tag:blogger.com,1999:blog-5479847193762153273.post8710310592738749588..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: Suvnica Week 8 Review, Part 2: Zhavi Guild KeywordsUnknownnoreply@blogger.comBlogger12125tag:blogger.com,1999:blog-5479847193762153273.post-85718483787633571752013-06-29T10:16:14.288-04:002013-06-29T10:16:14.288-04:00I could've sworn I commented on this too...I could've sworn I commented on this too...Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-12829315748969018622013-06-28T22:40:09.865-04:002013-06-28T22:40:09.865-04:00I like this a lot. My biggest concern is with how ...I like this a lot. My biggest concern is with how many different trigger conditions are too many to keep track of. Having a lot does a good job of giving the Zhavi the proper feel, but might not actually be fun. I'd like to limit it to at most two laws at common (though there could be multiple commons caring about each). The other issue is triggering order. Asking players to routinely stack their triggers is likely too much, so we'd have to be careful to make sure it rarely mattered what order they happened in. Finally, while it makes sense for both creatures and players to be able to break the law, keeping track of which ones trigger seems like a pain. I'd rather lose some functionality and make only one or the other into potential criminals.Juleshttps://www.blogger.com/profile/13784920130399590671noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-74965638113281109282013-06-28T22:25:31.178-04:002013-06-28T22:25:31.178-04:00That's very cool. I'll try to add that to ...That's very cool. I'll try to add that to the file over the weekend. It is a lot of new rules to learn, but highly grokable.zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-34443336138256125802013-06-28T14:32:27.595-04:002013-06-28T14:32:27.595-04:00Neat idea.
Can we have commons that just set law...Neat idea. <br /><br />Can we have commons that just set laws or just set justice? Always doing both is going to lead to some mighty crowded text boxes. <br /><br />I also don't want to see Judge letting you choose because it'll be hard enough to remember what all the current laws are without unprinted choices floating in the aether.<br /><br />I'm also not sure both creatures and players will be able to break the law. It probably has to be one or the other.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-2626204170293741492013-06-28T14:12:42.427-04:002013-06-28T14:12:42.427-04:00Here's a cool mechanic by a designer named Det...Here's a cool mechanic by a designer named Detektor in the You Make the Card forum.<br /><br />http://community.wizards.com/go/thread/view/75842/29752533/?sdb=1&post_num=23#533450979<br /><br />Among other things, he's really good at coming up with card text that doesn't look like any previous text.<br /><br />He's given me permission to propose the mechanic here.<br /><br />The mechanic would be like this:<br /><br /><b>Zhavi Vigilante</b> {1}{W} <br />Creature - Human Assassin<br />Dealing damage to you is against the law.<br /><i>Dark justice</i> — Whenever a creature an opponent controls breaks the law, you may have an Assassin you control fight that creature.<br />2/1<br /><br /><b>Zhavi Roadwatcher</b> {3}{W}{B} <br />Creature - Angel Assassin<br />Flying<br />Attacking or blocking with another creature is against the law.<br /><i>Dark justice</i> — Whenever a creature an opponent controls breaks the law, that creature gets -2/-0 until end of turn.<br />2/5<br /><br /><b>Zhavi Judge</b> {4}{B} <br />Creature - Human Assassin<br />When ~ enters the battlefield, choose one — Casting instants or sorceries are against the law; casting artifacts and enchantments are against the law; or casting creatures are against the law.<br /><i>Dark justice</i> — Whenever an opponent breaks the law, that player discards a card and you draw a card.<br />3/4Chahhttps://www.blogger.com/profile/15574587448667619081noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-5642455018457910472013-06-28T04:06:22.477-04:002013-06-28T04:06:22.477-04:00Yeah, but in draft, especially when the set follow...Yeah, but in draft, especially when the set follows a 4-3-3 guild distribution (as we are), you're going to need to be in at least three colors. And if one guild's main shtick is to punish you for that, that guild is going to be a very popular pick in the third pack of block draft.zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-35024873694365862762013-06-27T14:09:49.931-04:002013-06-27T14:09:49.931-04:00Police does discourage creature battles which slow...Police does discourage creature battles which slows the game down, encourages stalls, and likely will often lead to boards where at least one player doesn't want to attack into a few creatures with police since it will be a massive blowout. I'm also generally more of a fan of mechanics that let you do cool things with your cards than ones which punish the opponent for trying to do cool things with theirs.Aurahttps://www.blogger.com/profile/06816809721370349172noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-48795029218262524832013-06-26T21:53:52.511-04:002013-06-26T21:53:52.511-04:00I think police would be okay if it were two or mor...I think police would be okay if it were two or more creatures. I might make it more like morbid rather than an activated ability, but the idea is sound, in-color and very flavorful.Circéushttps://www.blogger.com/profile/09840777830724271371noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-22313668311018050982013-06-26T14:04:40.091-04:002013-06-26T14:04:40.091-04:00Police is just too absurdly powerful. I'm pre...Police is just too absurdly powerful. I'm pretty sure many of the examples shown would have to be toned down to cipher-like levels.<br /><br />I like Hex the best. I guess it depends if the Suvnica project comes up with other counter-based mechanics.<br /><br />Benjammnhttps://www.blogger.com/profile/00750888122211249364noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-83734427530247385332013-06-26T13:44:01.464-04:002013-06-26T13:44:01.464-04:00"This captures the feel of that, but I'm ..."This captures the feel of that, but I'm skeptical that an entire mechanic that hoses multicolor play in a multicolor block is going to be fair and balanced."<br /><br />I fail to see the problem with that. After all, a guild block should incentivize players to choose color pairs rather than merely encouraging them to play all the colors they can!Circéushttps://www.blogger.com/profile/09840777830724271371noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-74518786797332406882013-06-26T13:43:57.854-04:002013-06-26T13:43:57.854-04:00It still has the problem of tracking multiple type...It still has the problem of tracking multiple types of counters. It does make it a little cleaner though (like Unleash, for example).Benjammnhttps://www.blogger.com/profile/00750888122211249364noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-86079173840073954472013-06-26T12:49:50.392-04:002013-06-26T12:49:50.392-04:00Could you de-parasitize Hex by having the check co...Could you de-parasitize Hex by having the check condition be "with a counter on it", any type? No impact on in-block Limited since you can't use other counters there anyways.Anonymousnoreply@blogger.com