tag:blogger.com,1999:blog-5479847193762153273.post1754134461017135526..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: Suvnica Week 16 Review: Show Your Work (Illustrate Designs)Unknownnoreply@blogger.comBlogger12125tag:blogger.com,1999:blog-5479847193762153273.post-63402612723902918572013-11-19T00:04:43.021-05:002013-11-19T00:04:43.021-05:00That was pointed out back then and I entirely agre...That was pointed out back then and I entirely agree. In fact in my personal card file, it uses the static ability wording.Circéushttps://www.blogger.com/profile/09840777830724271371noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-17191199656947707302013-11-18T22:07:25.176-05:002013-11-18T22:07:25.176-05:00You're absolutely right. I missed that.You're absolutely right. I missed that. zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-38942376849437754092013-11-18T18:46:36.728-05:002013-11-18T18:46:36.728-05:00Ah, it's easy to forget all the alternatives t...Ah, it's easy to forget all the alternatives that have been proposed so far. I agree that the current version is clear and grokkable, and like you said we really only need 3-4 commons. James Bartolottihttps://www.blogger.com/profile/14429344295256063879noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-33705423436029116902013-11-18T17:46:12.492-05:002013-11-18T17:46:12.492-05:00Student Transport is a huge trap card. There are g...Student Transport is a huge trap card. There are going to be a ton of feel-bad moments when player A tries to enchant it, thinking as you did they will avoid getting 2-for-1ed, and player B kills it with its trigger on the stack.<br /><br />I don't think there's a standard template that achieves the desired goal. You can maybe have a static ability, "~ has hexproof as long as you have cast an enchantment spell this turn."Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-68470782082956845622013-11-18T15:08:43.680-05:002013-11-18T15:08:43.680-05:00@lpaulsen: you really can't point to commons p...@lpaulsen: you really can't point to commons predating Zendikar for being NWO-friendly. Veteran Armorer would probably be ok under NWO, but lumithread field would never fly (lol). The +0/+1 line does solve the stacking problem, and that is something to further consider, but it's just so damn inelegant.zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-12996140698267999492013-11-18T15:03:43.246-05:002013-11-18T15:03:43.246-05:00It had been so long since I looked at the mechanic...It had been so long since I looked at the mechanic discussion post that I forgot that was the example I used.<br /><br />As far as "not at common, not your theme" I have a couple of points. First, guild mechanics aren't themes. The guild structure is the theme, and that will be at common in abundance. Mechanics can and frequently do show up exclusively at uncommon and higher rarities if they warrant it. Aside from that though, Detain, the Azorius mechanic in RtR showed up only three times at common in RtR and once more at common in Dragon's Maze. There is precedent for keeping complex or overly harsh mechanics at lower numbers at common, and that's what we're running with here.zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-75099805803067916172013-11-18T14:57:51.466-05:002013-11-18T14:57:51.466-05:00This was one of the many many alternatives that wa...This was one of the many many alternatives that was originally pitched for the exemplary mechanic, as it was originally named. I ultimately went with this version since it actually reduces a lot of the board complexity involved with having auras that sometimes affect your entire side of the board, mostly by providing a visual cue (either it's attached or it's not) to tell you which mode it's in. I agree that the reminder text is incredibly unweildy, but I think this is the version to run with for our initial tests.zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-25668321580768933612013-11-18T13:58:39.228-05:002013-11-18T13:58:39.228-05:00Seems like a good space to investigate. I wish the...Seems like a good space to investigate. I wish there was a short and clean way of writing a sorcery-speed clause, but we may be able to design effects such that that wouldn't be necessary.<br /><br />It's less "whoah!" than getting to make an aura permanent, and can potentially lead to really repetitive turns, but it could be a reasonable alternative.Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-75113869076828150082013-11-18T13:40:55.186-05:002013-11-18T13:40:55.186-05:00Looking at Illustrate with fresh eyes, the amount ...Looking at Illustrate with fresh eyes, the amount of text it requires and the high mana costs mean that it doesn't seem workable at common in it's current form. I like what it's doing-- single buff->global buff, but maybe we can try riffing on that concept some more?<br /><br />Guard Lesson {1}{W}<br />Enchantment - Aura (C)<br />Enchant Creature<br />Enchanted creature gets +1/+1 and has vigilance.<br />Illustrate - {3}{W}{W}: Each other creature you control gets +1/+1 and has vigilance until end of turn.<br />James Bartolottihttps://www.blogger.com/profile/14429344295256063879noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-42024842703970984202013-11-18T13:11:26.982-05:002013-11-18T13:11:26.982-05:00I'm very interested in testing Lesson in Mercy...I'm very interested in testing Lesson in Mercy. I think it's a strong contender for common.Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-60100141753630753742013-11-18T11:28:42.188-05:002013-11-18T11:28:42.188-05:00That was my reason for sticking the +0/+1 bonuses ...That was my reason for sticking the +0/+1 bonuses onto my suggestions (Advanced Vigilance / Advanced Flight). Global +0/+1 at common has good precedent (Veteran Armorer, Lumithread Field), doesn't do anything broken, falls squarely in UW, and stacks well.<br /><br />Ultimately, all the questions we've been asking come down to whether a (more expensive) Levitation effect can be printed at common. If it can, we're in business and it should be pretty easy to find reasonable playtest designs. If it can't, then this mechanic probably can't be made to work, for the reasons you've stated.lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-9001935925025893062013-11-18T09:43:41.477-05:002013-11-18T09:43:41.477-05:00I just don't think it can be possible to have ...I just don't think it can be possible to have enough illistrate cards at common to really work. I quote "if its not at common, its not your theme"<br />global buff enchantments are usually entirely out of common.<br /><br />also the reason there is no flight card at common is becuase you posted it.<br /><br />also imagine you are drafting sunvica, you are playing suiroza and nobody is cutting you. how many cards will you get that are lesson in alertness or lesson in flight? you could easily get 3 or 4 if it is at common. you would not want to play all of them in your deck because they are dead when you illustrate one of them. in fact this is a noobie trap, I don't think that is good.TehWERRhttps://www.blogger.com/profile/05796150712853674684noreply@blogger.com