Weekend Art Challenge
Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if that happens.
Friday, August 29, 2014
Wednesday, August 27, 2014
Tesla: Scrapheap
A few weeks back we were looking at mechanical space to
complement the starting points we already have for Tesla design. A lot of artisans
were excited by the graveyard interactions hinted at by Mine/Scrounge and made a wide range of suggestions.
Experimental Limited Format — Swap
I’ve had this idea for a new Limited format for years now. It’s partially based on the trade mechanism from Andromeda and partially on a vague idea about how players could build a Limited deck in a way analogous to how starting players build Constructed decks: by opening a few packs and trading cards.
No card designs follow.
No card designs follow.
Tuesday, August 26, 2014
Friday, August 22, 2014
Weekend Art Challenge 082214—Aaron Miller
Weekend Art Challenge
Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if that happens.
Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if that happens.
Thursday, August 21, 2014
CCDD 082014—Wizen
Cool Card Design of the Day
8/20/2014 - Let's play with the new "base power and toughness" terminology. What's that? It's a great way to make a Weakness effect? Imagine that!
8/20/2014 - Let's play with the new "base power and toughness" terminology. What's that? It's a great way to make a Weakness effect? Imagine that!
Wednesday, August 20, 2014
Cost of Doing Business
Let’s start off with a disclaimer: there are no new card
designs in this post. If you happen to be a Wizards of the Coast employee, read
on!
We’ve been discussing design space that could complement
the mechanics we’re currently exploring for Tesla. Iteration and some
versions of Cogs care about Converted Mana Cost, a term Wizards doesn’t
generally put on commons. Now we could certainly spend most of our complexity
points for the set here and print them anyway, but this is actually a more
general problem for Magic, so first
let’s try to solve it. How can we make the concept of cost comparison available
at common under New World Order?
CCDD 082014—Fanned Grek
Cool Card Design of the Day
8/20/2014 - Red shouldn't mind sharing its 'inferior' looting ability with other players, partly because other players will have a little less to gain from it on average. I wanted an ETB creature that did that.
8/20/2014 - Red shouldn't mind sharing its 'inferior' looting ability with other players, partly because other players will have a little less to gain from it on average. I wanted an ETB creature that did that.
Tuesday, August 19, 2014
Friday, August 15, 2014
Weekend Art Challenge 081514—j0sh
Weekend Art Challenge
Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if that happens.
Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if that happens.
Thursday, August 14, 2014
CCDD 081414—Tao Keeper & Zephyr Duelist
Cool Card Design of the Day
8/14/2014 - I'm trying a couple things here. First, I want to show a bad-ass Fantasy character with a disability, representing that disability mechanically, but with a positive tone overall. Second, it occurs to me that the Charging Rhino ability can be expressed as a cost rather than a restriction, and that the Goblin War Drums ability is as good on small creatures as it is on big ones (for different reasons).
8/14/2014 - I'm trying a couple things here. First, I want to show a bad-ass Fantasy character with a disability, representing that disability mechanically, but with a positive tone overall. Second, it occurs to me that the Charging Rhino ability can be expressed as a cost rather than a restriction, and that the Goblin War Drums ability is as good on small creatures as it is on big ones (for different reasons).
Wednesday, August 13, 2014
CCDD 081314—Eska, Dreamweaver
Cool Card Design of the Day
8/13/2014 - This is the other card with this art I felt was worth sharing.
I'm on the road to GenCon as you read this. If you're going and want to meet, your best bet to find me is at Games on Demand.
8/13/2014 - This is the other card with this art I felt was worth sharing.
I'm on the road to GenCon as you read this. If you're going and want to meet, your best bet to find me is at Games on Demand.
Tuesday, August 12, 2014
CCDD 081214—Mina, Dreamweaver
Cool Card Design of the Day
8/12/2014 - This design didn't fit the requirements of the Weekend Art Challenge, but I liked it well enough to share. Originally she just had the second ability, but the first ability was a nice fit, gives the card clear internal purpose, and doesn't increase the power level as much as it might seem.
8/12/2014 - This design didn't fit the requirements of the Weekend Art Challenge, but I liked it well enough to share. Originally she just had the second ability, but the first ability was a nice fit, gives the card clear internal purpose, and doesn't increase the power level as much as it might seem.
Monday, August 11, 2014
Friday, August 8, 2014
Weekend Art Challenge 080814—jaimeibarra
Weekend Art Challenge
Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if that happens.
Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if that happens.
Thursday, August 7, 2014
CCDD 080714—Pentapod
Cool Card Design of the Day
8/7/2014 - Pentapod's ability is like a flagbearer for discard (see: Coalition Honor Guard). Like Dodecapod, it is meant to combat discard, but rather than punish your opponent for making you discard the spell you added because of her discard, it is meant to actually protect the card's you're so desperate not to discard.
8/7/2014 - Pentapod's ability is like a flagbearer for discard (see: Coalition Honor Guard). Like Dodecapod, it is meant to combat discard, but rather than punish your opponent for making you discard the spell you added because of her discard, it is meant to actually protect the card's you're so desperate not to discard.
Wednesday, August 6, 2014
Tesla: Open Season
CCDD 080614—Parade of Gnomes
Cool Card Design of the Day
8/6/2014 - Symmetrical effects are some of the most challenging designs because they tend to look unappealing and the line between too good and too bad is thinner; it can't be balanced by costs alone. There needs to be something about the effect that benefits its caster enough for her to spend the mana and the card to make it happen, but there needs to be a significant cost to abusing it thoroughly. Creatureless decks turn Day of Judgment into a one-sided effect, but playing no creatures means they need to find another way to win, and are vulnerable to decks that can't push through their removal. Anyhow.
8/6/2014 - Symmetrical effects are some of the most challenging designs because they tend to look unappealing and the line between too good and too bad is thinner; it can't be balanced by costs alone. There needs to be something about the effect that benefits its caster enough for her to spend the mana and the card to make it happen, but there needs to be a significant cost to abusing it thoroughly. Creatureless decks turn Day of Judgment into a one-sided effect, but playing no creatures means they need to find another way to win, and are vulnerable to decks that can't push through their removal. Anyhow.
Tuesday, August 5, 2014
Friday, August 1, 2014
Weekend Art Challenge 080114—samwyse
Weekend Art Challenge
Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, which I will try to provide, and which everyone is welcome to provide as well. You may use that feedback to revise your submission any number of times.
Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, which I will try to provide, and which everyone is welcome to provide as well. You may use that feedback to revise your submission any number of times.