In this series, I've been writing about designing cards (and sets) for Limited environments where archetypes matter - environments where you draft decks, not cards.
In the last post, I wrote how I think the following two questions are important when you're thinking about how to make archetypes matter in your set.
- What makes decks different from each other? Why are there different approaches to the same game?
- What factors can make a card fit better into one deck more than another?
Last time, I discussed the color pie as one of the answers to this questions. This time, I'd like to discuss how different decks care differently about time.