Tuesday, January 29, 2019
Eternal Analysis 015—Endurance & Stun
Endurance is Eternal's vigilance, and stun is its super-tap, but their implementation and relationship are worth talking about.
Tuesday, January 22, 2019
Announcement: Goblin Game 2019
Wednesday, January 16, 2019
Eternal Analysis 014—Ambush and fast spells
Eternal avoided making Magic's mistake of taxonomically dividing sorceries and instants: They're all spells, but some are fast and some aren't. Then they dropped the ball.
Friday, January 4, 2019
The Emperor's New Clothes & Activity Analysis
Years ago, just as KickStarter was realizing its potential in the board games market, a concept game full of blank components funded and I thought it was all a big joke. At XOXO 2018, I got to play it with its author, Jonathan H. Liu, a gamer so generous and trusting he lent out his game collection for the hundreds of strangers at the conference to borrow and play, unsupervised. Jonathan reviews game at GeekDad and, I now understand, is brilliant. As is the delightful Emperor's New Clothes.
The game comes with a scoring marker for each player and a score track, 10 cubes for each of the three resource types (dignity, gold, and gullibility), 13 role cards, a deck of action cards, three normal resource dice, and a fourth special resource die. Except they're all completely blank.
The game comes with a scoring marker for each player and a score track, 10 cubes for each of the three resource types (dignity, gold, and gullibility), 13 role cards, a deck of action cards, three normal resource dice, and a fourth special resource die. Except they're all completely blank.
Tuesday, January 1, 2019
What I've Learned from Guilds of Ravnica's Mechanics (Part 5)
Please enjoy the third in a series of five guest posts from Larcent about the mechanics of Guilds of Ravnica. —Jay Treat
Lesson Five: Undergrowth and identity vs. gameplay
Green and black decks are doing quite well in Standard right now and are even seeing high-end competitive Magic play. This makes it all the more interesting that the undergrowth mechanic landed with such a thud with players. There's very little of it to be found in these decks. There are cards from Guilds of Ravnica in these successful decks, though, and there's a lot to learn about why those made the cut and cards with undergrowth did not.
Lesson Five: Undergrowth and identity vs. gameplay
Green and black decks are doing quite well in Standard right now and are even seeing high-end competitive Magic play. This makes it all the more interesting that the undergrowth mechanic landed with such a thud with players. There's very little of it to be found in these decks. There are cards from Guilds of Ravnica in these successful decks, though, and there's a lot to learn about why those made the cut and cards with undergrowth did not.