tag:blogger.com,1999:blog-5479847193762153273.post8896854275941916980..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: CCDD 091218—Ever VigilantUnknownnoreply@blogger.comBlogger8125tag:blogger.com,1999:blog-5479847193762153273.post-37537218186156885842018-09-30T20:16:52.716-04:002018-09-30T20:16:52.716-04:00What about- creatures you control with multiple in...What about- creatures you control with multiple instances of vigilance?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-43361922239112926902018-09-30T20:09:35.451-04:002018-09-30T20:09:35.451-04:00Doesn't this work?
at the beginning of each up...Doesn't this work?<br />at the beginning of each upkeep each creature you control that currently has vigilance gets +1/+1 until end of turn. Then creatures you control gain vigilance until end of turn. Or is it to confusing?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-90161105064443423952018-09-14T19:51:00.214-04:002018-09-14T19:51:00.214-04:00I think the lesson so far of cards like Path of Me...I think the lesson so far of cards like Path of Mettle (insofar as there are lessons to learn as yet) is that if you're going to start delving into "combat keywords matter" space you need to clearly signal players to look at them beyond the keywords when deck-building. Path of Mettle very obviously did that and it was crafted to make sure that players in limited/draft were likely to have enough creatures that fit the card's demands.<br /><br />So looking at your card agnostically without knowing what kind of set it would go in I would assume it would have the typical small array of accessible vigilance creatures mostly in white (but maybe one green) and would recommend leaving the vigilance reference off it to grant it versatility in use.<br /><br />But if you maybe were to sit down to design a set and decide "Hey, we want players to really focus on drafting creatures with combat keywords when they end up in red and white (or green and white in this case)" and then start designing a set with cards like Path of Mettle to specifically push the players there, then I think it could work.<br /><br />I actually hope WotC tries that with a set because it's hard to get me interested in R/W design space and Path of Mettle actually did (to the point of inspiring a submission!). They could have done it with Boros in this new Ravnica set now that they've had some time to play around with it but no.Larcenthttps://www.blogger.com/profile/02637510675812632748noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-55432076572475980422018-09-14T10:59:20.644-04:002018-09-14T10:59:20.644-04:00I believe the latter can boost a creature that unt...I believe the latter can boost a creature that untaps later (but also will un-boost something the moment it taps). Yeah, that difference is dangerous.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-30601687250462952882018-09-14T10:58:00.354-04:002018-09-14T10:58:00.354-04:00Oh yeah. That asterisk was supposed to lead to +1/...Oh yeah. That asterisk was supposed to lead to +1/+1 counters. Yup.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-63069979100065587942018-09-14T08:53:06.714-04:002018-09-14T08:53:06.714-04:00Wild to me that "Untapped creatures you contr...Wild to me that "Untapped creatures you control get +1/+1 until end of turn" and "Until end of turn, untapped creatures you control get +1/+1" might render identical or completely different effects, and I don't know for absolute sure whether they do.Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-43326178038277254072018-09-14T07:05:26.390-04:002018-09-14T07:05:26.390-04:00I expect that there might be memory issues with th...I expect that there might be memory issues with the one in the article, as once the creatures without +1/+1 get untapped, there’s nothing distinguishing the ones that got the temporary boost from the ones that didn’t. An easy solution would be to bump the mana cost and have it grant +1/+1 counters (which also solves the “this cant be a permanent stat boost” problem).<br /><br />I think this idea with keywords is a huge indication of untapped design space around calling out specific keywords.Anonymoushttps://www.blogger.com/profile/15941977219304581236noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-44616304714229305842018-09-13T23:56:43.770-04:002018-09-13T23:56:43.770-04:00From a new player perspective, I think it would fe...From a new player perspective, I think it would feel counter-intuitive. I understand what you're trying to do, but without the explicit "creatures with X ability get a bonus, creatures without it get X ability", it looks like a confusing version of <a rel="nofollow">Rallying Roar</a> that actually plays much worse in defence than what new players would expect because the order of the two effects matters and they are arranged here in an unusual way.<br />I think vigilance is a sub-optimal example for this approach, because it matters most in attack but the card you made sounds like it should be used on defence as well. First strike is maybe a more obvious example (perhaps too obvious) of something that I think would work better.<br /><br />Redoubled Efforts {WR}{WR}{WR}<br />Instant<br />Creatures you control with first strike gain double strike until end of turn, then other creatures you control gain first strike until end of turn.<br /><br />To improve the card you made, I would suggest two changes:<br />1. Say 'attacking untapped creatures', which means vigilance most commonly but also interacts with other effects.<br />2. Put a 'then' between the two clauses, to emphasise that the first action comes before the second one.Anonymoushttps://www.blogger.com/profile/06803916827160490122noreply@blogger.com