tag:blogger.com,1999:blog-5479847193762153273.post8881057655671233621..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: GDS3 — Jay's Trial 2 Answers 1-25Unknownnoreply@blogger.comBlogger37125tag:blogger.com,1999:blog-5479847193762153273.post-39682054773933165152018-01-30T15:38:08.368-05:002018-01-30T15:38:08.368-05:00Green hunters for survival/food, not for sport. Hu...Green hunters for survival/food, not for sport. Hunting for sport is a black/red activity because it's killing for the sake of fun.<br /><br /><br />Wobbleshttps://www.blogger.com/profile/11494097707732649864noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-1158487214272223042018-01-28T18:40:16.197-05:002018-01-28T18:40:16.197-05:00on 11: green believes in hunting for sport. Garruk...on 11: green believes in hunting for sport. Garruk (while still green) and hunt the weak, tenacious hunter.<br /><br />on 6: is this green red<br /> Come Work for Me Temporarily<br />[CMC: 4]<br />Sorcery<br />untap target creature. It gets +1/+1 and gains doublestrike, hexproof, trample and can't block until end of turn.<br /><br />hence I would argue it is a needlesly complicated completely in colour spell for RG while instant threaten is notbobbbyyyhttps://www.blogger.com/profile/13839703000104330244noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-12200646148619581472018-01-28T12:54:18.499-05:002018-01-28T12:54:18.499-05:00Thanks for the thoughts on #1 y'all! I went wi...Thanks for the thoughts on #1 y'all! I went with my instinct of "simple = common" and some bias of "cool, there's a common, uncommon, rare, and mythic rare on the test!" So I didn't bother to review gatherer but it looks now to me like uncommon was correct. Zachhttps://www.blogger.com/profile/14318011531403551812noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-3125660027361168912018-01-28T01:56:16.398-05:002018-01-28T01:56:16.398-05:00I thought #2 was interesting because it felt like ...I thought #2 was interesting because it felt like a mix of the first cards in GDS1 and GDS2 (both of which were uncommon, hmm). We've got a big red giant and a double-scoop french vanilla.<br /><br />I think any number of things on this card could be done at common, but altogether it seems to deserve uncommon. This would rival green's biggest threat at common, and I don't really think that's ok.Sagehttps://www.blogger.com/profile/02090253014943762842noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-55349779766668401212018-01-27T23:15:36.630-05:002018-01-27T23:15:36.630-05:002) I'd put this at common. It's a bit push...2) I'd put this at common. It's a bit pushed, but red gets one "big" creature at common and a 5/5 menace fits that bill pretty well. Wayward Giant, Granitic Titan, Lathnu Sailback, Desert Cerodon all set a good precedent for this. <br /><br />Also, this may just be pattern setting, but having this at common means you have every rarity represented in example cards for the test.<br /><br />Otherwise these feel spot on. Nice work!Wobbleshttps://www.blogger.com/profile/11494097707732649864noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-24291981901710185522018-01-27T22:44:48.843-05:002018-01-27T22:44:48.843-05:00Also Prowess in itself is considered a bit problem...Also Prowess in itself is considered a bit problematic at common. So a Double scoop french vanilla prowess on an evasive body thats ALSO bigger than what red usually gets at commom is another red flag. Riverwheel Aerialists is the right comparison; common only in a masters set.Jim Harborhttps://www.blogger.com/profile/15420559252122305117noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-20000992023078940982018-01-27T22:41:22.379-05:002018-01-27T22:41:22.379-05:00You could narrow it down to the Bear and the Balot...You could narrow it down to the Bear and the Baloth and then check scryfall. When is the last time we got a vanilla bear in green? Its been outclassed for a while? When is the last time we got a 4/4 for 4 in green? It cost 2GG, heavily implying a 3G 4/4 is above curve.<br /><br />Also just as a limited junky a vanilla bear is pack filler nowadays. Jim Harborhttps://www.blogger.com/profile/15420559252122305117noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-3855442590452491922018-01-27T20:58:58.738-05:002018-01-27T20:58:58.738-05:00You're looking at the wrong Top ban. Look at t...You're looking at the wrong Top ban. Look at the old Extended ban. It's VERY clear that the matches running to time was the issue.<br /><br />From the Extended ban: "Such a pervasive performance during a single season created a different problem as well: it made tournaments take too much time.<br /><br />The constant activating of Divining Top bogs games down, which ultimately leads to an increase in the number of matches that go to time and beyond, which in turn leads to tournaments running much longer than they have historically."<br />https://magic.wizards.com/en/articles/archive/behind-september-2008-br-changes-2008-09-05<br /><br />From the Legacy ban: "Sensei's Divining Top comes with its own host of issues that center around the timely conclusion of matches in a tournament setting."<br />https://magic.wizards.com/en/articles/archive/news/april-24-2017-banned-and-restricted-announcement-2017-04-24<br /><br />I 100% guarantee this is the correct answer.KingRitzhttps://www.blogger.com/profile/13236555527666561613noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-42449494036503332722018-01-27T19:48:49.833-05:002018-01-27T19:48:49.833-05:00On the play, baloths can win if they hit every lan...On the play, baloths can win if they hit every land drop through four. That happens in only 80% of games, only 64% of them involve 3 land openers (I wouldn't really feel comfortable with a 2 land or fewer opener, because you'll only get there about half the time). Bears will win most of those remaining 20% and half of that questionable 16% where you keep a two lander. This is all very surface level treatment, but it boils down to bears will win a non trivial percentage of games on the draw, and an overwhelming amount of games on the play.<br /><br />More practically speaking, you don't build decks like this. But when I'm looking at an opening hand in draft, I'm not counting four drops to see if I keep it, and the early turns can make or break too many games. Four drops was easily in the top two, I just don't think it holds as much marginal utility. I'm usually happy to slam the sixth reasonable two drop. I'm leery of the third or fourth four drop.Anonymoushttps://www.blogger.com/profile/03728704016985622244noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-34557495735261633592018-01-27T19:36:46.432-05:002018-01-27T19:36:46.432-05:00The data I used to support 20 was the Second Sunri...The data I used to support 20 was the Second Sunrise ban. They specifically said that Eggs as a deck was banned because it was making tournament rounds go on for too long.<br /><br />You could point to the Top ban as the basis of some other answers, but it was also the lynchpin of Miracles' broken interactions with Counterbalance and Terminus. Sunrise was banned SPECIFICALLY for causing issues in tournaments.Jeremy Geisthttps://www.blogger.com/profile/07249133114127608655noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-18824919307734283542018-01-27T18:02:55.773-05:002018-01-27T18:02:55.773-05:00Is that true? If I'm on the play you've dr...Is that true? If I'm on the play you've dropped two bears when I drop my first baloth and have hit me for 2. From that point forward I play a 4/4 every turn and you play a couple 2/2s until you run out. Your bears always trade 2:1 with mine, and I can block forever. I think 4/4s win at least on the play.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-51312863691821777252018-01-27T17:59:28.460-05:002018-01-27T17:59:28.460-05:00The fact that prowess could blow out a double-bloc...The fact that prowess could blow out a double-block cements this 5/5 at uncommon. Good call, Jim.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-4656215040397009992018-01-27T17:55:09.631-05:002018-01-27T17:55:09.631-05:00If you notice all of them weteabout time concerns ...If you notice all of them weteabout time concerns but that one of the longest concern.<br /><br />It doesnt just make a game go long but by pushing so many matches to time it makes the whole EVENT go long and makes other players wait.Jim Harborhttps://www.blogger.com/profile/15420559252122305117noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-29954058994864845542018-01-27T17:44:24.935-05:002018-01-27T17:44:24.935-05:00A second point for me on the bear vs baloth debate...A second point for me on the bear vs baloth debate was that a deck with all bears will beat a deck with all baloths way more than half the time. Games might be decided before they even play the first four drop. A four drop doesn't decide if I keep my opener.Anonymoushttps://www.blogger.com/profile/03728704016985622244noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-14653339499278377542018-01-27T17:38:41.792-05:002018-01-27T17:38:41.792-05:00Cool. I now agree with just about all those answer...Cool. I now agree with just about all those answers. I screwed up two, I didn't consider "for sport" in greens killing description. I knew commander wanting commanders people built around was more important, but I guessed the right answer was equal colours anyway, oops.<br /><br />For 25, i think it should be "it always has" but I bet it isn't.<br /><br />Ok,mostly right but two silly mistakes is about what I expected.Jack (cartesiandaemon)https://www.blogger.com/profile/08258267965242039995noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-42110754724807192382018-01-27T17:06:29.049-05:002018-01-27T17:06:29.049-05:00I'd say that color balance is important (obvio...I'd say that color balance is important (obviously), but I don't think it's the most important. In C17 each color was represented at least twice, but that was the only restriction. Some colors ended up more represented than others.Sagehttps://www.blogger.com/profile/02090253014943762842noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-67438084007792117512018-01-27T17:02:24.890-05:002018-01-27T17:02:24.890-05:00It really was a coin flip for me. I think developm...It really was a coin flip for me. I think development would many sets push it up to uncommon, but I don't know that the card in a vacuum warrants uncommon status. Since it was the environment and dependencies on other cards that would push it to uncommon, I put it at common. I won't defend the choice very strenuously, though, and can easily see this as a situation where I talked myself into the wrong answer.Anonymoushttps://www.blogger.com/profile/03728704016985622244noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-34690142240644664922018-01-27T16:56:39.967-05:002018-01-27T16:56:39.967-05:00Menace prowess guy is basically red Riverwheel Aer...Menace prowess guy is basically red Riverwheel Aerialists. Definitely uncommon. As for the “too slow for tournament play” one I can make that definite for you 99%+: check the old extended ban rationale for Sensei’s Divininf Top. They banned it for making too many matches run to time.<br /><br />My only disagreement was on the most important goal for commander. There’s a comment on Commander 2017 about choosing tribes to get every color in 2 tribes, and a comet about making sure every color got a cycle representative lest players who favor a certain color feel bad. So I picked color balance but was very unsure.KingRitzhttps://www.blogger.com/profile/13236555527666561613noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-4729833100524972972018-01-27T16:50:48.963-05:002018-01-27T16:50:48.963-05:00Both red-including French vanilla Prowess creature...Both red-including French vanilla Prowess creatures with another keyword ability (Monestary Swiftspear and Stormchaser Mage) are Uncommon, and a 5/5 at common is very rare. That’s what put me into Uncommon.Anonymoushttps://www.blogger.com/profile/15941977219304581236noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-20756167334299583402018-01-27T16:47:47.851-05:002018-01-27T16:47:47.851-05:00A threaten effect will never not give haste becaus...A threaten effect will never not give haste because it ceases to work as a thresten effect.Jim Harborhttps://www.blogger.com/profile/15420559252122305117noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-38833003753247123922018-01-27T16:46:21.240-05:002018-01-27T16:46:21.240-05:00It reminded me a lot of Charging Monstrousaur.
Al...It reminded me a lot of Charging Monstrousaur.<br /><br />Also both Maro and Stoddard noted they like to put the "Air Elementals and Serra Angels" at uncommomand this felt very much like that type of card. Evasive big dude that runs away with the game if unanswered.<br /><br />Also the play pattern of forcing a double block and then getting blown out by literally any instant is not something I would put at common.Jim Harborhttps://www.blogger.com/profile/15420559252122305117noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-74627753240024359902018-01-27T16:43:42.640-05:002018-01-27T16:43:42.640-05:00Power level like that is a bit more than subjectiv...Power level like that is a bit more than subjective. Green has beeen getting cards better than 1G 2/2s for quite some time. a 3G 4/4 is actually a bit above curve given that at common (the only rarity these would go at) the closest we get is 2GG 4/4Jim Harborhttps://www.blogger.com/profile/15420559252122305117noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-36190009214233530912018-01-27T16:42:08.786-05:002018-01-27T16:42:08.786-05:00That green white question effed me up. If they sai...That green white question effed me up. If they said because GREEN likes powerful creatures its a slam dunk, but making it about the PLAYERS shifted me over to the color balance issue.<br /><br />White removal being so good is why they have the worst card draw and selection so extending that to creatures is logicalJim Harborhttps://www.blogger.com/profile/15420559252122305117noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-26983267259909740422018-01-27T16:41:58.169-05:002018-01-27T16:41:58.169-05:00and I do not like subjective questions, like which...and I do not like subjective questions, like which is the best or most fun.Doug Kenthttps://www.blogger.com/profile/11099708938705613144noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-72572575746352019272018-01-27T16:41:06.760-05:002018-01-27T16:41:06.760-05:00The card can remove a blocker or give you cool sta...The card can remove a blocker or give you cool static abilities.Doug Kenthttps://www.blogger.com/profile/11099708938705613144noreply@blogger.com