tag:blogger.com,1999:blog-5479847193762153273.post1667228103335465414..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: CCDD 051815—SalvageUnknownnoreply@blogger.comBlogger21125tag:blogger.com,1999:blog-5479847193762153273.post-18418954167048241752015-05-19T16:09:22.335-04:002015-05-19T16:09:22.335-04:00Even tough i would tweak some cards... I love it!Even tough i would tweak some cards... I love it!Lompe Luitenhttps://www.blogger.com/profile/00232072982510783952noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-83471119073536399622015-05-19T14:15:19.549-04:002015-05-19T14:15:19.549-04:00Salvage a card with CMC 4+.
Moving the conditiona...Salvage a card with CMC 4+.<br /><br />Moving the conditional up with the keyword might actually save us a lot of words after all is said and done. What I particularly like about that is the simplest salvages will appear at common with reminder text, whereas the more complex salvages will appear at higher rarity where we can sometimes omit the reminder text, helping to balance text usage.<br /><br />This also helps us to be more consistent in the phrasing of the triggered ability. It's now always "If you salvaged, [effect]."<br /><br />Nice.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-25238316549292430512015-05-19T14:10:39.140-04:002015-05-19T14:10:39.140-04:00Better.Better.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-14379329760582038852015-05-19T13:25:11.907-04:002015-05-19T13:25:11.907-04:00I had a similar idea but used a variable to indica...I had a similar idea but used a variable to indicate how mnay cards to exile. otherwise it seems to easy to kick for the bigger effect.<br /><br />now thinking about even more, add a phrase after keyword for more variety. <br /><br />Savlage a card.<br />Salvage two cards.<br />Salvage a land card.<br />Salvage two artifact cards.Anonymoushttps://www.blogger.com/profile/14812321945005980106noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-48421236556298592432015-05-19T12:53:11.724-04:002015-05-19T12:53:11.724-04:00Even for the etb version, I'd prefer an "...Even for the etb version, I'd prefer an "as ~ enters the battlefield" wording rather than a trigger. It closes the awkward window for removal to stop you from getting your etb effect that Exploit has. (Exploit had to have that window so a creature can exploit itself, but there's no such restriction here).Juleshttps://www.blogger.com/profile/13784920130399590671noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-87258407502988023252015-05-19T12:49:05.348-04:002015-05-19T12:49:05.348-04:00The CMC problem is a very difficult one, but we ce...The CMC problem is a very difficult one, but we certainly shouldn't give up on it. The mechanical space holds a ton of conceptually simple design space that we could access at common if new players could understand what the card says.<br /><br />The good folks in R&D are very talented, but they have a lot on their plate and very few total people. More importantly, creating terminology isn't necessarily in most of their wheelhouses. The fact that they haven't come up with a better term means it's not easy. It doesn't mean it can't be done.Juleshttps://www.blogger.com/profile/13784920130399590671noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-75114771236100864392015-05-19T12:44:57.478-04:002015-05-19T12:44:57.478-04:00We had a version that happened whenever the perman...We had a version that happened whenever the permanent became tapped and briefly discussed the additional cost version. We've never looked at it as an etb trigger.Juleshttps://www.blogger.com/profile/13784920130399590671noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-63494473469524936552015-05-18T23:00:55.378-04:002015-05-18T23:00:55.378-04:00If we go back far enough, I believe we did use the...If we go back far enough, I believe we did use the name 'salvage' (or very similar) to do something with artifacts in the graveyard, most likely exile. Not sure we codified it as a cost / ETB effect.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-39918680328393746192015-05-18T22:59:28.732-04:002015-05-18T22:59:28.732-04:00Hoard, was it not?Hoard, was it not?Inanimatehttps://www.blogger.com/profile/00440653491352410437noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-89420684756706505922015-05-18T20:34:55.298-04:002015-05-18T20:34:55.298-04:00I could have sworn we'd previously discussed a...I could have sworn we'd previously discussed a mechanic like this for Tesla that exiled an artifact card from your graveyard as a cost. Am I making things up?HavelockVhttps://www.blogger.com/profile/12698268009797139251noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-66451882146712173982015-05-18T18:43:18.950-04:002015-05-18T18:43:18.950-04:00I agree it's worth keeping trying variants, an...I agree it's worth keeping trying variants, and that it's hard to judge what's clearer to players who aren't already familiar with CMC without asking them directly. I doubt this one is itself likely to be clearer, though it's totally worth doing an informal poll if anyone has the opportunity.<br /><br />I think it's going to be hard to beat "CMC" for all its flaws, because wizards must be looking quite hard! I wonder, maybe something like "total mana cost" or "size of the mana cost"?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-14566830175633725482015-05-18T18:26:31.804-04:002015-05-18T18:26:31.804-04:00But Corpse Lunge was common, so does that mean the...But Corpse Lunge was common, so does that mean the second version would be fine in isolation? But it might be a problem if other uses of the mechanic are upgrades, but this one is on/off, or if it requires a high-CMC card to work.<br /><br />In general, I like the idea, it seems like a more interesting version of delve, without some of the problems with delve. I'm not sure which version would work best, but I wouldn't be surprised if one of them was a very workable mechanic.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-54444697531532609142015-05-18T15:58:25.672-04:002015-05-18T15:58:25.672-04:00Added Apocalypse Bauble.Added Apocalypse Bauble.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-90312179989970891442015-05-18T15:52:53.925-04:002015-05-18T15:52:53.925-04:00There's also an argument for not doing either ...There's also an argument for not doing either version of Tirefire at common. The former because it's wordy and the latter because it's conditional.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-31942524545167321942015-05-18T15:50:55.982-04:002015-05-18T15:50:55.982-04:00That wording was just another attempt to replace &...That wording was just another attempt to replace 'converted mana cost' and has nothing to do with the mechanic. I don't care to defend it, but I will say that it's hard for enfranchised players to evaluate alternate wording for terminology we've become so accustomed to. <i>Everything</i> makes less sense to us because the meaning of 'converted mana cost' is so ingrained into our minds, but that says nothing about a new player's ability to interpret or learn one wording over another.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-14825539332571029802015-05-18T15:47:13.408-04:002015-05-18T15:47:13.408-04:00Fixed.
Also, nice irony.Fixed.<br />Also, nice irony.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-34726986886464287582015-05-18T15:37:51.553-04:002015-05-18T15:37:51.553-04:00I also have to say the "mana in mana cost&quo...I also have to say the "mana in mana cost" wording is pretty confusing (seriously, I don't know what that's supposed to mean). Aside from that, I really like the mechanic, although I don't know if it would be better or worse if slavaging was necessary.<br />By the way, I don't like the name Salvage, I know enough people who use "salvage" as a synonym to "regrowth".Anonymoushttps://www.blogger.com/profile/08835459710709023309noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-19154632665633745072015-05-18T15:32:36.946-04:002015-05-18T15:32:36.946-04:00What is the second Tirefire supposed to say? I thi...What is the second Tirefire supposed to say? I think you may have accidentally a word or two.Jenesishttps://www.blogger.com/profile/05356037137564501914noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-42544056501413832582015-05-18T15:22:11.838-04:002015-05-18T15:22:11.838-04:00Gonna agree that I haven't seen a replacement ...Gonna agree that I haven't seen a replacement for CMC that actually feels right. All of them have ambiguities or weird wording, so far. Redefining CMC as a term like "worth" MIGHT work to save words, but it also makes it way less clear, and another rules term to learn.<br /><br />I also agree that too many of these cards are going to be wordy (I mentioned it myself). I don't think making them dead if you have no cards in your graveyard is a good idea, though, because the modality of the card is definitely a big plus. Having that feeling of 'upgrading' is a big deal, in my opinion.<br /><br />If I was going to choose between having this care about CMC and having this 'upgrade', I would most certainly choose the latter.Inanimatehttps://www.blogger.com/profile/00440653491352410437noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-46814188916820696252015-05-18T15:04:20.510-04:002015-05-18T15:04:20.510-04:00(Aside: Nothing anyone has suggested to replace &q...(Aside: Nothing anyone has suggested to replace "Converted Mana Cost" has made me happy. I really think Converted Mana Cost is fine, if unattractive.)<br /><br />I love everything about this. I think Cyberium Adopter is one of the most exciting and interesting Common designs I've seen in a long time. <br /><br />Also, on a personal note, I want to cast Disrupt Thought on myself so many times! (Self Mill is really a total obsession of mine, and is a theme that pops up all over my game.)<br /><br />I'm less excited by the Scavenge cards that have an "if you did scavenge" and an "if you didn't scavenge" mode because they are so wordy. <br /><br />I think there is space for some of those, but I think most cards that are going to care about the cost of the things you scavenged should just do nothing if you don't scavenge. <br /><br />I would hate to do a "sort by word count" (my personal favorite) on the commons in a set and see that it is just a big list of Scavenge cards. <br /><br />That said, I say this, but understand why you did it that way. The rules-lawyery way is to say "Deals X damage to target creature, where X is the scavenged card's cost." and if you didn't scavenge anything then X is 0. But that is pretty unworkable. <br /><br />I wonder if this is actually two different keywords. One for the awesome bear and one for something about the CMC. <br /><br />This is the very rare brain dump where I think literally every card is iteration away from printable. A+Tommy Occhipintihttps://www.blogger.com/profile/13495646355536064735noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-51370343753043776612015-05-18T14:54:49.225-04:002015-05-18T14:54:49.225-04:00This is really interesting and feels broad enough ...This is really interesting and feels broad enough to be a fascinating mechanic in multiple sets and settings! <br /><br />I'm concerned about the "mana in mana cost" wording, as the question I foresee is problematic: "Is {2} one mana, or two?" Mixing up mana symbols and mana amount is going to be a problem, I fear, and its one of the big issues standing in the way of "devotion to colorless". A colorless mana symbol is different than an amount of colorless mana - but looking for mana in a mana cost feels like looking for the circles, not the numbers, you know?<br /><br />Another thing I'm worried about is how we can really encourage a CMC theme at common. Scramble Aether and Disrupt Thought both feel far too wordy and complex for common.Inanimatehttps://www.blogger.com/profile/00440653491352410437noreply@blogger.com