tag:blogger.com,1999:blog-5479847193762153273.post126736716748570407..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: Weekend Art Challenge Review 060713—LagutinUnknownnoreply@blogger.comBlogger12125tag:blogger.com,1999:blog-5479847193762153273.post-28537333578165746512013-06-12T03:20:08.650-04:002013-06-12T03:20:08.650-04:00I thought that for flavor reasons a 2/3 feels too ...I thought that for flavor reasons a 2/3 feels too defensive to be a ruthless acquisitor, and we should also consider what kind of decks would want this card, which probably is agressive ones. But I guess we would have to playtest this guy to find the proper cost, and that is more of a development issue.<br /><br />Goblin's offer is undercosted, since it is either a seiring spear or an act of treason, both of which cost more. It is however a very interesting design space. I would prefer it to include an element of choice but that's just me disliking coin flips. I like the other two.<br /><br />I would also go for a rare that steals lands when dealing combat damage in any of RBG (probably all of them), a switcheroo type of card in blue, and an uncommon equipment/parts stealer/salvager (whenever an equipment or parts card would be put into an opponent's graveyard, you may pay 2 to regenerate it (probably needs diferent phrasing than this) and take control of it. Oh and a jinxed idol type of card!A.Charantonishttps://www.blogger.com/profile/14764287128554364197noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-56878145846454759992013-06-11T18:49:28.644-04:002013-06-11T18:49:28.644-04:00I don't think MTGO's cube is going away an...I don't think MTGO's cube is going away anytime soon, which makes eternal support seem likely to remain.HavelockVhttps://www.blogger.com/profile/12698268009797139251noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-81492011237413686562013-06-11T17:14:01.149-04:002013-06-11T17:14:01.149-04:00When someone steals your Ruthless Acquisitor, does...When someone steals your Ruthless Acquisitor, does it trigger for them? I'd think so, but I hadn't thought about it.VanVeldinghttps://www.blogger.com/profile/03441999455333315750noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-91438531742502774082013-06-11T11:47:21.946-04:002013-06-11T11:47:21.946-04:00A 2/3 Acquisitor that deals 2 might be good. I do ...A 2/3 Acquisitor that deals 2 might be good. I do think Act of Treason plus one uncommon steal or one conditional common steal might be enough to support it.<br /><br />Goblin's Offer R<br />Sorcery<br />Choose a target creature, then flip a coin. If you win, untap it. It gains haste and you control it until EOT. If you lose, ~ deals 3 damage to it.<br /><br />Borrow 3R<br />Sorcery (unc)<br />Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.<br /><br />Bid 2RU<br />Sorcery (rare)<br />Choose a target creature. Reveal the top card of your library. If it's CMC >= that creature's, gain control of it. Otherwise, put the revealed card into your hand.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-86998576342912361672013-06-11T05:54:22.996-04:002013-06-11T05:54:22.996-04:00Regarding Ruthless Acquisitor, if the set contiues...Regarding Ruthless Acquisitor, if the set contiues to have parts of creatures that combine in bigger creatures, I could really easily see a sub-theme whit stealing parts, supported in different ways in black, blue and red. This card changes the math of blocking for your opponent, too. Do I keep two creatures on the defence? Act of treason, 2 damage to clear a blocker, then attack with the stolen threat and the aqcuisitor for a lot. How would you shift its stats around so it does not feel akward? I tried it as a 2/2, but it did not feel ruthless enough, and I tried making it deal 3 damage and it seemed op.A.Charantonishttps://www.blogger.com/profile/14764287128554364197noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-56847046774714327072013-06-11T03:33:47.116-04:002013-06-11T03:33:47.116-04:00Whispertear has the +1/+1 bonus per equipment to m...Whispertear has the +1/+1 bonus per equipment to make it more attractive as an EDH general, something that I think should be a property of most (but not all) legendary creatures these days.Anonymoushttps://www.blogger.com/profile/17647677781801914930noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-10199470647509338952013-06-11T00:46:08.601-04:002013-06-11T00:46:08.601-04:00Scrounge is fine, insofar as Myr Welder exiling Eq...Scrounge is fine, insofar as Myr Welder exiling Equipment cards doesn't let the Equip ability actually do anything unless the Welder somehow turns into a noncreature Equipment.<br /><br />Thus far my two worst submissions have been a common and a mythic. I think the Multiverse is telling me to stick to designing rares.Jenesishttps://www.blogger.com/profile/05356037137564501914noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-63417601701405861932013-06-11T00:10:36.133-04:002013-06-11T00:10:36.133-04:00We already kind of have this, the rules explicitly...We already kind of have this, the rules explicitly state that graveyard order doesn't need to be maintained in formats without any of the order-matters cards legal.<br /><br />As for broader changes, I think it's problematic to have players learn interactions, but then be told the rules are different once they move to another format. What I could see is WotC no longer supporting eternal formats and let old cards be handled like un-cards. You can basically figure out how they work, but there are no official rules governing them.Juleshttps://www.blogger.com/profile/13784920130399590671noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-25040151895170010162013-06-11T00:05:37.510-04:002013-06-11T00:05:37.510-04:00Ruthless Acquisition is yet another card that'...Ruthless Acquisition is yet another card that's really cool in concept, but I doubt will see print. The issue here is that if you include enough Act of Treason effects to make it trigger, you've saturated the environment enough that people are afraid to play their good creatures, which isn't really a situation we're looking to create. That said, Bloodthrone Vampire has been draftable just for it's synergy with Act of Treason as a single common, so maybe I'm wrong. Either way, having a creature trigger to deal damage that is neither a single point nor equal to its power feels really weird.<br /><br />Fateful Hour doesn't have a ton of design space, but spreading it to new colors probably gives us enough to work with, and it feels perfectly desperate. It's more fitting of an apocalyptic setting than a post-apocalyptic one in my opinion.<br /><br />Psionic certainly suffers from the issues that Jay mentions. I wonder if we can broaden it enough to fit onto creatures that don't give themselves counters. Perhaps:<br />Psionic (If a counters would be placed on CARDNAME, you may put that counter on a creature without Psionic instead.)<br />Not quite as clean as I'd like, but probably better to head off the questions about "what if two creatures have it?" even though the rules handle it alright.<br /><br />As for Unyielding Renegade, I don't think the loner mechanic's much of a hit. The reason R&D has toned down land destruction and countermagic so much is because it feels terrible not to be able to cast your spells, so making players feel that limited by their own cards has a pretty narrow appeal. This version's not that punishing, but I'd rather get a little bit closer to the Exalted end of the spectrum: namely, letting your other cards be put to use.<br /><br />Whispertear's first ability seems like an awesome thing to put on a white rare at some point, but I'm skeptical that it'll actually do much without self-mill or equipment that sacrifice themselves. They're not exactly the permanents that get binned most frequently.Juleshttps://www.blogger.com/profile/13784920130399590671noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-6821189787398693172013-06-11T00:05:20.928-04:002013-06-11T00:05:20.928-04:00I generally agree with Jay's analyses, but her...I generally agree with Jay's analyses, but here are a few more thoughts I had while looking over the cards.<br /><br />On Flamewraith Warrior and all the similar cards: It would be really difficult to make an environment in which this effect scales excitingly as a regular thing. Even with a graveyard theme, Innistrad only had a few cards that counted creatures in graveyards. And even in a really artifact-heavy set creatures are still more abundant and die more often. We can cost these cards aggressively enough to be good, but I don't think we can make the scaling abilities feel like they're reaching their full potential in game.<br /><br />Excavate certainly seems cool conceptually, but in addition to the issues Jay brought up, there's some repetitive game play concern if we do a lot of the mechanic (think Soulshift).<br /><br />I agree with Jay's analysis of Warp. One other option I see is to do it as a less predictable suspend:<br /><br />Warp #-{COST} (Rather than cast this card from your hand, you may pay {COST} and exile it with # warp counters on it. Whenever you cast a spell, remove X warp counters from ~ where X is that spell's converted mana cost. When the last is removed, cast it without paying its mana cost.)<br /><br />This doesn't solve all of Suspend's issues, but it does make for more suspense and less mind-melting planning around your opponents next four turns.<br /><br />On Mage-Scarred Avenger: I don't see "can only be killed by damage" as an ability worth keywording. Indestructible and hexproof do enough in this area that it would never become evergreen, and you can't flood a single block with creatures like this without getting all the same problems that overloading on hexproof brings.<br /><br />On Master Scavenger: I like the reward for delving a lot, but I worry that it might be too unintuitive that you can Delve for more than the colorless count in the cards cost, and this ability makes that problematic.<br /><br />Reincarnate has way too much potential for repetitive gameplay for me to sign off on it. Imagine if each player has two creatures with Reincarnate forming two pairs that can trade with each other. Suddenly, by blocking one of the players can put the game into stasis with the board staying the same and nobody even drawing new cards! Then again, I guess Dredge was printed, so maybe it could work with few enough cards and some tweaking.Juleshttps://www.blogger.com/profile/13784920130399590671noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-12948639301577368352013-06-10T22:22:33.054-04:002013-06-10T22:22:33.054-04:00One major problem with "choose a card at rand...One major problem with "choose a card at random in your graveyard" is that if you don't have an appropriate die, it more or less requires shuffling your graveyard. Technically, this is not allowed because of old cards like Ashen Ghoul. <br /><br />It's things like this that make me wish Magic would fork the rules at some point; maintain an old version that's compatible with Banding etc, but also have a streamlined version for Modern forward. This seems unlikely now, but in ten years I wonder how they'll view this issue.HavelockVhttps://www.blogger.com/profile/12698268009797139251noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-79830981475980357682013-06-10T18:53:04.862-04:002013-06-10T18:53:04.862-04:00I really like Ruthless Acquisitor and Seeker of th...I really like Ruthless Acquisitor and Seeker of the Old Ways for being clever, sleek designs.<br /><br />Junctionblast Mage's warp ability is dangerous, unusual, and goes to some strange headspaces. I'd like to see it developed more.VanVeldinghttps://www.blogger.com/profile/03441999455333315750noreply@blogger.com