tag:blogger.com,1999:blog-5479847193762153273.post123624853421849638..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: Weekend Design Challenge 051118 - Mother's Day CardsUnknownnoreply@blogger.comBlogger79125tag:blogger.com,1999:blog-5479847193762153273.post-87107300445434944262018-05-15T14:31:35.404-04:002018-05-15T14:31:35.404-04:00Probably rare for complexity, though I could see u...Probably rare for complexity, though I could see uncommon.<br /><br />I agree we should print the trigger copying ability on its own before mashing it up with other cards. And yeah, copying a trigger is most likely not green.<br /><br />Mothers can have multiple children and encourage them in different ways, so I wouldn't force a single target, at least not for thematic reasons.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-23695282358698300602018-05-15T14:25:13.708-04:002018-05-15T14:25:13.708-04:00I'd just make it +2/+2 to match our other numb...I'd just make it +2/+2 to match our other numbers.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-32141500256406945212018-05-15T14:17:18.052-04:002018-05-15T14:17:18.052-04:00I dig it.I dig it.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-40714721727289233012018-05-15T14:06:58.332-04:002018-05-15T14:06:58.332-04:00As always Artisans, you took a difficult challenge...As always Artisans, you took a difficult challenge and made some incredible cards. I always love how surprised I am when reading through submissions like these, and the novel approaches and designs that I never would have imagined in a million years turn up. Well done all around. Your mothers would be proud.zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-35137454465386522042018-05-15T13:47:10.364-04:002018-05-15T13:47:10.364-04:00That is a fascinating design. It absolutely could ...That is a fascinating design. It absolutely could be done in RG, and the ritual element would feel more at home there, but I buy it in Boros. It might read slightly better if it added RR instead, but that's far from a dealbreaker. <br /><br />Having so much stuff happen after the ritual effect is a little strange. Taking so many steps with mana floating may result in some misplays, or at least excessive confusion. But maybe not. I'd have to see it out in the wild. It could also be offset by just having the ritual effect at the very end of the spell. <br /><br />It is a little busy, and a little difficult to parse as a result. Would this be improved by having a pick two of three modes, each with a round-robin cost and resource generator? It might need some color tweaking, but it would definitely read as being resourceful and finding the best way to manage resources.<br /><br />This is definitely the start of a great top down design. I'd like to see some iteration on it to clean it up a bit, and see where it ends up. Well done.zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-35828470052513788762018-05-15T13:34:18.346-04:002018-05-15T13:34:18.346-04:00I want to compliment the creativity and fun in thi...I want to compliment the creativity and fun in this submission, but I'm worried it might come off as sarcastic. It isn't. A great submission for an un-card, and great flavor. <br /><br />As Moonfolklore pointed out, the triggering events can probably be pruned. Cast a spell/Activate an ability/attack or block with one or more creatures? I'd probably even cut out the blocking, having it only apply when the player is taking active steps that move the game along. <br /><br />I think this is safe as a general enchantment without limiting it to one player. In multiplayer it becomes even more hilarious if you have to sustain it across four player's turns. <br /><br />It could possibly be mono-U, but I'm happy with Azorius too.<br /><br />*heaps on extra helpings of praise for good measure*zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-60752271531395715102018-05-15T13:24:32.004-04:002018-05-15T13:24:32.004-04:00A nice interpretation. Out of the three modes, the...A nice interpretation. Out of the three modes, the doubling activation is the only one that really reads "encourage" to me. The others are more protect/foster, also attributes we'd probably expect to see on a Mom card. <br /><br />Is this meant to have more than one potential target? As printed, it does. It might be interesting to pick a target before the modes listed, so all modes must hit the same target. <br /><br />There's no printed rarity. Without the last ability, I would guess uncommon, but doubling an activation would push this to rare.<br /><br />On that note, copying an activated <a href="https://scryfall.com/search?q=o%3Aactivate+o%3Acopy&unique=cards&as=grid&order=name" rel="nofollow">isn't something that's been done on an instant before</a>, and maybe ought to appear on its own before becoming a mode on an otherwise combat trick? Also, is it green?<br /><br />This kind of challenge really wants you to go the Creature route, and I'm glad you designed a combat trick/utility instant. A very interesting and creative submission, and definitely something I'd want to run in a deck.zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-64928760810857527262018-05-15T12:53:10.784-04:002018-05-15T12:53:10.784-04:00Art would have to carry a lot of the weight here, ...Art would have to carry a lot of the weight here, as the translation of "art" into "combat magic" in red is always a little hard to sustain without it. <br /><br />That's a solid, elegant design. As a legend, I do wish it had a little more <a href="https://scryfall.com/search?q=o%3Aattacks+o%3A%22attacking+creatures%22+o%3Aget+o%3Awhenever" rel="nofollow">unique design space</a>. Haste and the number combo is unique enough, and not every legend needs to be doing something that hasn't really been done before, but I feel like a card flavored after a dancer ought to.<br /><br />Still, a very clean and elegant submission. zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-18771299829487982402018-05-15T10:51:20.787-04:002018-05-15T10:51:20.787-04:00That's a fantastic undesign.
Having a repeat...That's a fantastic undesign. <br /><br />Having a repeatable trigger that requires a phone call might cause a few too many games to grind to a halt, especially if the caller has trouble getting off the phone. I'd suggest converting it to a sorcery with a kicker effect for making the call, and possibly a downside if the mother didn't pick up that would be offset by leaving a voicemail. Maybe a little complex that way, but I think one phone call per game (or at least per casting of this card) is about as much as the game is willing to sustain.zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-20266930357936743692018-05-15T10:24:16.002-04:002018-05-15T10:24:16.002-04:00Welcome, Clark!
I like the saga design. Perhaps i...Welcome, Clark!<br /><br />I like the saga design. Perhaps it's not as specific a tale as the sagas usually capture, but sagas do a great job of capturing linear progression to a definitive end cleanly that other card types don't. <br /><br />Selesnya is a fine pairing for this. You didn't include rarity, so I'm going to guess Uncommon, as it's lacking enough splash to really make it feel rare. If it is uncommon, I think the life loss/gain triggers can be dropped. They make a nice story, but are a much more complicated design, and I don't think that the flavor is strong enough to carry that much mechanical (and textual) extra. <br /><br />Less risk for losing a child means that other knobs on this need to be tweaked to make it less powerful. Still, this is a very interesting design, and I'm looking forward to seeing your future contributions.zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-34217696066629569722018-05-14T23:20:01.042-04:002018-05-14T23:20:01.042-04:00Thank you for the feedback, so taking that into ac...Thank you for the feedback, so taking that into account, how does this version of the card look?<br /><br />Aggressive Ranch Head 1GW<br />Creature - Human (One day, there will be an appropriate creature class. One day.) (R)<br />Horse creatures you control get lifelink<br />{T}: Add one mana of any color. Only use this to cast creature spells. If that creature spell was a horse, put a +1/+1 counter on it.<br />1/3Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-59082489156041827532018-05-14T21:42:33.569-04:002018-05-14T21:42:33.569-04:00Amazing work. This might be a little too close and...Amazing work. This might be a little too close and too recent after Enrage/Dinos, but I would think that damage to any bear, regardless of its power or its death, would still be a flavor home run. If you really wanted to double down on flavor (and I was a big detractor of Ixalan incentivizing you to abuse your own dinos) you could limit the damage to sources an opponent controls. It might make worse gameplay, but it tells a much better story.<br /><br />Playtesting may show that making a constant stream of bears that could result in a 7/7 fighter might be a little oppressive. She might need to just ETB with a bear or two and call it a day. <br /><br />Either way, that is such a cool design. If we ever get a bear lord in the game, I hope it looks like Mama Bear.zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-11187114694756440952018-05-14T20:06:11.367-04:002018-05-14T20:06:11.367-04:00I really like avatar as a creature type. I agree i...I really like avatar as a creature type. I agree it could have had something like sacrifice CARDNAME create two copies of target artifact instead, that might be more interesting actually.<br /><br />Doug Kenthttps://www.blogger.com/profile/11099708938705613144noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-34846447046719455012018-05-14T20:01:11.438-04:002018-05-14T20:01:11.438-04:00Yeah and with the trigger on the stack you can bol...Yeah and with the trigger on the stack you can bolt it.Doug Kenthttps://www.blogger.com/profile/11099708938705613144noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-90580413698464273232018-05-14T18:01:27.073-04:002018-05-14T18:01:27.073-04:00I agree with Jenesis on the mono-U regenerating be...I agree with Jenesis on the mono-U regenerating being a little off. Blue has had <a rel="nofollow">Argivian Restoration</a> and <a rel="nofollow">Reconstruction</a>, but it doesn't do much to protect the artifacts currently on the field. The move to Azorius was a good one.<br /><br />I don't know that making it a cast trigger is necessary. Sometimes your big splashy creatures get countered, and the game is ok with that. <br /><br />I love the concept, but as an unabashed Jenny, I feel like this is falling a little short on the Patron Avatar of Inventors it wants to be. Tutoring for artifacts is great, but we have <a href="https://scryfall.com/search?q=tr+%22mage%22+c%3Au+pow%3A2+tou%3A2&unique=cards&as=grid&order=name" rel="nofollow">three Mages</a> that do that in various forms, among other things. Likewise, regenerating the artifacts doesn't read inventor as much as museum curator. For my money, the <a href="https://scryfall.com/search?q=quicksmith+r%3Ar&unique=cards&as=grid&order=name" rel="nofollow">Quicksmiths</a> are Magic's best take on inventors. That's just my jennyness though, and this is a very strong interpretation of that patron avatar. zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-32668926679555489492018-05-14T17:42:20.732-04:002018-05-14T17:42:20.732-04:00So many great mother concepts are being developed ...So many great mother concepts are being developed here.<br /><br />This is actually a fairly common <a href="https://scryfall.com/search?q=o%3A%22equal+to%22+o%3Aforests&unique=cards&as=grid&order=name" rel="nofollow">Treefolk mechanical execution</a> (relatively speaking). They haven't attached a <a rel="nofollow">Rampant Growth</a> to it yet, and I like that a lot. It might need to cost one more so you're not getting a 4/4 trample for 3, but <a rel="nofollow">Steel Leaf Champion</a> tells me that maybe that's not as outlandish as it sounds. <br /><br />Either way, a very strong representation.zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-67734721673914226432018-05-14T17:33:09.099-04:002018-05-14T17:33:09.099-04:00Hilarious.
There's nothing there I would cha...Hilarious. <br /><br />There's nothing there I would change, at uncommon anyway. There's rules implications for putting on more than one counter simultaneously, which are probably covered in the FAQ, but do you skip the relevant chapter? Most likely not. <br /><br />At rare, I would probably let this fetch a saga from library and/or GY, either on ETB or LTB, in addition to its very cool storytelling powers. Fantastic job.zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-16984869577214329422018-05-14T16:58:27.550-04:002018-05-14T16:58:27.550-04:00I love how this and Worryward above come from such...I love how this and Worryward above come from such a similar place, and that their execution results in a wildly different yet kind of the same card, both mechanically and flavorfully. Two representations of two very different mother tropes, that could easily be in the same set for the purposes of contrasting them against each other. <br /><br />Rarity wasn't provided, but that's a rare. <br /><br />Green is fine for this, and red, gruul, boros and naya would all be appropriate selections as well. Very nice design.zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-183804860598918712018-05-14T15:57:52.396-04:002018-05-14T15:57:52.396-04:00The original version had one too many abilities on...The original version had one too many abilities on it, and I'm glad you edited one out in the revised version. <br /><br />Horses are such a <a href="https://scryfall.com/search?q=t%3Ahorse&order=color&as=grid&unique=cards" rel="nofollow">weird tribe</a> in Magic. I agree that GW is where they ought to be, but Black has historically had more horses than any other color. Adding one mana of any color is a good call on that front, but limiting it to Horse creatures is a major feelbad given the low standard of quality of equine creatures thus far. I would suggest rearranging those abilities just a little. Have a static boost for lifelink, add one of any color only to cast creatures, but if a horse is cast with that mana, it EsTB with a +1/+1 counter?<br /><br />Also, I think we can safely retire monger as a creature type. If none of the standard classes really apply, you can forego them (a lot of <a href="https://scryfall.com/search?q=%22herd%22+or+%22farmer%22&unique=cards&as=grid&order=name" rel="nofollow">herders and farmers</a> in magic don't have a type beyond race), or use something with such a broad flavor definition (i.e. shaman) that no one will give it a second thought.<br /><br />This is an excellent tribute card, distilling one aspect of your mother to a cohesive mechanical interpretation.zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-84133819307917506202018-05-14T15:22:59.462-04:002018-05-14T15:22:59.462-04:00Nice capture. Being able to steal multiple creatur...Nice capture. Being able to steal multiple creatures (even if limited to a particular subset) permanently is a big red flag. <a rel="nofollow">Beguiler of Wills</a> didn't really bust anything open, but she had some checks and balances on the number of things she could take. <a rel="nofollow">Neurok Transmuter</a> would be this mom's favorite son, but <a rel="nofollow">Memnarch</a> did all that in one package already, so maybe it's all fine.<br /><br />It's a very cool design, and a great tribute. Well done.zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-70016568203789855382018-05-14T14:33:25.825-04:002018-05-14T14:33:25.825-04:00I love this design. That's a great "mothe...I love this design. That's a great "mother" capture - keep your small creatures out of harms way until they're big enough to fend for themselves. <br /><br />Color-wise, I'm not sure I love it in mono-W. I could see arguments made for Bant or any of its subset color combos, but Pacifying the weenie color's weenies seems a little out of place. Color aside, I'm a huge fan of this card.zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-49133384883952986002018-05-14T14:29:49.600-04:002018-05-14T14:29:49.600-04:00I like that you pared down the abilities based on ...I like that you pared down the abilities based on feedback regarding length. <a rel="nofollow">Aetherling</a> tells us that it's ok to switch up the traditional <a rel="nofollow">Morphling</a> formula if the rest of the design warrants it. That said, you combined the flowstone abilities into a single activated, which definitely flies in the face of previous templating. Given that she can already prevent damage done to her with one ability, I would stick with strictly +1/-1 and forgo toughness pumping entirely. <br /><br />This is a strong start. There's definitely some templating tweaking that need to be done. Changing the target of a spell is currently in Blue (<a rel="nofollow">Spellskite</a>), but it's not used often enough that I would consider it firmly a blue thing. <br /><br />I like that the card screams "protector" on all fronts, and it carries that theme well.zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-58575646631990639362018-05-14T10:49:11.553-04:002018-05-14T10:49:11.553-04:00I can see it still being pretty excessive, which f...I can see it still being pretty excessive, which fits the flavor. Tracking phases and stuff just gets harder in paper magic. Maybe you could up the reward if you want it to do that. =)Moonfolklorehttps://www.blogger.com/profile/16561371498676469490noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-59705300876390859872018-05-14T09:58:05.506-04:002018-05-14T09:58:05.506-04:00You're probably right. I wanted the number of...You're probably right. I wanted the number of compliments to be excessive, but worrying about changing phases just isn't fun. Sagehttps://www.blogger.com/profile/02090253014943762842noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-59159857870699324002018-05-14T09:27:13.904-04:002018-05-14T09:27:13.904-04:00I really like what you've done here mechanical...I really like what you've done here mechanically. This seems doable in RW yet I don't recall ever seeing something like this in RW before.Moonfolklorehttps://www.blogger.com/profile/16561371498676469490noreply@blogger.com