tag:blogger.com,1999:blog-5479847193762153273.post1729911821323357326..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: Weekend Design Challenge 091120 - Kaldheim MDFCsUnknownnoreply@blogger.comBlogger12125tag:blogger.com,1999:blog-5479847193762153273.post-32864005274088919262020-09-16T15:24:43.075-04:002020-09-16T15:24:43.075-04:00I was thinking perhaps borrowing the "put it ...I was thinking perhaps borrowing the "put it in your library third from the top" mechanics.<br /><br />Or maybe, when either side dies, it comes back to the battlefield transformed, so the more powerful side can be got rid of for one turn at least.<br /><br />I'm thinking those because the Norse gods were much less ethereal or untouchable than other pantheons, it's pretty realistic they'd just get unfortunately stabbed one day, although their *story* wouldn't really stop, so it would be good for them to have some kind of stay-on-the-battlefield ability, but probably one more conditional than indestructible or "power on at condition X"Jack (cartesiandaemon)https://www.blogger.com/profile/08258267965242039995noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-10448396907955107142020-09-16T01:05:16.299-04:002020-09-16T01:05:16.299-04:00That's super-splashy (no pun intended) and fun...That's super-splashy (no pun intended) and fun! I was wondering when we'd start to see MDFCs with different color identities on each side-- split cards have been doing it since forever and MDFCs are just generalized split cards, so I think it's inevitable.<br /><br />"Tides" makes me think an old-fashioned transforming DFC as far as the flavor goes, but I understand why MDFC makes more sense for the gameplay. Aggressive vs. defensive is a fun and classic choice and this is a vibrant, Timmy-friendly way of capturing that.lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-74333419470278944952020-09-16T01:00:17.671-04:002020-09-16T01:00:17.671-04:00That's a neat idea for a Ragnarok mechanic. Pr...That's a neat idea for a Ragnarok mechanic. Probably calls for a city's-blessing-like wording rather than MDFCs, as you said.<br /><br />Norse gods as MDFCs is also interesting. Now I'm trying to imagine how that fits into the "Gods are indestructible and can only sometimes attack/block" paradigm. Maybe the godly side is pure enchantment and the "hello fellow mortals" side is the only one that can attack/block? That plus a Bolas-god "returns to library/hand on death" rider would be interesting.lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-77251900106559238152020-09-15T17:51:50.848-04:002020-09-15T17:51:50.848-04:00No worries that it's not rare! I probably shou...No worries that it's not rare! I probably shouldn't have set that as a constraint. Springthaw Cowherd // Rimewind Warrior looks like a great uncommon or common design with clear "drew it early / drew it late" gameplay options.lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-9560902285272443682020-09-15T08:23:21.924-04:002020-09-15T08:23:21.924-04:00Thank you! I didn't get as far as any cards I ...Thank you! I didn't get as far as any cards I was completely happy with (or I would indeed have just posted them), but genres I considered:<br /><br />Mysterious wanderer/Norse God [Norse gods tended to be more human than a lot of pantheons]<br />Stay at home/Raider [just like Jeremy]<br />Pre-ragnarok/Post-ragnarok [But really they wanted to be a "everything is on raganrok side once X spells with ragnarok have been played anywhere"]<br />cheaper-god/Splashier finisher spellJack (cartesiandaemon)https://www.blogger.com/profile/08258267965242039995noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-9842510627929439952020-09-14T12:53:01.886-04:002020-09-14T12:53:01.886-04:00That's very cool. I could see this being print...That's very cool. I could see this being printed as low as common, maybe with slightly worse stats on the backside (3/4? 4/3?) so it's not an autodraft. I think duality of creatures based on peace/war is a likely theme (see my card below)zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-48387567834817658482020-09-14T01:10:19.099-04:002020-09-14T01:10:19.099-04:00I really tried to make a rare that reflected a two...I really tried to make a rare that reflected a two-mode demigod (warlike, prosperous) of the tides, but this guy ended up being super mythic. Honestly, each of these halves could be their own legendary commander.zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-78616884893263992212020-09-14T01:07:35.455-04:002020-09-14T01:07:35.455-04:00Tular the Crashing Wave 2UUR
Legendary Creature - ...Tular the Crashing Wave 2UUR<br />Legendary Creature - Demigod Warrior (M)<br />Whenever ~ attacks, you may pay {U/R}{U/R}{U/R} for each attacking creature creature you control. If you do, tap up to X target creatures, and ~ deals X damage to each of those creatures, where X is equal to the number of times you paid this cost. (You must pay the cost for all attacking creatures for this ability to work).<br />5/4<br /><br />//<br /><br />Tular the Steady Tide 1GUU<br />Legendary Creature - Demigod Warrior (M)<br />At the beginning of your end step, as long as ~ is untapped, put a +1/+1 counter on it.<br />T, Remove three +1/+1 counters from Tular: Draw three cards. Until end of turn, you may play any number of land cards. Tular doesn’t untap during your next untap step.<br />1/2zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-13974232611089319772020-09-13T19:15:31.708-04:002020-09-13T19:15:31.708-04:00Feel free to post anyway! :-) I specified "ra...Feel free to post anyway! :-) I specified "rare" because modal common/uncommon designs seem very limited in complexity but I'll be interested to see the designs in any case.lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-76831084196638332262020-09-13T17:15:06.359-04:002020-09-13T17:15:06.359-04:00I had a bunch of interesting ideas but none of the...I had a bunch of interesting ideas but none of them managed to turn into a modal rare :)Jack (cartesiandaemon)https://www.blogger.com/profile/08258267965242039995noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-2560954229345611422020-09-11T19:39:14.705-04:002020-09-11T19:39:14.705-04:00Oops, didn't realize it was supposed to be rar...Oops, didn't realize it was supposed to be rare! My bad.Jeremy Geisthttps://www.blogger.com/profile/07249133114127608655noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-88051133019691313012020-09-11T19:38:52.940-04:002020-09-11T19:38:52.940-04:00Springthaw Cowherd (uncommon)
1G
Creature – Human ...Springthaw Cowherd (uncommon)<br />1G<br />Creature – Human Peasant<br />T: Add G.<br />1/2<br />///<br />Rimewind Warrior<br />4G<br />Creature – Human Warrior<br />4/4<br /><br />Viking culture was an important but only partial component of Norse life, and this card is meant to be a person who might tend to his family's farm during times of peace but go raiding when supplies are scarce.<br /><br />Making the back side a big vanilla creature helps people know what their two options are without having to look at both sides. It also allows for the front side to be a smaller creature with more early-game utility.Jeremy Geisthttps://www.blogger.com/profile/07249133114127608655noreply@blogger.com