tag:blogger.com,1999:blog-5479847193762153273.post1403243025960998493..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: GDS3 Reflections: Scott Wilson, Challenge 3Unknownnoreply@blogger.comBlogger5125tag:blogger.com,1999:blog-5479847193762153273.post-74159224903079231342018-05-29T01:33:38.727-04:002018-05-29T01:33:38.727-04:00I think I would have made it more like monstrous/r...I think I would have made it more like monstrous/renown and used a flat p/t bonus so that it was easier to to anticipate what would happen to the <br />creature. Might have been easier to keep the tribal implications as well.<br />"Cost: Ancestry N. (Pay cost and exile a creature card that shares a type with card name from your graveyard. If card name isn't ancestral put N +1/+1 counters on it, it becomes ancestral.)<br />This iteration might be too close to monstrous, but I like moving it to the activated ability of a permanent because it encourages interaction. I like using the graveyard as an extended resource, but scavenge requires some specific pieces to do its thing. Eating any card is easy since creatures die all the time, but scavenge wants specific, nonspell cards, which takes much more work to ensure there's the thoughtscour's available for setting it up. It also doesn't stop players from playing creatures on curve or needing them to die to do their special thing. <br />I do like it, I think it's got chops for a return to tarkir as the abzan mechanic.Lefhttps://www.blogger.com/profile/17314232061312529400noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-61191291364743354382018-05-25T18:23:13.335-04:002018-05-25T18:23:13.335-04:00It's a pretty interesting hybrid of scavenge, ...It's a pretty interesting hybrid of scavenge, embalm and bestow. I personally think that's actually a good thing. "Flashback for creatures" is something that isn't possible to do in such a clean way as it is for spells so I think having flavourful variants of it is perfect. Even though it plays similar to scavenge, the flavour is completely different.<br />Trevor Murdockhttps://www.blogger.com/profile/09319974214320307907noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-60425286236446009432018-05-25T13:32:02.200-04:002018-05-25T13:32:02.200-04:00Yup. I could have easily spent a week on this one,...Yup. I could have easily spent a week on this one, and it would have improved my submission significantly. That's probably true for some of the other challenges as well, but to a lesser extent. <br /><br />Scott, I'm glad and impressed you were able to pull this out after a late audible!HavelockVhttps://www.blogger.com/profile/12698268009797139251noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-81760000239544098312018-05-25T13:25:44.405-04:002018-05-25T13:25:44.405-04:00"Couldn't afford to spend a lot of time c..."Couldn't afford to spend a lot of time choosing" really gets down to the root of why this week was so hit or miss for many of the contestants.Anonymoushttps://www.blogger.com/profile/10814964173316939155noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-37242904326407196282018-05-25T12:56:15.281-04:002018-05-25T12:56:15.281-04:00I personally really like the Ancestry mechanic, bu...I personally really like the Ancestry mechanic, but I would make one tweak: I wouldn't always have them give power/toughness equal to their own. That p/t boost makes the mechanic very tricky to balance, and more difficult to track in combat. <br />While I was reading your submission my mind immediately went to a creature-based version of haunt, but as a boon. I think granting effects to its descendant without caring the +p/+t would make the mechanic simpler and easier to balance, while still keeping the same design depth (if not greater design depth).<br />If you would then want to have an Ancestor boost the p/t of a descendant, you could put +1/+1 counters on the descendant when you activate Ancestry to make p/t-tracking easier at a glance.<br /><br />All in all I think it's a solid place for a mechanic to start, even if in its current form its somewhat of an overlap between two existing mechanics. In my opinion you did a solid job of showing the different directions you can take your mechanic in, though you did keep it relatively safe.Isaohttps://www.blogger.com/profile/04032882984602067306noreply@blogger.com