tag:blogger.com,1999:blog-5479847193762153273.post1502211254717667316..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: CCDD 070716—ScrewedUnknownnoreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5479847193762153273.post-68866910935952492042016-07-07T14:21:09.585-04:002016-07-07T14:21:09.585-04:00But the upside is a mechanic with greater potentia...But the upside is a mechanic with greater potential.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-70297109432277071252016-07-07T14:01:31.429-04:002016-07-07T14:01:31.429-04:00Chip Beauvais (@the_FlyingSheep) suggests:
"...Chip Beauvais (@the_FlyingSheep) suggests:<br />"this costs 1 less per land (advantage)"<br /><br />Screwed2 <i>(This spell costs up to {1} less per land any opponent controls in excess of the number you control.)</i><br /><br />That creates a gradient that will help you more the further behind you are. Since there's no threshold, it's harder to play around, and thus likely to affect play styles in a less binary way.<br /><br />In theory, it hits ramp strategies harder because its power doesn't plateau after a certain point, but in practice each card only has so much colorless cost it can drop, so its power curve does slow down.<br /><br />Curiously, playing a land doesn't make it easier to play your screwed2 cards, because you get more mana, but the cost reduction drops the same amount.<br /><br />My main concern is the same reason I chose a threshold of 2, rather than 1: Simply being the second player allows you to cast spells cheaper before playing your land for the turn. I might be over-fearing that; it could actually prove to be fun (but it's definitely not in the spirit of the mechanic).Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.com