tag:blogger.com,1999:blog-5479847193762153273.post9172053423610688775..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: GDS3 Reflections: Ari Nieh, Challenge #3Unknownnoreply@blogger.comBlogger7125tag:blogger.com,1999:blog-5479847193762153273.post-70584336714158245192018-05-25T02:21:38.382-04:002018-05-25T02:21:38.382-04:00I think this is the sign of a great mechanic Ari, ...I think this is the sign of a great mechanic Ari, that you found a well of potential evolutions. It's not ideal for the GDS, but it's great design.Inanimatehttps://www.blogger.com/profile/13739701478436262740noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-79906867156204027432018-05-24T21:25:44.672-04:002018-05-24T21:25:44.672-04:00And it's people like you, James, who've ma...And it's people like you, James, who've made it what it is.HavelockVhttps://www.blogger.com/profile/12698268009797139251noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-65649314775691113242018-05-24T21:25:08.637-04:002018-05-24T21:25:08.637-04:00Yeah, I think many of these possible iterations mi...Yeah, I think many of these possible iterations might turn out to be workable. I just wish I'd found one before submitting!HavelockVhttps://www.blogger.com/profile/12698268009797139251noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-23846869452899399832018-05-24T21:24:29.883-04:002018-05-24T21:24:29.883-04:00Thanks, Ralph!Thanks, Ralph!HavelockVhttps://www.blogger.com/profile/12698268009797139251noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-12212210583133393462018-05-24T16:59:38.157-04:002018-05-24T16:59:38.157-04:00Great to see your work and that you're still g...Great to see your work and that you're still going! I'm rooting for you!Ralphiohttps://www.blogger.com/profile/16481303011460466992noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-28711146774216451782018-05-24T14:17:21.692-04:002018-05-24T14:17:21.692-04:00Revered seemed pretty solid. I agree with the prob...Revered seemed pretty solid. I agree with the problem of balancing it so the is more choice-y (although, as Mark said in one of the comments on this challenge, making some choices easy is good for players too), but I thought there were other options that could be added to it. Maybe, tap the new creature too? Or instead of "up to N", require 2 creatures to be tapped (either for 1 counter, or always for 2 counters). Or tap-and-don't-untap-next-turn if there's a way of adding a reminder.Jack (cartesiandaemon)https://www.blogger.com/profile/08258267965242039995noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-28549884106204299512018-05-24T13:19:43.658-04:002018-05-24T13:19:43.658-04:00James here! What I've enjoyed about GA over th...James here! What I've enjoyed about GA over the years is the friendly, collaborative community and the way we riff on and improve each other's designs. Seeing an old caterpillar of an idea emerge years later as a beautiful butterfly (with great spirit flavor and gameplay considerations) is really satisfying to see. Anonymoushttps://www.blogger.com/profile/12542336969579468290noreply@blogger.com