponent without all having deathtouch by virtue of high power. The land playing version, on the other hand, I love. The biggest point of concern is that hitting a player won't feel like it does enough. One option is the far less clean letting you cast a card with CMC<=the amount of damage dealt. That would also alleviate the feel bad of hitting with two of these on the same turn and only being able to play one land.<br /><br />As for Ipaulsen's comments, I actually like the latest version of Operate a lot. There was just limited space and since a lot of these mechanics were tough to grokk I opted for the more straightforward demonstration of "using artifacts to do things." These are not intended to be a definitive list of mechanics to tweak, just some examples of mechanics that play around in space I think is worth exploring.Juleshttps://www.blogger.com/profile/13784920130399590671noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-16977210865869194712014-05-25T02:29:42.389-04:002014-05-25T02:29:42.389-04:00There are certainly other things that can be done ...There are certainly other things that can be done with face down cards, but the space is more limited than it appears. The only real reasons to use it over more flexible DFCs are to save on printing costs, to turn existing permanents face down, and for surprise factor. I find the last most compelling.Juleshttps://www.blogger.com/profile/13784920130399590671noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-21845327122794261112014-05-25T02:25:23.948-04:002014-05-25T02:25:23.948-04:00Agreed, luckily some other people have come up wit...Agreed, luckily some other people have come up with implementations that address that issue.Juleshttps://www.blogger.com/profile/13784920130399590671noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-81264070778848081022014-05-25T02:22:04.928-04:002014-05-25T02:22:04.928-04:00I agree that the original bit was too undefined. L...I agree that the original bit was too undefined. Luckily, you've all come up with some awesome suggestions! I am worried about the wordiness, but Sanctaphrax's version clears everything up marvelously while remaining intuitive. I could also see letting the creatures act alone.<br /><br />On the specific words, I didn't use disembark because I didn't want to use embark for the other half, but that was just me falling into the classic trap of forgetting that the players only see the final version. I'm on board with the idea.Juleshttps://www.blogger.com/profile/13784920130399590671noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-91422065579592627902014-05-25T02:11:16.041-04:002014-05-25T02:11:16.041-04:00Also I'd completely forgotten the Sturmkraft v...Also I'd completely forgotten the Sturmkraft version of Board:<br /><br />Board (1, tap an untapped non-Vehicle creature you control: CARDNAME gets +X/+0 for as long as that creature remains tapped, where X is that creature's power. Board only as a sorcery.)<br /><br />It's a good one and I'm all for removing the weird rules corner cases of banding-esque effects.Juleshttps://www.blogger.com/profile/13784920130399590671noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-82430661687087324902014-05-25T02:09:50.294-04:002014-05-25T02:09:50.294-04:00Honestly I think it depends how uniform the smalle...Honestly I think it depends how uniform the smaller intuition is. If anyone who's unsure will ask their opponent and get the same intuition, I think we're fine. If there's any room for misunderstanding, we need reminder text and it's really hard to spell this out concisely.Juleshttps://www.blogger.com/profile/13784920130399590671noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-58727486838889575862014-05-25T02:03:38.304-04:002014-05-25T02:03:38.304-04:00Agreed, I'd at least like to see if that's...Agreed, I'd at least like to see if that's intuitive to some players before dismissing this version. It's really clean!Juleshttps://www.blogger.com/profile/13784920130399590671noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-39864983087091558432014-05-25T02:00:23.320-04:002014-05-25T02:00:23.320-04:00I'm in full support of giving artifact creatur...I'm in full support of giving artifact creatures some more identity, but I don't see colorless mana matters being that way. It's basically adding a sixth color to the game, with very little discernible benefit. I'm not thrilled about artifact mana either because I just don't think mana production is a good place to put focus without huge gameplay benefits, but it's certainly a much more promising option in my mind.Juleshttps://www.blogger.com/profile/13784920130399590671noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-62728780150811095722014-05-24T13:43:11.355-04:002014-05-24T13:43:11.355-04:00I agree. Threshold 1 Refine gets my vote.I agree. Threshold 1 Refine gets my vote.Adam Victor Kleshhttps://www.blogger.com/profile/04914885683711617242noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-42761152187102434732014-05-24T13:17:16.758-04:002014-05-24T13:17:16.758-04:00Another option: make a colorless basic land that ...Another option: make a colorless basic land that would show up in the land slot of each pack, along with the others. It should be available to add to your limited decks as well. It would not be too difficult to supply the new lands to TOs.Adam Victor Kleshhttps://www.blogger.com/profile/04914885683711617242noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-12766042441375355072014-05-23T11:48:42.767-04:002014-05-23T11:48:42.767-04:00I'm sold on threshold-1 Refine being sufficien...I'm sold on threshold-1 Refine being sufficiently interesting and developable. Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-62695724199729474462014-05-23T11:45:48.115-04:002014-05-23T11:45:48.115-04:00This is fascinating, and Land in particular is nic...This is fascinating, and Land in particular is nice because you don't have to worry about having the right color mana (or a "you may use all mana as gold mana" clause), and nearly every opponent should have land. I could definitely see a set using just "Explore land" and leaving the variable open for further iteration at a later date.<br /><br />Likewise, this seems like the perfect mechanic for a land-matters battlecruiser set - if we ever re-investigate Frontier, I'm testing this ASAP.<br /><br />Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-81292191670778604872014-05-23T10:20:40.779-04:002014-05-23T10:20:40.779-04:00Yeah, apart from my flying flavor-fail, I like it ...Yeah, apart from my flying flavor-fail, I like it a lot. <br />Not like we stop elephants from carrying swords.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-40526443364054419462014-05-23T10:19:24.938-04:002014-05-23T10:19:24.938-04:00FWIW, I don't think caring about artifact mana...FWIW, I don't think caring about artifact mana is more natural than colorless.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-29572399147607645832014-05-23T10:17:37.525-04:002014-05-23T10:17:37.525-04:00Taking it even further…
Jungle Explorer 1G
Creatu...Taking it even further…<br /><br />Jungle Explorer 1G<br />Creature—Human Scout (cmn)<br />Explore Land <i>(CARDNAME deals damage to players in the form of revealing cards from the top of their library. When it does, you may play a land card from among them. Their own puts the rest of the cards revealed this way on the bottom of his or her library in random order.)</i><br />2/2<br /><br />Perhaps too far, but as always, you don't know where the boundaries are if you don't push them.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.com