Cool Card Design of the Day
11/30/2016 - A couple of mana-fixing-until-you-don't-need-it commons.
Wednesday, November 30, 2016
Tuesday, November 29, 2016
Three-Headed In-Fighting
Here's the best way I know to play Magic with three players, a format I improvised over a decade ago during a Summer when my draft club was just three people and we were desperate.
Monday, November 28, 2016
Midweek Art Challenge 112816—kafine
Click through to see the illustration and design requirements for your single card
submission, due Wednesday morning. Every submission warrants feedback,
which you may use to revise your submission any number of times. I will
aim to review the most recent submission from each designer some time on Thursday (possibly in the comments below, we'll see).
Friday, November 25, 2016
CCDD 112516—Dark Confidence
Cool Card Design of the Day
11/25/2016 - Retroactively posting this sorcery tribute to Dark Confidant.
11/25/2016 - Retroactively posting this sorcery tribute to Dark Confidant.
Thursday, November 24, 2016
CCDD 112416—Seprimus
Cool Card Design of the Day
11/24/2016 - One cornucopia of cards coming up. Happy Thanksgiving!
11/24/2016 - One cornucopia of cards coming up. Happy Thanksgiving!
Wednesday, November 23, 2016
CCDD 112316—In Darkness, Opportunity
Cool Card Design of the Day
11/23/2016 - What if we could use extra mana to help protect our spells?
Spoiler: It's easy to fall into a trap sometimes.
11/23/2016 - What if we could use extra mana to help protect our spells?
Spoiler: It's easy to fall into a trap sometimes.
Tuesday, November 22, 2016
CCDD 112216—Logic Gate
Cool Card Design of the Day
11/22/2016 - Logic Gate is preemptive countermagic like Lunar Force but with more control and less information. You decide when to counter a spell, but you don't know what spell it is until you've decided.
11/22/2016 - Logic Gate is preemptive countermagic like Lunar Force but with more control and less information. You decide when to counter a spell, but you don't know what spell it is until you've decided.
Friday, November 18, 2016
Weekend Art Challenge 111816—cobaltplasma
Click through to see the illustration and design requirements for your single card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.
Thursday, November 17, 2016
CCDD 111716—Bestial Call
Cool Card Design of the Day
11/17/2016 - Here are five variations on the same basic idea—rewarding vanilla creatures without increasing their stats—across three rarities.
11/17/2016 - Here are five variations on the same basic idea—rewarding vanilla creatures without increasing their stats—across three rarities.
Wednesday, November 16, 2016
Safety Techniques
Tabletop RPGs
and LARPs have developed a number of safety techniques to help keep
players safe during games. Some of them will adapt to tabletop games
like Magic better than others, but they're all worth examination:
Tuesday, November 15, 2016
Welcoming Women into Magic
Women play Magic. That may not be your experience, but there's a reason for that. And we can do something about it. We must.
Friday, November 11, 2016
Weekend Art Challenge 111116—Apofiss
Click
through to see the illustration and design requirements for your single
card submission, due Monday morning. Every submission warrants
feedback, which you may use to revise your submission any number of
times. I will aim to review the most recent submission from each
designer.
Thursday, November 10, 2016
CCDD 111016—Briartooth & Sea Lionicorn
Cool Card Design of the Day
11/10/2016 - Most of the evoke creatures in Lorwyn were very strong and Briarhorn was no exception. It was a Giant Growth that gave you a 3/3 body for {3} mana more. On defense, you could boost a defender and make one, killing a small and a medium/large creature at no loss. You can even play it on it's own to kill an attacking 5/5. In Dark Ascension, we got Briarpack Alpha, which gave a reduced bonus and couldn't be alternately casted. Still good. Briartooth is an attempt to nerf this concept another way:
11/10/2016 - Most of the evoke creatures in Lorwyn were very strong and Briarhorn was no exception. It was a Giant Growth that gave you a 3/3 body for {3} mana more. On defense, you could boost a defender and make one, killing a small and a medium/large creature at no loss. You can even play it on it's own to kill an attacking 5/5. In Dark Ascension, we got Briarpack Alpha, which gave a reduced bonus and couldn't be alternately casted. Still good. Briartooth is an attempt to nerf this concept another way:
Tuesday, November 8, 2016
CCDD 110816—Dormant Dominator
Cool Card Design of the Day
111/8/2016 - Working on a big post I care a lot about, but today's just not the day. Instead, more easy readin'. Top-down from the art, this card borrows tech from vehicles we can use for cards like Glint Hawk Idol and Gruul War Plow.
111/8/2016 - Working on a big post I care a lot about, but today's just not the day. Instead, more easy readin'. Top-down from the art, this card borrows tech from vehicles we can use for cards like Glint Hawk Idol and Gruul War Plow.
Monday, November 7, 2016
Friday, November 4, 2016
CCDD 110416—Pack Chase
Cool Card Design of the Day
11/4/2016 - Retroactive post. In the past, variations of this spell have been red. Proposing for green, ala Rabid Bite.
11/4/2016 - Retroactive post. In the past, variations of this spell have been red. Proposing for green, ala Rabid Bite.
Thursday, November 3, 2016
CCDD 110316—Multiwrench and Forgetting Desk
Cool Card Design of the Day
11/3/2016 - Here is a common utility artifact and a rare one.
11/3/2016 - Here is a common utility artifact and a rare one.
Wednesday, November 2, 2016
Two Interesting Things I Noticed About Kaladesh Design
The first, most readily apparent thing I noticed about Kaladesh is the
greatly increased power level of common creatures. The creatures in
Eldritch Moon were notably more powerful too, but I chalked that up to
small-set-power-upgrade (in which small sets get a bump to power level
to help keep sales from dropping as interest in the block levels off). But
here's a brand new, and very shiny block, raising the bar for common
creatures.
Tuesday, November 1, 2016
CCDD 110116—Scrytastic Dual Land
Cool Card Design of the Day
11/1/2016 - Was thinking about costs small enough to fill the role of letting a land ETB untapped, and came up with this half-scry-half-etbt idea supporting two-color decks.
11/1/2016 - Was thinking about costs small enough to fill the role of letting a land ETB untapped, and came up with this half-scry-half-etbt idea supporting two-color decks.