tag:blogger.com,1999:blog-5479847193762153273.post921439940225716756..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: Weekend Art Challenge Review 051013—Joshk92Unknownnoreply@blogger.comBlogger11125tag:blogger.com,1999:blog-5479847193762153273.post-27980362263770841532013-06-20T15:18:21.554-04:002013-06-20T15:18:21.554-04:00bazaar of wonders is already a card in magic, from...bazaar of wonders is already a card in magic, from mirage<br />http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=3326TehWERRhttps://www.blogger.com/profile/05796150712853674684noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-71870497605916771682013-05-14T20:35:30.534-04:002013-05-14T20:35:30.534-04:00Raging River?Raging River?Alex Spaldinghttps://www.blogger.com/profile/03747145070824848773noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-50054152356846352592013-05-14T15:11:10.479-04:002013-05-14T15:11:10.479-04:00In the wording of Coward's Realm, yes. It'...In the wording of Coward's Realm, yes. It's not hard to see how that may not be desirable. Obviously, any new card type like this would require quite a bit of both Design and Development.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-7876903004826211132013-05-14T13:21:27.901-04:002013-05-14T13:21:27.901-04:00Can you attack through a realm you don't contr...Can you attack through a realm you don't control?Anonymoushttps://www.blogger.com/profile/17647677781801914930noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-31341691769323896152013-05-14T10:27:34.183-04:002013-05-14T10:27:34.183-04:00I don't really see why realms can't be a s...I don't really see why realms can't be a subtype of enchantments. It can have special rules the same way auras and equipment do.<br /><br />Coward's Realm {2}{R}<br />Enchantment—Realm<br />(Creatures may attack or block in any one realm. A creature attacking in a realm can't be blocked except by creatures blocking in that realm.)<br />Creatures attacking or blocking in Coward's Realm can't attack or block alone.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-56432354962686250832013-05-14T04:31:29.026-04:002013-05-14T04:31:29.026-04:00I missed this weeks challenge but there are a few ...I missed this weeks challenge but there are a few interesting ideas here. I thought I might give my two cents:<br /><br />Love Auction House's idea, it would get my vote in YMTC and on that less than subtle link I too thank Jay for all the hard work he did for YMTC. Cheers and congrats.<br /><br />Bazaar of wonders has one of the phrases that I hate to see on cards "A card you own from outside the game". I shudder every time I see it. That said I really feel Bazaar should be exiling a card rather than discarding to stop players truly abusing it.<br /><br />Bustling Promenade is awesome as a top down design. It really makes me want to play a new city set. :)<br /><br />Glimpse of a city is also neat but probably shouldn't be rare.<br /><br />I kind of agree with others on Realms, new card types are cool but what do they give us that enchantments don't. That said the card has some interesting playability. Maybe if the Realm wasn't controlled by any player and acted as neutral card that anyone can attack through it would be novel enough?Antny223https://www.blogger.com/profile/15428604357908431118noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-15088348589691255962013-05-14T04:06:39.264-04:002013-05-14T04:06:39.264-04:00You mention that you thought convoke would work in...You mention that you thought convoke would work in a city set, even when we pretend that Selesnya doesn't exist. Funny, I had considered that populate could work in a city set, the other Selesnya mechanic, ...but I discarded the idea because I was pretending Ravnica doesn't exist.<br /><br />I want populate to be used with Citizen tokens, but other creature tokens are inevitable to also exist. Perhaps a modified populate (since the original never existed in this exercise) to compensate.bradleyrosehttps://www.blogger.com/profile/05284973109981113059noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-76523982300442558322013-05-14T00:30:01.951-04:002013-05-14T00:30:01.951-04:00If it wasn't already clear, these submissions ...If it wasn't already clear, these submissions certainly show that population density is an easy thing to hit for cities. Despite my submission falling into that camp, I'm more interested in the development angle.<br /><br />Buildings seem cool, though for NWO reasons we probably don't want a bunch of them with instant speed activations floating around. Maybe they could all have abilities that trigger/can only be activated at the same time to simplify things.<br /><br />Realms fall into an awkward spot in my book: they're too new and different to cleanly fit into an existing card type, but don't change game play enough to really justify a new type. Part of the problem is that until you control multiple they're no different from enchantments with "may" triggers for attacking. Maybe they could function as "lanes" a la Solforge. A creature would attack through a realm, and other creatures would have to enter that realm to block it. Then we could have realms like:<br /><br />The Arena 1R<br />Realm-Entertainment (C)<br />(Creatures you control may enter and attack through a realm, if they do, they can only be blocked by creatures the defending player controls that enter that realm.)<br />Whenever a creature enters CARDNAME it gets +1/+0 until end of turn.Juleshttps://www.blogger.com/profile/13784920130399590671noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-42249509563209308172013-05-13T22:16:43.283-04:002013-05-13T22:16:43.283-04:00My favorite thing about Buildings is the double-me...My favorite thing about Buildings is the double-meaning of the word "level." But it's also a really cool and flavorful idea, and less confusing than creatures with Level Up that have multiple P/T boxes on them. If the mechanic weren't already called "Level Up" I'd want to just use it directly on [artifacts/enchantments/new type?] with the option to use mana or non-mana activation costs.Alex Spaldinghttps://www.blogger.com/profile/03747145070824848773noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-40410235981084240952013-05-13T22:09:51.733-04:002013-05-13T22:09:51.733-04:00If new card types are nerfed because of balance co...If new card types are nerfed because of balance concerns, why not make the first generation of them self-destructing? They could have vanishing or they could have short triggered abilities based on your opponents' actions. "At the beginning of each upkeep, if an opponent cast two or more spells last turn, sacrifice CARDNAME" or something. At least until a robust variety of applicable answers are printed.VanVeldinghttps://www.blogger.com/profile/03441999455333315750noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-18745614987498678012013-05-13T19:45:43.682-04:002013-05-13T19:45:43.682-04:00Jay, I don't have Twitter, so congrats on gett...Jay, I don't have Twitter, so congrats on getting the YMTC gig! I really like the designs that made it through.Anonymoushttps://www.blogger.com/profile/11393054869276886509noreply@blogger.com