Cool Card Design of the Day
11/30/2015 - Dev can tweak the cost and stats here, but the core identity is an aggressive red creature that the opponent can force into a bad attack.
Monday, November 30, 2015
Thursday, November 26, 2015
Wednesday, November 25, 2015
CCDD 112515—Runed…
Cool Card Design of the Day
11/25/2015 - A very inexpensive way to add smoothing to your deck is through symmetric effects like Ruined Servitor. We want to give players smoothing, and giving both players smoothing with a single card that the first player won't feel bad playing could do a lot to improve games.
11/25/2015 - A very inexpensive way to add smoothing to your deck is through symmetric effects like Ruined Servitor. We want to give players smoothing, and giving both players smoothing with a single card that the first player won't feel bad playing could do a lot to improve games.
Monday, November 23, 2015
CCDD 112315—Sogleaf Brownie
Cool Card Design of the Day
11/23/2015 - These brownies refuse to fight with their own kind. That's good and bad… mostly flavor.
(This post was scheduled. Jay is in Poland pretending to be a Wizard just now.)
11/23/2015 - These brownies refuse to fight with their own kind. That's good and bad… mostly flavor.
(This post was scheduled. Jay is in Poland pretending to be a Wizard just now.)
Friday, November 20, 2015
Weekend Art Challenge 112015 -- Bramvan / Julian_Faylona
Weekend Art Challenge
OK, Artisans. Jay is on vacation, so I'll be substituting this week. Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review. I'll do the renders if no one else volunteers by Monday.
OK, Artisans. Jay is on vacation, so I'll be substituting this week. Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review. I'll do the renders if no one else volunteers by Monday.
Thursday, November 19, 2015
CCDD 111915—Hide
Cool Card Design of the Day
11/19/2015 - Here's a modern take on Avoid Fate.
(This post was scheduled. Jay is in Poland pretending to be a Wizard just now.)
11/19/2015 - Here's a modern take on Avoid Fate.
(This post was scheduled. Jay is in Poland pretending to be a Wizard just now.)
Wednesday, November 18, 2015
CCDD 111815—Disengage Time
Cool Card Design of the Day
11/18/2015 - You could look at this as a nerfed Remand—and it very much is—but if you ignore its broken pedigree, Disengage Time is far from unplayable, buying time and often invalidating tactics and spells.
(This post was scheduled. Jay is in Poland pretending to be a Wizard just now.)
11/18/2015 - You could look at this as a nerfed Remand—and it very much is—but if you ignore its broken pedigree, Disengage Time is far from unplayable, buying time and often invalidating tactics and spells.
(This post was scheduled. Jay is in Poland pretending to be a Wizard just now.)
Monday, November 16, 2015
CCDD 111615—Nesting Baloth
Cool Card Design of the Day
11/16/2015 This is a Petravark unless you build a baloth-tribal deck, when it upgrades to Annex on a stick.
(This post was scheduled. Jay is in Poland pretending to be a Wizard just now.)
11/16/2015 This is a Petravark unless you build a baloth-tribal deck, when it upgrades to Annex on a stick.
(This post was scheduled. Jay is in Poland pretending to be a Wizard just now.)
Friday, November 13, 2015
Weekend Art Challenge 111315 - Maaria Laurinen and Nikola Anchev
Greetings, artisans! I'm not your usual challenger, but Jay is on vacation. So here I am, stealing the WAC for my own purposes!
Click through to see this weekend's art and the design requirements for your single card submission, due Monday evening (6PM PST). Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review. By the way - this week, I'll be rendering the cards!
Thursday, November 12, 2015
CCDD 111215—Foothills & Murky Mountain
Cool Card Design of the Day
11/12/2015 - Both of these lands are meant to help you fix your colors, either slowly in a three-color deck, or colorlessly in a two-color deck.
11/12/2015 - Both of these lands are meant to help you fix your colors, either slowly in a three-color deck, or colorlessly in a two-color deck.
Wednesday, November 11, 2015
CCDD 111115—Terramorphic Rift & Gateway Unknown
Cool Card Design of the Day
11/11/2015 - Both of these are inferior choices to Terramorphic Expanse for most sets, but could serve as alternatives somewhere.
11/11/2015 - Both of these are inferior choices to Terramorphic Expanse for most sets, but could serve as alternatives somewhere.
Tuesday, November 10, 2015
Monday, November 9, 2015
CCDD 110915—Revenge & Mispronounce
Cool Card Design of the Day
11/9/2015 - Let's say it makes complete sense that blue should have exclusive access to countermagic. There are still ways other colors can respond to spellcasting.
11/9/2015 - Let's say it makes complete sense that blue should have exclusive access to countermagic. There are still ways other colors can respond to spellcasting.
Friday, November 6, 2015
Weekend Art Challenge 110615—PollyUranus
Weekend Art Challenge
Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if someone volunteers to render the cards.
Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if someone volunteers to render the cards.
Thursday, November 5, 2015
CCDD 110515—Total War
Cool Card Design of the Day
11/5/2015 - Total War's largely weaker than Curse of the Nightly Hunt, but I think it's worthwhile for the big flavor.
11/5/2015 - Total War's largely weaker than Curse of the Nightly Hunt, but I think it's worthwhile for the big flavor.
Wednesday, November 4, 2015
CCDD 110415—King of the Eight Seas
Cool Card Design of the Day
11/4/2015 - Here's a big legendary octopus.
11/4/2015 - Here's a big legendary octopus.
Tuesday, November 3, 2015
Tesla: Your Own Resources
This article is WotC safe. |
Monday, November 2, 2015
CCDD 110215—Spell Forest 3b
Cool Card Design of the Day
11/2/2015 - I was brainstorming spell lands a few weeks back and was iterating on a few ideas, toward an alternative to the very good Looming Spires and Teetering Peeks spell land cycles. Specifically, it was evident that we could have a more impactful effect if, like more expensive spells, it only worked when you had more mana or lands. A large activation cost worked, but if it's repeatable, the effect must be fairly small, so I considered a land that did something when you sacrificed it, rather then when it ETB'd. That's cool, but fights with the goal of having enough mana to cast Eldrazi. Let me show you my final iteration before I share my conclusion:
11/2/2015 - I was brainstorming spell lands a few weeks back and was iterating on a few ideas, toward an alternative to the very good Looming Spires and Teetering Peeks spell land cycles. Specifically, it was evident that we could have a more impactful effect if, like more expensive spells, it only worked when you had more mana or lands. A large activation cost worked, but if it's repeatable, the effect must be fairly small, so I considered a land that did something when you sacrificed it, rather then when it ETB'd. That's cool, but fights with the goal of having enough mana to cast Eldrazi. Let me show you my final iteration before I share my conclusion: