tag:blogger.com,1999:blog-5479847193762153273.post1142737923974245503..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: M13 Trajectories: The Finish LineUnknownnoreply@blogger.comBlogger3125tag:blogger.com,1999:blog-5479847193762153273.post-11794771513179862792012-06-06T17:05:36.923-04:002012-06-06T17:05:36.923-04:00I like the invoke lands a lot, and I think you guy...I like the invoke lands a lot, and I think you guys ended up with an ideal cost. When I think of a core set "splash," I usually think 2 lands in the splash color -- so it seems reasonable that I would play an invoke land, and then a basic of that type.<br /><br />"There haven't been many Limited archetypes that take the splashing of a late-game effect into account, but that doesn't mean there can't be one in the future."<br /><br />Is that true? Splashing red to add a Fireball to your GW fatty deck with ramp and elves seems like a classic deckbuilding move to me.Danielhttps://www.blogger.com/profile/10417959233780755818noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-85862586896976269302012-06-03T13:36:00.945-04:002012-06-03T13:36:00.945-04:00My thought immediately was that the splashiness of...My thought immediately was that the splashiness of the original invoker lands that required colorless were perfect for the reasons you suggested as it really did allow you to put in your blue swamp bond creature and not feel like you should put in a swamp to make it better, but don't want to because it'll kill your mana base; in fact, the splashy invokers helped reduce the additional mana screw bond creates as if you put one or two swamps in your deck, they suck unless you get them at the exact right time.<br /><br />The problem with the invoker-lands was that they are so universal, they go in anything even if you've not got anything to bond. To me, the solution is simple: keep their splashable costs but give them very specific, linear effects. That way, people will splash them if they help their deck's strategy and with bond, but if they don't have a way of using the strategy, they won't bother.<br /><br />For example; the white land could tutor up and play an aura for free, the blue land could give a boost to pirates, the black land could make your opponent's creatures colorless, the red land could damage a player if they've been damaged this turn, and the green land could give you life based on a creature's toughness.<br /><br />I can imagine that you would see an invoker land with a colorless activation cost with a subtype and not pick it because the invoker ability just doesn't play into your strategy at all.Bassnoreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-71952248751435199162012-06-02T06:47:58.935-04:002012-06-02T06:47:58.935-04:00Is a visual spoiler coming?Is a visual spoiler coming?Anonymousnoreply@blogger.com