Anastase here.
This week we are designing a card with the following art:
by daniel dociu |
I will try to give feedback on your submissions over the weekend.
Each Artisan is allowed one submission, but can update it as many times as needed.
Please state the rarity of the card you submit.
Good crafting, Artisans!
Embermare 5RG
ReplyDeleteCreature Elemental Horse (R)
Haste
When Embermare enters the battlefield, tap all other creatures.
Embermare has power and toughness equal to the number of tapped permanents on the battlefield.
*/*
So your opponent can kill it if he keep all his or her permanents untapped. I like the card a lot, but it can be an I kill you out of nowhere.
DeleteCool.
DeleteIs this green so it can tap?
Embermare seems to come from the same "oops you're dead" school of design as Craterhoof Behemoth, except you need less setup, just an opponent who tapped himself out. While the design is cool, I don't know if it would be that fun to play with/against. Once you know your opponent has this in his deck you can basically never tap out again, when your opponent has at least 6 lands in play.
DeleteEmbermare 3RR
DeleteCreature Elemental Horse (R)
Haste
When Embermare enters the battlefield, tap all other creatures.
Embermare has power and toughness equal to the number of tapped permanents you control on the battlefield.
*/*
Can this have Goyf caveat of *+1? I don't like how it kills itself at your next untap step, thus negating the point of it being a not-spell in the first place.
DeleteCindermare 2R
ReplyDeleteCreature- Elemental Horse (U)
Cindermare enters the Battlefield with 2 Cinder counters on it.
At the beginning of your upkeep remove a cinder counter from Cindermare. When the last is removed, sacrifice it.
Whenever a creature dealt damage by Cindermare this turn dies, put a cinder counter on Cindermare.
-It always hungers for kindling.-
5/5
The picture screamed Dark Souls to me, so cinder and kindling ^^
So basicly a modified version of vanishing on this one. It acts as either a cheaper slower Lava Axe or eats some amount of chumpblockers.
Maybe a little too much text for too little gain...
Thinking about it, this also has great interactions with haste granting effects and fight spells/spells like Fall of the Hammer.
DeleteHow would you feel about triggering at end of turn instead of upkeep?
DeleteNice. I think I would prefer it having +1/+1 counters on it though, and gaining +1/+1 counters when killing a creature. So a 0/0 with six +1/+1 counters and remove a counter at the beginning of your upkeep.
DeleteAnd upping the cost if it is six +1/+1 counters, or lowering the number of counters to 4.
DeleteI think I like the end of turn trigger, that would make the creature more aggresive since you can't keep it back as a blocker two turns in a row.
DeleteChanging it to +1/+1 counters would make for a different granularity of states for the creature, more akin to the old clockwork creatures. With the cinder counters you can have an undercosted fatty that is always just a step away from destroying itself, while using +1/+1 counters makes a creature that just slowly shrinks over time.
Cindermare 2R
DeleteCreature- Elemental Horse (U)
Cindermare enters the Battlefield with 2 Cinder counters on it.
At the beginning of your end step remove a cinder counter from Cindermare. When the last is removed, sacrifice it.
Whenever a creature dealt damage by Cindermare this turn dies, put a cinder counter on Cindermare.
-It always hungers for kindling.-
5/5
Like this it feels like it is an undercosted and conditional lava-axe. Depending on the format it could be ok or need to be a 4/4. Development would sort this out for us.
DeleteTrojan Candle {3}
ReplyDeleteArtifact Creature—Horse (unc)
{X}{R}: Trojan Candle gets +X/+0 and gains trample until end of turn. Sacrifice it at end of turn.
2/2
I like it a lot. Artifacts with colored activations are very useful in sets to allow everyone to have a 2/2 for 3 (not the best of deals) and the red player gets a conditional blaze.
DeleteThis is a sweet top-down interpretation.
DeleteI think I'll go with this one.
DeleteChandra's Steed {R}{R}{R}
ReplyDeleteCreature-Elemental Horse(mythic)
Prowess
Whenever Trojan Candle attacks, look at the top card of your library. You may cast if it’s an instant or sorcery card.
3/3
I guess you may cast "it"? Also I guess it is when Chandra's Steed attacks, and not Trojan Candle, or is this a two cards submission where the steed benefits from attacking trojan candles?
DeleteChandra's Steed RRR
DeleteCreature-Elemental Horse(mythic)
Prowess
Whenever Chandra's Steed attacks, look at the top card of your library. You may cast that card if it’s an instant or sorcery.
3/3
I like this a lot. A very complete card that does feel mythic.
DeleteCinder Charger 1(B/R)(B/R)
ReplyDeleteCreature - Elemental Horse (U)
When Cinder Charger enters the battlefield, destroy target land if your devotion to black is five or greater.
Cinder Charger has haste if your devotion to red is five or greater.
3/3
Art is giving me a very strong Shadowmoor vibe.
Destroy target land is primary red tertiary in black if I recall correctly, and as such it feel slightly weird that the black part of devotion destroys a land while the red one gives haste.
DeleteI guess that by the point you get 3 devotion in both colors on the battleground this will probably be unaffected by haste too.
I would perhaps suggest changing haste to destroy target land and destroy target land for menace, but I like what the card is doing at uncommon, even without this change.
I'm not quite understanding your comment about haste. There are two situations where I imagine it can come into play: either you get the god curve of R 1-drop into RR 2-drop into this, or you topdeck this with an already established board and get in some surprise damage.
DeleteIt bothered me at first that Stone Rain is so much better than haste on a 3/3—and I agree it's really odd to see that in black—but devotion is clever like that: You'd have to play a {B} permanent on turn 1 and a {B}{B} permanent on turn 2 to actually pull this off on turn 3. …Of course Stone Rain + a 3/3 might be enough of a prize to make players try very hard to make that happen.
DeleteAkroan Effegy 2
ReplyDeleteArtifact Creature - Horse (R)
Protection from Red
Akroan Effegy enters the battlefield tapped. When it does, look at the top seven cards of your library, exile one face down, then put the rest on the bottom of your library.
When Akroan Effegy dies you may play the exiled card without paying its mana cost if it is a red instant or sorcery.
0/4
Pseudo-hideaway 7? If you're not using the keyword, why ETBT?
DeleteThis feels strange to me.
DeleteAlready at {2}, a 0/4 does some good work.
Protection from X is currently being phased out from mtg. It would be infuriating to play against in the mirror match.
ETBT is usually part of black's color pie to signal the slowness of a creature.
I guess the intent is for the Akron Effigy to be used in red prowess decks, generating card advantage when it dies which is ok, but needs a shields down moment.
At the very least it would need a mana activation: when ~ dies, you may pay {R}{R}: if you do, you may play the exiled card...
Because we need more turn 3 Cruel Ultimatums?
DeleteFlaremare {1}{R}{R}
ReplyDeleteCreature - Elemental Horse (Rare)
Haste
When CARDNAME enters the battlefield, it deals X damage to target creature or player, where X is the amount of {R} in your mana pool.
3/2
Fireball on a stick, of which 3 is forced to go at your opponent? Solid. Given that you'll need access to at least 5 mana (4 of it red) to get a substantial two-for-one, probably fine. Nice find on the name too.
DeleteI just made something similar for something else. Nice.
DeleteSteedchest Flameburster 2R
ReplyDeleteCreature - Elemental (Rare)
When CARDNAME enters the battlefield, you may sacrifice a Horse. If you do, put three +1/+1 counters on CARDNAME and it gains haste.
2/2
What?
DeleteA chestbursting elemental that can only incubate inside of horses? A novel interpretation of the art, to be sure.
DeleteChangeling Berserker is probably the closest mechanical precedent - this could maybe be an uncommon? It's a shame that pushing Horse Tribal for casual constructed would only highlight how inconsistently the type has been applied and the Horse/Pegasus split.
Fire Stallion
ReplyDelete2R
Creature - Elemental (Rare)
As an additional cost to cast ~, burn three cards from your hand (Exile them. They gain "{2}: Return this to your hand.")
Whenever ~ deals combat damage to a player, they burn a card from their hand.
6/6
Why can we get back what is burned?
DeleteCandlebay Canter 2R
ReplyDeleteSorcery (common)
Put two +1/+1 counters on target creature. It gains horsemanship until the beginning of your next turn.
http://imgur.com/Ff7zBUQ
ReplyDeleteA card for TumbledMTG! You can check TumbledMTG out here: https://www.reddit.com/r/tumbledmtg/comments/4gnvfs/tumbledmtg_v307/
Counter-Eater UG
ReplyDeleteCreature-Parasite
Trample
As an additional cost to cast ~, remove 10 +1/+1 counters from among creatures you control.
Whenever any player counters a spell, put a +1/+1 counter on ~ and untap it.
10/10
Whoops, forgot that it had to fit the art.
DeleteThis would certainly make Vial Control a formidable force in Modern.
DeleteNightsteed Subjugator 2UBR
ReplyDeleteCreature - Nightmare Horse (R)
Haste, menace
Whenever Nightsteed Subjugator attacks, you may tap target untapped creature defending player controls. If you do, creatures that player controls don't untap during their controller's next untap step.
3/3
Edit: Removing Menace, changing to 4/3.
Delete